Morturi: Orcs: Difference between revisions
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* '''Class:''' Medium | * '''Class:''' Medium | ||
* '''Move:''' 5 | * '''Move:''' 5 | ||
* '''Attack:''' Double handed weapon - Roll 5+ to deal | * '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage. | ||
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
* ''' | * '''Berserker Courage''' | ||
The berserker is immune to ''Fear'' effects. | |||
* '''Combat Control''' | |||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | |||
* ''' | |||
* '''Frenzy''' | * '''Frenzy''' | ||
The | The berserker may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round. | ||
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
[[Category:Morturi|Orcs]] | [[Category:Morturi|Orcs]] |
Revision as of 09:13, 20 October 2009
Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Orcs
Berserker
- Class: Medium
- Move: 5
- Attack: Double handed weapon - Roll 5+ to deal 5 damage.
- Life Points: 8
Berserker Special Rules
Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.
Berserker
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Berserker Courage
The berserker is immune to Fear effects.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Frenzy
The berserker may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.