NWoD Fantasy:martial order: Difference between revisions
No edit summary |
|||
Line 3: | Line 3: | ||
</center> | </center> | ||
<center>Unlike the other orders, the martial order has no spells to speak of. Instead, training in the martial order grants you access to special merits called 'techniques'. These special merits function fundamentally the same as any other merit, however, they cost slightly more at new dots x 3. The list of maneuvers is as follows.</center> | <center>Unlike the other orders, the martial order has no spells to speak of. Instead, training in the martial order grants you access to special merits called 'techniques'. These special merits function fundamentally the same as any other merit, however, they cost slightly more at new dots x 3. The list of maneuvers is as follows.</center> | ||
<TABLE WIDTH="56%" BORDER="1" BORDERCOLOR="#000000" CELLPADDING="0" CELLSPACING="0"> | <TABLE WIDTH="56%" BORDER="1" BORDERCOLOR="#000000" CELLPADDING="0" CELLSPACING="0"> |
Revision as of 11:42, 6 October 2009
The Martial Order
Name |
Effect |
Cost |
Arced Strike |
Ranged attacks can arc around corners or walls |
●●● |
Armored Hulk |
Gain 1 damage absorption while wearing heavy armor |
●●●●● |
Call Weapon |
Call a dropped or lost weapon into your hand instantly |
●● |
Cleave |
Grants an extra attack after felling an opponent |
●● |
Great Cleave |
Extra attack deals aggravated damage |
●● |
Deadly Strikes |
Makes your brawl attacks deal lethal damage |
● |
Precise Blow |
Grants damage bonus to unarmed attacks |
● to ●●●●● |
Stunning Fist |
Initiates an attack which may stun the target |
●●● |
Deflect Arrows |
Negate one arrow or bolt attack |
●● |
Dodge |
Gain +1 defense against a chosen opponent |
● |
Double Edge |
Take stamina score in lethal and deal the same as aggravated |
●●● |
Energy Weapon |
Manifests a weapon of pure energy into your hands |
●● |
Flying Kick |
Deliver a deadly flying kick as part of a charge |
●●● |
Improvised Weapons Master |
Additional benefits when using improvised weapons |
●● |
Longshot |
Increases chosen weapon's range by 1.5x |
● |
Master Grappler |
Perform two maneuvers in a grapple at once |
●●● |
Mighty Blow |
Trades successes on an attack roll to push the enemy back |
●●● |
Phasic Weapon |
Initiates an attack that bypasses armor |
●●● |
Rage |
Fly into a deadly rage gaining various combat bonuses |
●●●● |
Mighty Rage |
Improves the rage ability |
●●● |
Second wind |
Heal lethal damage equal to stamina score once per day |
●●● |
Sunder |
Attacks on weapons/armor bypass durability |
●● |
Sweeping Blow |
Initiates an attack that may knock opponent prone |
●●● |
Opportune Strike |
Gain free attack when knocking an opponent prone |
●●●● |
Thief |
Gain a +1 on Larceny and Stealth skill |
●● |
Secret Blade |
Attacking with concealed weapon deals extra damage |
●●● |
Surprise Attack |
Attacks from behind or on unaware subjects gain 2 damage |
●●●● |
Throw Weapon |
Gives chosen weapon an aerodynamic range |
● |
Tuned Weapon |
Weapon glows when a certain enemy is close-by |
● |
Favored Enemy |
Deal +1 damage when attacking a specific enemy |
●● |
Weapon Focus |
Gives damage bonus with a specific weapon |
● to ●●● |
Slay |
Allows a single attack to deal aggravated damage |
●●● |
Whirlwind Attack |
Deadly attack hits all opponents within range |
●●●● |