Difference between revisions of "Heartstone Codex"
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==Campaign Qualities & House Rules== | ==Campaign Qualities & House Rules== | ||
Temporary qualities will later on be set up on the same page as action dice | Temporary qualities will later on be set up on the same page as action dice | ||
− | *Ancient | + | *'''Ancient''' |
− | *Miracles & Sorcery exist | + | *'''Miracles & Sorcery exist''' |
− | *Characters take an extra feat at each level (including 1st) | + | *'''Hyper-fast feats''' - Characters take an extra feat at each level (including 1st) |
*Characters take a third feat at third level, Blessed (i.e. one step along an Alignment Path). I will explain this later - it will be based on birth. | *Characters take a third feat at third level, Blessed (i.e. one step along an Alignment Path). I will explain this later - it will be based on birth. | ||
− | *Illiteracy: No-one is literate unless they have the specific feat, Literacy. Note that there will be alternatives to writing. E.g. a fetish could substitute a scroll. | + | *'''Illiteracy''': No-one is literate unless they have the specific feat, Literacy. Note that there will be alternatives to writing. E.g. a fetish could substitute a scroll. I aim for one or two characters only to be literate. |
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+ | ''New feats:'' | ||
+ | *'''Literacy'''. Can only be taken at level 1. Available to: Keeper, Mage, Priest and Mage classes, or to Witch race. | ||
+ | *'''Lock of Hair'''. Some spells which are directed at an individual can be cast without the individual being present, provided the caster has in his/her possession an item belonging to that character, such as a lock of hair. Available spells are those of the following types: Curse, Blessing ...more? Trick: The caster can delay the spell so that it occurs only following some predefined trigger. This costs 1 action die and the associated spell points cannot be recovered until the spell has been triggered. | ||
==Races available as PCs== | ==Races available as PCs== |
Revision as of 11:22, 19 September 2009
...watch this space...
Campaign Qualities & House Rules
Temporary qualities will later on be set up on the same page as action dice
- Ancient
- Miracles & Sorcery exist
- Hyper-fast feats - Characters take an extra feat at each level (including 1st)
- Characters take a third feat at third level, Blessed (i.e. one step along an Alignment Path). I will explain this later - it will be based on birth.
- Illiteracy: No-one is literate unless they have the specific feat, Literacy. Note that there will be alternatives to writing. E.g. a fetish could substitute a scroll. I aim for one or two characters only to be literate.
New feats:
- Literacy. Can only be taken at level 1. Available to: Keeper, Mage, Priest and Mage classes, or to Witch race.
- Lock of Hair. Some spells which are directed at an individual can be cast without the individual being present, provided the caster has in his/her possession an item belonging to that character, such as a lock of hair. Available spells are those of the following types: Curse, Blessing ...more? Trick: The caster can delay the spell so that it occurs only following some predefined trigger. This costs 1 action die and the associated spell points cannot be recovered until the spell has been triggered.
Races available as PCs
- Humans
- Humans: Giants (use giant stats), predominantly male - more on this later
- Humans: Witches (use elf stats), predominantly female - more on this later
- Humans: Pygmies (use pech, but it will need tweaking if used)
- Goblins: I may fiddle with the stats to make them more like crafty little buggers than strong little buggers - suggestions?
- Underfolk: Use dwarf stats, but they will be more like Norse dwarves
- Would need discussion: Saurians, ogres and orcs
- Not allowed: Drakes, treewalker thingies