Hargrum: Difference between revisions
Jump to navigation
Jump to search
Created page with ''''Hargrum of the Clan of Deepbourn''' Dwarven Cleric Lvl 1 - 4 now, is it? Alignment: LG (deity = Moradin) * STR 13 (wt: +100, OD: 1-2, BB/LG: 4%) * DEX 11 * CON 15 (+1 Hp, S…' |
No edit summary |
||
| Line 12: | Line 12: | ||
* CHA 9 (CHR 8 to non-dwarves, No. Hench: 4) | * CHA 9 (CHR 8 to non-dwarves, No. Hench: 4) | ||
HP: 7+1 = 8 | * '''HP:''' 7+1 = 8 | ||
* '''AC:''' 3 (Splinted Mail + Shield) | |||
* '''THAC0:''' 20 | |||
* '''WP:''' Hammer, Sling; | |||
* '''NWP:''' 3 (Healing(2), Sound Analysis) | |||
''Spells:'''''Bold text''' 3 / 0 / 0 | |||
''' | |||
Current Spells:''' Cure Light Wounds x 2, Command | |||
Spells: 3 / 0 / 0 | |||
Current Spells: Cure Light Wounds x 2, Command | |||
Spell List: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary | Spell List: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary | ||
Money: 4gp, 5sp | '''Money:'''''Italic text'' 4gp, 5sp | ||
''' | |||
Equipment: Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week) | Equipment:''' Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week) | ||
Revision as of 18:04, 15 January 2010
Hargrum of the Clan of Deepbourn
Dwarven Cleric Lvl 1 - 4 now, is it?
Alignment: LG (deity = Moradin)
- STR 13 (wt: +100, OD: 1-2, BB/LG: 4%)
- DEX 11
- CON 15 (+1 Hp, SS: 91%, R:94%)
- INT 13 (Lang: 3) dw, gn, gob, kob, orc, common, hobgoblin
- WIS 15 (Mag adj:+1, Bonus(2) 1st Spells)
- CHA 9 (CHR 8 to non-dwarves, No. Hench: 4)
- HP: 7+1 = 8
- AC: 3 (Splinted Mail + Shield)
- THAC0: 20
- WP: Hammer, Sling;
- NWP: 3 (Healing(2), Sound Analysis)
Spells:Bold text 3 / 0 / 0 Current Spells: Cure Light Wounds x 2, Command
Spell List: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
Money:Italic text 4gp, 5sp Equipment: Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week)