Difference between revisions of "User:Dakkareth/Custom Artifacts"

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==Artifacts==
 
===Potential-Unlocking Orichalcum Tattoos (Artifact *****)===
 
===Potential-Unlocking Orichalcum Tattoos (Artifact *****)===
 
Fine and delicate lines of shimmering Orichalcum adorn the bearer skin, forming patterns and designs of subtle complexity. Although most likely the image in which the denizens of Malfeas and Underworld have created their own twisted artifacts, these rare wonders work according to very different principles. Instead of imbuing the wearer with power stolen from a demon or distilled from hundreds of tortured souls, these tattoos have the power to manifest the unrealized potential of the Solar Exalt. In time, driven by the knowledge of what she might become the Exalt will make that potential reality and the tattoos show her the next step on the path of excellence. They are a focusing tool of self-improvement.<br>
 
Fine and delicate lines of shimmering Orichalcum adorn the bearer skin, forming patterns and designs of subtle complexity. Although most likely the image in which the denizens of Malfeas and Underworld have created their own twisted artifacts, these rare wonders work according to very different principles. Instead of imbuing the wearer with power stolen from a demon or distilled from hundreds of tortured souls, these tattoos have the power to manifest the unrealized potential of the Solar Exalt. In time, driven by the knowledge of what she might become the Exalt will make that potential reality and the tattoos show her the next step on the path of excellence. They are a focusing tool of self-improvement.<br>
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*Inviolable Destiny: The cost of the wearer's Integrity Protecting Prana is reduced to 3m and that of Transcendent Hero's Meditation to 5m and 2wp.
 
*Inviolable Destiny: The cost of the wearer's Integrity Protecting Prana is reduced to 3m and that of Transcendent Hero's Meditation to 5m and 2wp.
 
*Universal Respiration: The Tattoos provide the benefits of three Skin-Mount Amulets, though instead of the hearthstones being set into implanted sockets they simply meld and become one with the wearer's body, their crystallized essence diffused throughout her being.
 
*Universal Respiration: The Tattoos provide the benefits of three Skin-Mount Amulets, though instead of the hearthstones being set into implanted sockets they simply meld and become one with the wearer's body, their crystallized essence diffused throughout her being.
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==Hearthstones==
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===Dreamwarden's Stone (Manse *****)===
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A small sphere with an iridescent mother-of-pearl sheen to it this hearthstone is named for its keeper's ability to watch over the dreams of others, to make sure they are not plagued by nightmares, and to be on the lookout for darkness on the dreamscape's horizon. Besides being granted the benefit of the Lucid Dreamer and Alternate Divination (Oneiromancy) merits while touching the stone, the owner can enter the dreams of others. To do so, the bearer must be able to see or touch the target, possess an arcane link, or must have spoken to the target for at least a minute within the last 24 hours and know her name. The bearer may observe the subject's dreams, speak with the dreamer or alter those dreams as she pleases, turning them into marvelous fantasies or horrific nightmares. A dream of suffering death or serious harm costs the dreamer one point of temporary Willpower unless her player succeeds at a difficulty 2 Willpower roll to wake up from the nightmare. No matter how horrific the dream, dreamers cannot lose more than three points of Willpower per night.<br>
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Other people can wake up the dreamer by all normal means. The dreamer also awakens at her normal rising time. The dreamer's player must succeed at an (Intelligence+Awareness) roll to remember these dreams; additional successes provide greater detal.

Revision as of 11:59, 1 October 2009

Artifacts

Potential-Unlocking Orichalcum Tattoos (Artifact *****)

Fine and delicate lines of shimmering Orichalcum adorn the bearer skin, forming patterns and designs of subtle complexity. Although most likely the image in which the denizens of Malfeas and Underworld have created their own twisted artifacts, these rare wonders work according to very different principles. Instead of imbuing the wearer with power stolen from a demon or distilled from hundreds of tortured souls, these tattoos have the power to manifest the unrealized potential of the Solar Exalt. In time, driven by the knowledge of what she might become the Exalt will make that potential reality and the tattoos show her the next step on the path of excellence. They are a focusing tool of self-improvement.
The Potential-Unlocking Orichalcum Tattoos react differently to every character, spontaneously forming designs independent of the implanting surgeon's will. The following describes a common pattern of powers manifested:

  • Manifest Potential: The wearer grants six specialty dots, one additional dot to six different Abilities or two additional dots to two different Abilities, and one additional dot to six of the wearer's Attributes or two dots to two single Attributes. This effect can be completely or partially de-activated and re-activated as a reflexive action.
  • Inviolable Destiny: The cost of the wearer's Integrity Protecting Prana is reduced to 3m and that of Transcendent Hero's Meditation to 5m and 2wp.
  • Universal Respiration: The Tattoos provide the benefits of three Skin-Mount Amulets, though instead of the hearthstones being set into implanted sockets they simply meld and become one with the wearer's body, their crystallized essence diffused throughout her being.

Hearthstones

Dreamwarden's Stone (Manse *****)

A small sphere with an iridescent mother-of-pearl sheen to it this hearthstone is named for its keeper's ability to watch over the dreams of others, to make sure they are not plagued by nightmares, and to be on the lookout for darkness on the dreamscape's horizon. Besides being granted the benefit of the Lucid Dreamer and Alternate Divination (Oneiromancy) merits while touching the stone, the owner can enter the dreams of others. To do so, the bearer must be able to see or touch the target, possess an arcane link, or must have spoken to the target for at least a minute within the last 24 hours and know her name. The bearer may observe the subject's dreams, speak with the dreamer or alter those dreams as she pleases, turning them into marvelous fantasies or horrific nightmares. A dream of suffering death or serious harm costs the dreamer one point of temporary Willpower unless her player succeeds at a difficulty 2 Willpower roll to wake up from the nightmare. No matter how horrific the dream, dreamers cannot lose more than three points of Willpower per night.
Other people can wake up the dreamer by all normal means. The dreamer also awakens at her normal rising time. The dreamer's player must succeed at an (Intelligence+Awareness) roll to remember these dreams; additional successes provide greater detal.