DnD Desert Raiders Campaign: Difference between revisions

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== NonPlayer Characters ==
== NonPlayer Characters ==


None yet.
==== Salmir ====
 
Jeweler
Will buy 8 bloodstone shards for 6gp each.


==== Big Al ====
Weaponsmith
Can't resist a bet.


== Houserules ==
== Houserules ==

Revision as of 07:53, 4 August 2009

DnD Desert Raiders Campaign


Sessions Log

DM Notes

Do not read as player between DM'ing sessions.


10/06/09 - Session I - Caravan Caper

Initial Notes

  • Characters wake up in back of moving caravan cart.
  • Last memory was being left for dead by raiders/bandits.
  • Any prior acquaintances among party unknown at this point in time (no backstories yet)
  • Couple of kids are also riding in the cart and before long a scuffle breaks out between a few members of both groups.
  • Goblins involved actually manage to hold their own.
  • One kid, bruised and screaming, stumbles out of the cart and goes down in an ungainly heap.
  • This sufficiently alerts the remainder of the caravan, which pulls to a halt.
  • Goblins flee like rats from cart, dodging and climbing to stay hidden.
  • Some hide, some flee.
  • Scattered melee ensues.

Player Characters


- one "\" per game after level, 5 games per level

NonPlayer Characters

Salmir

Jeweler Will buy 8 bloodstone shards for 6gp each.

Big Al

Weaponsmith Can't resist a bet.

Houserules

Stat generation

  • 4d6, drop lowest.
  • No re-rolling of 1's.
  • Roll two sets, pick one.

Desert Environment

Survival rolls for rations - base DC 15

Game Mechanics

Desert Environment

Temperature Bands and Heat Dangers

Cold Dangers

Conditional Temperature Variations

Dehydration

Natural Hazards

Sources/References

Basic editing options explained.


Although most thematically suitable options will be included in Sandstorm, this is the complete list.


Desert races receive racial feat: Heat Endurance. See Sandstorm for most recent version of this feat.

NB: this is at the cost of darkvision to low-light vision.


Useful stuff.