Morturi: Heavy Roles: Difference between revisions
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* '''Samnite''' - A version of the Hoplomachus armed with spear and shield, trading defensive power for tactical versatility. | * '''Samnite''' - A version of the Hoplomachus armed with spear and shield, trading defensive power for tactical versatility. | ||
<br><br> | <br><br> | ||
= | =Andabatus= | ||
* '''Move:''' | * '''Move:''' 3 | ||
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage. | * '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage. | ||
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
=== | ===Andabatus Special Rules=== | ||
''' | '''Blind''' - An Andabatus has the persistent condition ''blinded''. A blinded character has a +2 to their to-hit numbers on attacks they make (e.g. 5+ to hit becomes 7+ to hit). The Andabatus cannot remove the blinded condition by any means. Note that by default, the Andabatus is incapable of hitting opponents with a normal attack! | ||
=== | ===Andabatus Tricks=== | ||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
* ''' | * '''Toe to Toe''' | ||
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round. | |||
The | |||
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
[[Category:Morturi|Heavy Roles]] | [[Category:Morturi|Heavy Roles]] |
Revision as of 08:23, 25 September 2009
Morturi Te Salutant: Main Page -> Morturi: Gladiators -> Morturi: Heavy Roles
This page describes the various Heavy Roles.
Heavy Roles include:
- Andabatus - An exceptionally heavily armoured fighter, that wears a helmet without a visor and fights blindly.
- Bustuarius - A "funeral fighter", armed with a weapon plus scutum, and skilled in entertaining the crowds.
- Hoplomachus - The basic "heavy fighter" class, representing a warrior with heavy armour plates and a single double handed weapon.
- Large beast - An animal, such as a bear, which combines unmatched strength with superb toughness.
- Samnite - A version of the Hoplomachus armed with spear and shield, trading defensive power for tactical versatility.
Andabatus
- Move: 3
- Attack: Double handed weapon - Roll 5+ to deal 5 damage.
- Life Points: 8
Andabatus Special Rules
Blind - An Andabatus has the persistent condition blinded. A blinded character has a +2 to their to-hit numbers on attacks they make (e.g. 5+ to hit becomes 7+ to hit). The Andabatus cannot remove the blinded condition by any means. Note that by default, the Andabatus is incapable of hitting opponents with a normal attack!
Andabatus Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Toe to Toe
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.