User talk:Andrensath/Exalted/Custom/Charms: Difference between revisions
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*Since it can't be used in a flurry, why not make it a Simple Charm? Also note that a perfect parry will still negate this Charm even if it is explicitly mentioned in the Charm text, since that is how they work. Finally there should be a keyword, probably Crippling, to the effect. --[[User:Dakkareth|Dakkareth]] | *Since it can't be used in a flurry, why not make it a Simple Charm? Also note that a perfect parry will still negate this Charm even if it is explicitly mentioned in the Charm text, since that is how they work. Finally there should be a keyword, probably Crippling, to the effect. --[[User:Dakkareth|Dakkareth]] | ||
**Hmmm. It doesn't feel Simple to me, but I could see it being an attack of it's own. I'm uncomfortable with allowing perfect parries to negate it, as the charm usage has to be declared upfront, and I think people will just go 'RBB? I perfect parry', rendering the charm pointless to take, let alone use. I can definitely see it being Crippling, and will probably make that change, though. --[[User:Andrensath|Andrensath]] | **Hmmm. It doesn't feel Simple to me, but I could see it being an attack of it's own. I'm uncomfortable with allowing perfect parries to negate it, as the charm usage has to be declared upfront, and I think people will just go 'RBB? I perfect parry', rendering the charm pointless to take, let alone use. I can definitely see it being Crippling, and will probably make that change, though. --[[User:Andrensath|Andrensath]] | ||
***So it joins the club of every other supplemental Charm in the book? Trying to get around perfect defenses is bad design IMO. And note that a perfect defense will still be a win for the MArtist, mote economy wise. --[[User:Dakkareth|Dakkareth]] | |||
--[[User:Andrensath|Andrensath]] | |||
=Immense Weapon Deflection= | =Immense Weapon Deflection= | ||
*Interesting idea, better priced at 6m, I think. --[[User:Dakkareth|Dakkareth]] | *Interesting idea, better priced at 6m, I think. --[[User:Dakkareth|Dakkareth]] | ||
**I think that might weaken it too much. Maybe 5m? --[[User:Andrensath|Andrensath]] | **I think that might weaken it too much. Maybe 5m? --[[User:Andrensath|Andrensath]] | ||
***I stand by my suggestion. --[[User:Dakkareth|Dakkareth]] | |||
=Glorious Blade Form= | =Glorious Blade Form= | ||
*(Ess+MA)/2 is too much. For comparison, this is the equivalent in power to two HFoE Solar Melee Charms. Make it (Ess/2) and maybe add some small additional benefit for flavor. --[[User:Dakkareth|Dakkareth]] | *(Ess+MA)/2 is too much. For comparison, this is the equivalent in power to two HFoE Solar Melee Charms. Make it (Ess/2) and maybe add some small additional benefit for flavor. --[[User:Dakkareth|Dakkareth]] | ||
**Which Charms? --[[User:Andrensath|Andrensath]] | **Which Charms? --[[User:Andrensath|Andrensath]] | ||
***Whirling Dervish Method (HFoE, p. 6). --[[User:Dakkareth|Dakkareth]] | |||
=Furious Sword Mudra= | =Furious Sword Mudra= | ||
*This should cost 2m, I think. Note that the Even Blade style Charm that does something similar IIRC costs 4m. --[[User:Dakkareth|Dakkareth]] | *This should cost 2m, I think. Note that the Even Blade style Charm that does something similar IIRC costs 4m. --[[User:Dakkareth|Dakkareth]] | ||
**Is that '2m per attack', or flat 2m? --[[User:Andrensath|Andrensath]] | **Is that '2m per attack', or flat 2m? --[[User:Andrensath|Andrensath]] | ||
***I meant 2m per attack. I should look up that other Charm for comparison, though. --[[User:Dakkareth|Dakkareth]] | |||
=Blade Like Lightning Kata= | =Blade Like Lightning Kata= | ||
*No. Just no. This Charm should either have a per attack cost (3m/attack, maximum of rate) or give a flat number of attacks (for example (MA rating) attacks for, say, 8m, 1wp. --[[User:Dakkareth|Dakkareth]] | *No. Just no. This Charm should either have a per attack cost (3m/attack, maximum of rate) or give a flat number of attacks (for example (MA rating) attacks for, say, 8m, 1wp. --[[User:Dakkareth|Dakkareth]] | ||
**A per attack cost with cap of (Rate) would make it far worse than the Solar Melee equivalents, though, which would render this Charm pointless for its IC developer. Maybe add a clause forbidding it from being used with infinite rate weapons? --[[User:Andrensath|Andrensath]] | **A per attack cost with cap of (Rate) would make it far worse than the Solar Melee equivalents, though, which would render this Charm pointless for its IC developer. Maybe add a clause forbidding it from being used with infinite rate weapons? --[[User:Andrensath|Andrensath]] | ||
***Compare the Charm you're proposing to the extra-action Charms in other CMA styles. I feel my proposed version is much more in line with the examples they give. And yes, CMA ''are'' less powerful than Solar Charms, that's a simple fact. --[[User:Dakkareth|Dakkareth]] |
Revision as of 22:20, 6 October 2009
Rhythm-Breaking Attack
- Since it can't be used in a flurry, why not make it a Simple Charm? Also note that a perfect parry will still negate this Charm even if it is explicitly mentioned in the Charm text, since that is how they work. Finally there should be a keyword, probably Crippling, to the effect. --Dakkareth
- Hmmm. It doesn't feel Simple to me, but I could see it being an attack of it's own. I'm uncomfortable with allowing perfect parries to negate it, as the charm usage has to be declared upfront, and I think people will just go 'RBB? I perfect parry', rendering the charm pointless to take, let alone use. I can definitely see it being Crippling, and will probably make that change, though. --Andrensath
- So it joins the club of every other supplemental Charm in the book? Trying to get around perfect defenses is bad design IMO. And note that a perfect defense will still be a win for the MArtist, mote economy wise. --Dakkareth
- Hmmm. It doesn't feel Simple to me, but I could see it being an attack of it's own. I'm uncomfortable with allowing perfect parries to negate it, as the charm usage has to be declared upfront, and I think people will just go 'RBB? I perfect parry', rendering the charm pointless to take, let alone use. I can definitely see it being Crippling, and will probably make that change, though. --Andrensath
Immense Weapon Deflection
- Interesting idea, better priced at 6m, I think. --Dakkareth
- I think that might weaken it too much. Maybe 5m? --Andrensath
- I stand by my suggestion. --Dakkareth
- I think that might weaken it too much. Maybe 5m? --Andrensath
Glorious Blade Form
- (Ess+MA)/2 is too much. For comparison, this is the equivalent in power to two HFoE Solar Melee Charms. Make it (Ess/2) and maybe add some small additional benefit for flavor. --Dakkareth
- Which Charms? --Andrensath
- Whirling Dervish Method (HFoE, p. 6). --Dakkareth
- Which Charms? --Andrensath
Furious Sword Mudra
- This should cost 2m, I think. Note that the Even Blade style Charm that does something similar IIRC costs 4m. --Dakkareth
- Is that '2m per attack', or flat 2m? --Andrensath
- I meant 2m per attack. I should look up that other Charm for comparison, though. --Dakkareth
- Is that '2m per attack', or flat 2m? --Andrensath
Blade Like Lightning Kata
- No. Just no. This Charm should either have a per attack cost (3m/attack, maximum of rate) or give a flat number of attacks (for example (MA rating) attacks for, say, 8m, 1wp. --Dakkareth
- A per attack cost with cap of (Rate) would make it far worse than the Solar Melee equivalents, though, which would render this Charm pointless for its IC developer. Maybe add a clause forbidding it from being used with infinite rate weapons? --Andrensath
- Compare the Charm you're proposing to the extra-action Charms in other CMA styles. I feel my proposed version is much more in line with the examples they give. And yes, CMA are less powerful than Solar Charms, that's a simple fact. --Dakkareth
- A per attack cost with cap of (Rate) would make it far worse than the Solar Melee equivalents, though, which would render this Charm pointless for its IC developer. Maybe add a clause forbidding it from being used with infinite rate weapons? --Andrensath