Difference between revisions of "Additional Traits"

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These are additional traits available to the Æther campaign setting not found in '''GURPS Basic Set'''.
 
  
'''Fae Meta-Trait'''<br>
 
''-50 pts''<br>
 
All fae (faeries) are governed by certain, specific magical laws and compulsions. This trait includes:<br>
 
Dread (Holy Symbols) [-10], Dread (St. John's Wort) [-5], Revulsion (Salt) [-5], Revulsion (Steel) [-10], and Vulnerability (Steel, x2) [-20].
 
 
'''Spider Silk'''<br>
 
''4 pts''<br>
 
This is the ability to produce spider's silk. It is really just binding with a ''lot'' of modifiers and an Accessory, lumped under one heading for simplicity. Modifiers in brackets denote that they are using the Limited Enhancements rule, limiting the Modifier that they follow.<br>
 
Binding 3 (Area Affect, 2 yards [Takes Extra Time 5, -50%], +25%; Melee Attack, Reach C, -30%; Takes Extra Time 1, -10%; Wall, Permeable [Takes Extra Time 6, -60%], +12%) [3]<br>
 
Accessory (Rope) [1]
 
 
 
'''Talent (Earth Affinity)'''<br>
 
''10 pts/level''<br>
 
You have a way with all things relating to stonework, metal smithing, etc. In addition to a +1 bonus to the skills listed below, you receive +1 on reaction rolls from miners, smiths, jewelers, etc. for every level of this trait. For every level of this trait you receive a +1 bonus to Armoury, Engineer (Mining), Geology, Jeweler, Masonry, Metallurgy, Prospecting, and Smith.
 

Latest revision as of 16:28, 23 September 2009