Morturi: The Legions: Difference between revisions
No edit summary |
No edit summary |
||
Line 14: | Line 14: | ||
'''Scutum''' - Melee attacks against the front facing of the Centurion receive a -1 damage reduction. This is an ''armour'' effect. | '''Scutum''' - Melee attacks against the front facing of the Centurion receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Centurion Tricks=== | ===Centurion Tricks=== | ||
Line 22: | Line 20: | ||
* '''"Advance!"''' | * '''"Advance!"''' | ||
''Orders''. All allied Legionnaires | ''Orders''. All allied Legionnaires may immediately move one square. | ||
* '''Efficient Command''' | * '''Efficient Command''' | ||
This Centurion may spend 4 movement points to issue an ''Order''. This is in addition to the Order he can give in place of a melee attack. He can give the same Order twice in one turn, and where applicable, effects are cumulative. | This Centurion may spend 4 movement points to issue an ''Order''. This is in addition to the Order he can give in place of a melee attack. He can give the same Order twice in one turn, and where applicable, effects are cumulative. | ||
* '''"Kill them all!"''' | |||
''Orders''. All allied Legionnaires hit on a 3+ with their basic melee attack for the remainder of the battle round. | |||
* '''"Shields up!"''' | * '''"Shields up!"''' | ||
''Orders''. All Legionnaires | ''Orders''. All allied Legionnaires gain immunity to all ranged attacks for the rest of the battle round. | ||
* '''"Stand Your Ground!"''' | * '''"Stand Your Ground!"''' | ||
''Orders''. All Legionnaires | ''Orders''. All allied Legionnaires in this battle are immune to forced movement effects and fear effects for the remainder of the battle round. | ||
* '''"Volley fire!"''' | |||
''Orders''. All allied Legionnaires with the ''Fling Dart'' trick may immediately make their ''Fling Dart'' attack for free. | |||
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
Line 45: | Line 43: | ||
'''Scutum''' - Melee attacks against the front facing of the Legionnaire receive a -1 damage reduction. This is an ''armour'' effect. | '''Scutum''' - Melee attacks against the front facing of the Legionnaire receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Legionnaire Tricks=== | ===Legionnaire Tricks=== | ||
Line 57: | Line 53: | ||
On his turn, the Legionnaire can choose not to act at all, instead naming another Gladiator from the ''Legions'' faction who has not yet acted this Battle Turn. Immediately after that Gladiator acts, this Legionnaire gets a free full turn. | On his turn, the Legionnaire can choose not to act at all, instead naming another Gladiator from the ''Legions'' faction who has not yet acted this Battle Turn. Immediately after that Gladiator acts, this Legionnaire gets a free full turn. | ||
* '''Fling Dart''' | * '''Fling Dart''' | ||
Instead of making a melee attack, the Legionnaire may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage. | Instead of making a melee attack, the Legionnaire may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage. It may not be used against an adjacent enemy. | ||
* '''Formation Fighting''' | * '''Formation Fighting''' | ||
As long as there are two allied Gladiators adjacent to him, this Legionnaire deals +1 damage on his attacks. | As long as there are two allied Gladiators adjacent to him, this Legionnaire deals +1 damage on his attacks. | ||
Line 74: | Line 70: | ||
===Optio Special Rules=== | ===Optio Special Rules=== | ||
'''Orders''' - The Optio can use an "Orders" trick in place of making a melee attack. He can only use one such trick per turn. | |||
'''Scutum''' - Melee attacks against the front facing of the Optio receive a -1 damage reduction. This is an ''armour'' effect. | '''Scutum''' - Melee attacks against the front facing of the Optio receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Optio Tricks=== | ===Optio Tricks=== | ||
Line 83: | Line 79: | ||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
* '''"Attack my target!"''' | |||
''Orders''. Select an adjacent enemy. The Optio and any allied Legionnaires adjacent to that enemy may make a free melee attack against that enemy. | |||
* '''Bodyguard''' | * '''Bodyguard''' | ||
If an active allied Centurion adjacent to the Optio is attacked in melee, the Optio can choose to swap places and facings with the Centurion before the attack is resolved. | If an active allied Centurion adjacent to the Optio is attacked in melee, the Optio can choose to swap places and facings with the Centurion before the attack is resolved. | ||
* '''Chain of Command''' | * '''Chain of Command''' | ||
If there is an active allied Centurion in the Arena, the Optio can use | If there is an active allied Centurion in the Arena, the Optio can use "Orders" tricks known by that Centurion in addition to his own known tricks list. | ||
* ''' | * '''"Cut them down!"''' | ||
''Orders''. One Legionnaire ally within 6 squares may make a free melee attack against an enemy adjacent to that ally. | |||
* '''"Double time!"''' | |||
''Orders''. One allied Legionnaire immediately gains 3 Movement Points which may be spent immediately. These bonus movement points are lost when the Optio's current turn ends. | |||
* ''' | * '''Formation Fighting''' | ||
As long as there are two allied Gladiators adjacent to him, this Optio deals +1 damage on his attacks. | |||
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
[[Category:Morturi|The Legions]] | [[Category:Morturi|The Legions]] |
Revision as of 07:19, 27 October 2009
Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: The Legions
Centurion
- Move: 4
- Attack: Gladius - Roll 4+ to deal 4 damage.
- Life Points: 8
Centurion Special Rules
Orders - The Centurion can use an "Orders" trick in place of making a melee attack. He can only use one such trick per turn.
Scutum - Melee attacks against the front facing of the Centurion receive a -1 damage reduction. This is an armour effect.
Centurion Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- "Advance!"
Orders. All allied Legionnaires may immediately move one square.
- Efficient Command
This Centurion may spend 4 movement points to issue an Order. This is in addition to the Order he can give in place of a melee attack. He can give the same Order twice in one turn, and where applicable, effects are cumulative.
- "Kill them all!"
Orders. All allied Legionnaires hit on a 3+ with their basic melee attack for the remainder of the battle round.
- "Shields up!"
Orders. All allied Legionnaires gain immunity to all ranged attacks for the rest of the battle round.
- "Stand Your Ground!"
Orders. All allied Legionnaires in this battle are immune to forced movement effects and fear effects for the remainder of the battle round.
- "Volley fire!"
Orders. All allied Legionnaires with the Fling Dart trick may immediately make their Fling Dart attack for free.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Legionnaire
- Move: 4
- Attack: Gladius - Roll 4+ to deal 4 damage.
- Life Points: 8
Legionnaire Special Rules
Scutum - Melee attacks against the front facing of the Legionnaire receive a -1 damage reduction. This is an armour effect.
Legionnaire Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Co-ordinated Action
On his turn, the Legionnaire can choose not to act at all, instead naming another Gladiator from the Legions faction who has not yet acted this Battle Turn. Immediately after that Gladiator acts, this Legionnaire gets a free full turn.
- Fling Dart
Instead of making a melee attack, the Legionnaire may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage. It may not be used against an adjacent enemy.
- Formation Fighting
As long as there are two allied Gladiators adjacent to him, this Legionnaire deals +1 damage on his attacks.
- Military Training
The Legionnaire may spend 4 movement points to gain +1 damage for the rest of the current turn.
- Warrior Disicipline
Any attack roll against this gladiator that rolls "2" or less automatically misses.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Optio
- Move: 4
- Attack: Gladius - Roll 4+ to deal 4 damage.
- Life Points: 8
Optio Special Rules
Orders - The Optio can use an "Orders" trick in place of making a melee attack. He can only use one such trick per turn.
Scutum - Melee attacks against the front facing of the Optio receive a -1 damage reduction. This is an armour effect.
Optio Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- "Attack my target!"
Orders. Select an adjacent enemy. The Optio and any allied Legionnaires adjacent to that enemy may make a free melee attack against that enemy.
- Bodyguard
If an active allied Centurion adjacent to the Optio is attacked in melee, the Optio can choose to swap places and facings with the Centurion before the attack is resolved.
- Chain of Command
If there is an active allied Centurion in the Arena, the Optio can use "Orders" tricks known by that Centurion in addition to his own known tricks list.
- "Cut them down!"
Orders. One Legionnaire ally within 6 squares may make a free melee attack against an enemy adjacent to that ally.
- "Double time!"
Orders. One allied Legionnaire immediately gains 3 Movement Points which may be spent immediately. These bonus movement points are lost when the Optio's current turn ends.
- Formation Fighting
As long as there are two allied Gladiators adjacent to him, this Optio deals +1 damage on his attacks.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.