NWoD Fantasy:merits: Difference between revisions
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<p ALIGN="LEFT">Arcane Training (●)</p> | <p ALIGN="LEFT"> | ||
== Arcane Training (●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of Arcane order specific merits and spells. This merit must be gained before any of said merits and spells are gained.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of Arcane order specific merits and spells. This merit must be gained before any of said merits and spells are gained.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Armor Proficiency (●●●)</p> | <p ALIGN="LEFT"> | ||
== Armor Proficiency (●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: Taking this merit lowers the speed and defense penalty's for all armor, but not shields. The speed penalty of armor is lowered by 3 while the defense penalty is lowered by 1. This merit can lower penalty's to 0 but doesn't give a bonus to speed nor defense.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: Taking this merit lowers the speed and defense penalty's for all armor, but not shields. The speed penalty of armor is lowered by 3 while the defense penalty is lowered by 1. This merit can lower penalty's to 0 but doesn't give a bonus to speed nor defense.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Block Recovery (●●)</p> | <p ALIGN="LEFT"> | ||
== Block Recovery (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: When initiating a blocking maneuver, you no longer lose your next attack action.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: When initiating a blocking maneuver, you no longer lose your next attack action.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Clever Disarm (●●●)</p> | <p ALIGN="LEFT"> | ||
== Clever Disarm (●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: The clever disarm merit functions the same as disarm merit (pg. 110) in the nwod core rulebook but brawl is used instead of weaponry for disarming. Additionally, on a successful disarm the attacker can choose to take the weapon into her own hands.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: The clever disarm merit functions the same as disarm merit (pg. 110) in the nwod core rulebook but brawl is used instead of weaponry for disarming. Additionally, on a successful disarm the attacker can choose to take the weapon into her own hands.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Endurance (●)</p> | <p ALIGN="LEFT"> | ||
== Endurance (●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit enables your character to withstand tiring feats of stamina. A character with this merit doesn't tire when running or walking extended distances and can outlast most mortals who don't have a similar resolve. Exact use and benefit of this merit falls under the ST's discretion.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit enables your character to withstand tiring feats of stamina. A character with this merit doesn't tire when running or walking extended distances and can outlast most mortals who don't have a similar resolve. Exact use and benefit of this merit falls under the ST's discretion.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Die Hard (●●)</p> | <p ALIGN="LEFT"> | ||
== Die Hard (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Endurance</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Endurance</p> | ||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants a +2 die bonus for saving against unconsciousness.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants a +2 die bonus for saving against unconsciousness.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Exotic Proficiency (●●)</p> | <p ALIGN="LEFT"> | ||
== Exotic Proficiency (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit provides the necessary training needed to wield an exotic weapon or shield. This merit may be taken multiple times, each time providing proficiency for a different weapon or shield.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit provides the necessary training needed to wield an exotic weapon or shield. This merit may be taken multiple times, each time providing proficiency for a different weapon or shield.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Fast Reload (●●)</p> | <p ALIGN="LEFT"> | ||
== Fast Reload (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows a faster reload time with crossbows or otherwise. The merit lowers the action time of reloading by one step. The steps are from Full>Instant>Move>Free. For instance, a crossbow requires a move action to reload, and the merit would then lower the action to a free action.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows a faster reload time with crossbows or otherwise. The merit lowers the action time of reloading by one step. The steps are from Full>Instant>Move>Free. For instance, a crossbow requires a move action to reload, and the merit would then lower the action to a free action.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Hafting (●●)</p> | <p ALIGN="LEFT"> | ||
== Hafting (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of a reach weapon at close range without penalty. However, the defense bonus loss from reach weapons still applies at close range.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of a reach weapon at close range without penalty. However, the defense bonus loss from reach weapons still applies at close range.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Scorpion Strike (●●●●●)</p> | <p ALIGN="LEFT"> | ||
== Scorpion Strike (●●●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Hafting</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Hafting</p> | ||
<p ALIGN="LEFT"> <strong>Effect</strong>: With this merit, whenever a enemy enters the range of your reach weapon you can score a free attack on them. This attack must be immediately used and cannot perform as an all-out-attack nor as any other combat action (like trip) other than a melee attack.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: With this merit, whenever a enemy enters the range of your reach weapon you can score a free attack on them. This attack must be immediately used and cannot perform as an all-out-attack nor as any other combat action (like trip) other than a melee attack.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Improved Shield Bash (●●●●)</p> | <p ALIGN="LEFT"> | ||
== Improved Shield Bash (●●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: When making an attack with a shield, you retain your ability to block an incoming attack for that round. Additionally, add 1 to your die pool while using a shield to make a melee attack.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: When making an attack with a shield, you retain your ability to block an incoming attack for that round. Additionally, add 1 to your die pool while using a shield to make a melee attack.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Martial Training (●)</p> | <p ALIGN="LEFT"> | ||
== Martial Training (●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of Martial order specific Merits or 'Techniques'. This merit must be gained before any of said Merits are gained.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of Martial order specific Merits or 'Techniques'. This merit must be gained before any of said Merits are gained.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Mounted Combat (●●●)</p> | <p ALIGN="LEFT"> | ||
== Mounted Combat (●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: Your character can ride a mount and perform an unrelated action (e.g., use a weapon, punch another passenger) in the same turn. Ride rolls may still be necessary for dangerous maneuvers or situations.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: Your character can ride a mount and perform an unrelated action (e.g., use a weapon, punch another passenger) in the same turn. Ride rolls may still be necessary for dangerous maneuvers or situations.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Charge (●●●●)</p> | <p ALIGN="LEFT"> | ||
== Charge (●●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Mounted Combat</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Mounted Combat</p> | ||
<p ALIGN="LEFT"> <strong>Effect</strong>: When using a mount to charge an enemy, add 2 lethal damage to a successful attack while doing so. This damage is added in addition to the normal attack pool.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: When using a mount to charge an enemy, add 2 lethal damage to a successful attack while doing so. This damage is added in addition to the normal attack pool.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Ride-by-Attack (●●)</p> | <p ALIGN="LEFT"> | ||
== Ride-by-Attack (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Mounted Combat</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Mounted Combat</p> | ||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to move both before and after a mounted melee attack. Total movement for the round can't exceed double your mounted movement.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to move both before and after a mounted melee attack. Total movement for the round can't exceed double your mounted movement.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Offhanded Block (●●●●)</p> | <p ALIGN="LEFT"> | ||
== Offhanded Block (●●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Fighting style: Two-weapons</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Fighting style: Two-weapons</p> | ||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit enables the use of block (as if with a shield) with a offhanded weapon. The effective “block” rating is equal to the offhanded weapon's damage bonus.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit enables the use of block (as if with a shield) with a offhanded weapon. The effective “block” rating is equal to the offhanded weapon's damage bonus.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Power Attack (●●)</p> | <p ALIGN="LEFT"> | ||
== Power Attack (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: When performing an all out attack, add 3 dice to the attack pool instead of 2.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: When performing an all out attack, add 3 dice to the attack pool instead of 2.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Improved Grapple (●●)</p> | <p ALIGN="LEFT"> | ||
== Improved Grapple (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack</p> | ||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit adds 2 to the die pool of brawl checks made when initiating, maintaining or trying to perform maneuvers in a grapple.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit adds 2 to the die pool of brawl checks made when initiating, maintaining or trying to perform maneuvers in a grapple.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Sunder (●●)</p> | <p ALIGN="LEFT"> | ||
== Sunder (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack</p> | ||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit awards 2 bonus dice to attack rolls made on weapons and armor.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit awards 2 bonus dice to attack rolls made on weapons and armor.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Improved Sunder (●●●)</p> | <p ALIGN="LEFT"> | ||
== Improved Sunder (●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack, Sunder</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack, Sunder</p> | ||
<p ALIGN="LEFT"> <strong>Effect</strong>: Weapon attacks on weapons and armor gain the 9 again trait. Sundering weapons (such as the sword breaker) gain the 8 again trait instead.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: Weapon attacks on weapons and armor gain the 9 again trait. Sundering weapons (such as the sword breaker) gain the 8 again trait instead.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Point Blank Shot (●●●●)</p> | <p ALIGN="LEFT"> | ||
== Point Blank Shot (●●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: When using a ranged weapon at short range, gain 1 additional bonus dice to damage.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: When using a ranged weapon at short range, gain 1 additional bonus dice to damage.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Long Shot (●●)</p> | <p ALIGN="LEFT"> | ||
== Long Shot (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p> | ||
<p ALIGN="LEFT"> <strong>Effect</strong>: Range on bows, crossbows and thrown weapons is increased by 1.5x original amount.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: Range on bows, crossbows and thrown weapons is increased by 1.5x original amount.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Precise Shot (●●)</p> | <p ALIGN="LEFT"> | ||
== Precise Shot (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p> | ||
<p ALIGN="LEFT"> <strong>Effect</strong>: When firing at a target with cover, lower the cover level by 1 step. Complete> Substantial> Partial> Bare. (See cover pg. 162)</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: When firing at a target with cover, lower the cover level by 1 step. Complete> Substantial> Partial> Bare. (See cover pg. 162)</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Shot on the Run (●●)</p> | <p ALIGN="LEFT"> | ||
== Shot on the Run (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p> | ||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to move both before and after a ranged attack. Total movement cannot exceed your speed.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to move both before and after a ranged attack. Total movement cannot exceed your speed.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Run (●●●●)</p> | <p ALIGN="LEFT"> | ||
== Run (●●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to travel up to twice your speed as a single action or three-times your speed as a full action.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to travel up to twice your speed as a single action or three-times your speed as a full action.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Two-weapon Defense (●●●)</p> | <p ALIGN="LEFT"> | ||
== Two-weapon Defense (●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Fighting style: Two-weapons</p> | <p ALIGN="LEFT"> <strong>Prerequisite: </strong>Fighting style: Two-weapons</p> | ||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants a +1 to defense when holding a weapon in each hand.</p> | <p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants a +1 to defense when holding a weapon in each hand.</p> | ||
<p ALIGN="LEFT"><BR> | <p ALIGN="LEFT"><BR> | ||
</p> | </p> | ||
<p ALIGN="LEFT">Weapon Specialty (●●●)</p> | <p ALIGN="LEFT"> | ||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants +1 bonus damage with a specific weapon selected when this merit is bought.</p> | == Weapon Specialty (●●●) == | ||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants +1 bonus damage with a specific weapon selected when this merit is bought.</p><br><br> |
Revision as of 12:23, 6 October 2009
General Merits
General merits expand the existing list of merits available in the core rulebook. The merits are listed and described below:
Name |
Effect |
Cost |
Arcane Training |
Allows the use of Arcane order merits and powers |
● |
Armor Proficiency |
Lower armor speed penalty by 3 and defense penalty by 1 |
●●● |
Block Recovery |
Don't forfeit attack action after blocking |
●● |
Clever Disarm |
Disarm with brawl instead of weaponry |
●● |
Endurance |
You do not tire easily |
● |
Die Hard |
+2 to stamina rolls for going unconscious |
●● |
Exotic Proficiency |
Allows the use of an exotic weapon or shield |
●● |
Fast Reload |
Reduces reload action one step. Full>Instant>Move>Free |
●● |
Hafting |
No penalty for using reach weapons at close range |
●● |
Scorpion Strike |
Free attack on those entering your reach range |
●●●● |
Improved Shield bash |
Retain blocking ability when initiating a shield attack |
●●●● |
Martial Training |
Allows the use of Martial order merits and powers |
● |
Mounted Combat |
Enables additional actions while mounted |
●●● |
Charge |
Automatic 2 damage on a successful charge |
●●●● |
Ride-by-Attack |
Move before and after an attack action |
●● |
Offhanded block |
Use block with offhanded weapon instead of a shield |
●●●● |
Power attack |
+1 dice on all-out attacks |
●● |
Improved grapple |
+2 on all grappling checks |
●● |
Sunder |
+2 dice on weapon and armor attacks |
●● |
Improved Sunder |
9 again on weapon and armor attacks |
●●● |
Point blank shot |
+1 ranged damage when firing at short range |
●●●● |
Longshot |
Range on bows, crossbows, or throwing increased by 1.5x |
●● |
Precise Shot |
Lower target's cover by 1 step |
●● |
Shot on the Run |
Split your move over a ranged attack action |
●● |
Run |
Move at x2 speed as a single action |
●●●● |
Two Weapon Defense |
+1 defense when fighting with two weapons |
●●● |
Weapon Specialty |
Chosen weapon type gains +1 bonus damage |
●●● |
*- unlike normal merits,“feat” merits have only prerequisite merits, other than that, the costs for each merit is separate, not cumulative, unless otherwise stated.
Arcane Training (●)
Effect: This merit allows the use of Arcane order specific merits and spells. This merit must be gained before any of said merits and spells are gained.
Armor Proficiency (●●●)
Effect: Taking this merit lowers the speed and defense penalty's for all armor, but not shields. The speed penalty of armor is lowered by 3 while the defense penalty is lowered by 1. This merit can lower penalty's to 0 but doesn't give a bonus to speed nor defense.
Block Recovery (●●)
Effect: When initiating a blocking maneuver, you no longer lose your next attack action.
Clever Disarm (●●●)
Effect: The clever disarm merit functions the same as disarm merit (pg. 110) in the nwod core rulebook but brawl is used instead of weaponry for disarming. Additionally, on a successful disarm the attacker can choose to take the weapon into her own hands.
Endurance (●)
Effect: This merit enables your character to withstand tiring feats of stamina. A character with this merit doesn't tire when running or walking extended distances and can outlast most mortals who don't have a similar resolve. Exact use and benefit of this merit falls under the ST's discretion.
Die Hard (●●)
Prerequisite: Endurance
Effect: This merit grants a +2 die bonus for saving against unconsciousness.
Exotic Proficiency (●●)
Effect: This merit provides the necessary training needed to wield an exotic weapon or shield. This merit may be taken multiple times, each time providing proficiency for a different weapon or shield.
Fast Reload (●●)
Effect: This merit allows a faster reload time with crossbows or otherwise. The merit lowers the action time of reloading by one step. The steps are from Full>Instant>Move>Free. For instance, a crossbow requires a move action to reload, and the merit would then lower the action to a free action.
Hafting (●●)
Effect: This merit allows the use of a reach weapon at close range without penalty. However, the defense bonus loss from reach weapons still applies at close range.
Scorpion Strike (●●●●●)
Prerequisite: Hafting
Effect: With this merit, whenever a enemy enters the range of your reach weapon you can score a free attack on them. This attack must be immediately used and cannot perform as an all-out-attack nor as any other combat action (like trip) other than a melee attack.
Improved Shield Bash (●●●●)
Effect: When making an attack with a shield, you retain your ability to block an incoming attack for that round. Additionally, add 1 to your die pool while using a shield to make a melee attack.
Martial Training (●)
Effect: This merit allows the use of Martial order specific Merits or 'Techniques'. This merit must be gained before any of said Merits are gained.
Mounted Combat (●●●)
Effect: Your character can ride a mount and perform an unrelated action (e.g., use a weapon, punch another passenger) in the same turn. Ride rolls may still be necessary for dangerous maneuvers or situations.
Charge (●●●●)
Prerequisite: Mounted Combat
Effect: When using a mount to charge an enemy, add 2 lethal damage to a successful attack while doing so. This damage is added in addition to the normal attack pool.
Ride-by-Attack (●●)
Prerequisite: Mounted Combat
Effect: This merit allows you to move both before and after a mounted melee attack. Total movement for the round can't exceed double your mounted movement.
Offhanded Block (●●●●)
Prerequisite: Fighting style: Two-weapons
Effect: This merit enables the use of block (as if with a shield) with a offhanded weapon. The effective “block” rating is equal to the offhanded weapon's damage bonus.
Power Attack (●●)
Effect: When performing an all out attack, add 3 dice to the attack pool instead of 2.
Improved Grapple (●●)
Prerequisite: Power attack
Effect: This merit adds 2 to the die pool of brawl checks made when initiating, maintaining or trying to perform maneuvers in a grapple.
Sunder (●●)
Prerequisite: Power attack
Effect: This merit awards 2 bonus dice to attack rolls made on weapons and armor.
Improved Sunder (●●●)
Prerequisite: Power attack, Sunder
Effect: Weapon attacks on weapons and armor gain the 9 again trait. Sundering weapons (such as the sword breaker) gain the 8 again trait instead.
Point Blank Shot (●●●●)
Effect: When using a ranged weapon at short range, gain 1 additional bonus dice to damage.
Long Shot (●●)
Prerequisite: Point blank shot
Effect: Range on bows, crossbows and thrown weapons is increased by 1.5x original amount.
Precise Shot (●●)
Prerequisite: Point blank shot
Effect: When firing at a target with cover, lower the cover level by 1 step. Complete> Substantial> Partial> Bare. (See cover pg. 162)
Shot on the Run (●●)
Prerequisite: Point blank shot
Effect: This merit allows you to move both before and after a ranged attack. Total movement cannot exceed your speed.
Run (●●●●)
Effect: This merit allows you to travel up to twice your speed as a single action or three-times your speed as a full action.
Two-weapon Defense (●●●)
Prerequisite: Fighting style: Two-weapons
Effect: This merit grants a +1 to defense when holding a weapon in each hand.
Weapon Specialty (●●●)
Effect: This merit grants +1 bonus damage with a specific weapon selected when this merit is bought.