NWoD Fantasy:arcane order: Difference between revisions
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A magician may “spontaneously” cast a spell she doesn't know by making an <b>activation roll</b>. This roll is Intelligence + Composure + Arcane Dots – spell dots x 2. Casting spells in this fashion can only be done once per scene. Activation rolls are also used for other reasons such as spell damage or determining effects. | A magician may “spontaneously” cast a spell she doesn't know by making an <b>activation roll</b>. This roll is Intelligence + Composure + Arcane Dots – spell dots x 2. Casting spells in this fashion can only be done once per scene. Activation rolls are also used for other reasons such as spell damage or determining effects. |
Revision as of 06:12, 6 October 2009
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Back to The Order System.
The Arcane Order
Every dot in the arcane order grants access to special powers called spells. To gain access to Arcane order spells you must have the Arcane training merit. Buying dots in the Arcane Order costs new dots x 6. A magician can know and freely cast a certain number of spells depending on the her dots in the arcane order. You cannot cast or know spells that exceed your Arcane Order dots. A Magician can, however, change 1 spell she already knows for a different spell whenever she buys a new dot in Arcane Order. For example, upon gaining 2 dots in arcane order, you could choose to unlearn the 'Detect Magic' spell for 'Knock' or any other appropriate spell as long as the spell level doesn't exceed your Arcane dots. Spells known and total XP costs are shown below:
Arcane Order Dots |
Spells known |
Total XP costs |
● |
All “(●)” spells |
6 |
●● |
+3 spells |
18 |
●●● |
+3 spells |
36 |
●●●● |
+4 spells |
60 |
●●●●● |
+4 spells |
90 |
A magician may “spontaneously” cast a spell she doesn't know by making an activation roll. This roll is Intelligence + Composure + Arcane Dots – spell dots x 2. Casting spells in this fashion can only be done once per scene. Activation rolls are also used for other reasons such as spell damage or determining effects.