Difference between revisions of "Hargrum"

From RPGnet
Jump to: navigation, search
Line 10: Line 10:
 
* DEX 11
 
* DEX 11
 
* CON 15 (+1 Hp, SS: 91%, R:94%)
 
* CON 15 (+1 Hp, SS: 91%, R:94%)
* INT 13 (Lang: 3) dw, gn, gob, kob, orc, common, hobgoblin
+
* INT 13 (Lang: 3) dwarven, gnoll, goblin, kobold, orc, common, hobgoblin
* WIS 15 (Mag adj:+1, Bonus(2) 1st Spells)
+
* WIS 15 (Mag adj:+1, Bonus: 2xL1, 1xL2 Spells)
* CHA 9 (CHR 8 to non-dwarves, No. Hench: 4)
+
* CHA 9 (CHR 8 to non-dwarves, No. Hench: 4, Loyalty -5%)
  
  
* '''HP:''' 29
+
* '''HP:''' 29 (d8+1)
 
* '''AC:''' 3 (Splinted Mail + Shield)
 
* '''AC:''' 3 (Splinted Mail + Shield)
 
* '''THAC0:''' 20
 
* '''THAC0:''' 20
Line 21: Line 21:
 
* '''NWP:''' 3 (Healing(2), Sound Analysis)
 
* '''NWP:''' 3 (Healing(2), Sound Analysis)
  
 +
'''Saves''' (adjustments +4 poison, +1 will force attacks)
 +
*Paralyzation/Poison 9
 +
*Petrification/Polymorph 12
 +
*Rod/Staff/Wand 13
 +
*Breath Weapon 15
 +
*Spells 14
  
'''Spells:''' 3 / 0 / 0
+
'''Weapons'''
 +
*Proficiency 2 (non-prof. penalty -3): hammer, sling
 +
*Warhammer +1 S-M:1d4+2 L:1d4+1 AC(To hit): 10(7) 9(8) 8(9) 7(10) 6(11) 5(12) 4(13) 3(14) 2(15)
 +
*Sling (5/10/15) S-M:1d4+1 L:1d6+1 AC(To hit): 10(8) 9(9) 8(10) 7(11) 6(12) 5(13) 4(14) 3(15) 2(16)
  
'''Current Spells:''' Cure Light Wounds x 2, Command
+
'''Current Spells (5/3/0):'''  
 +
*L1: CLW / CLW / Command / ? / ?
 +
*L2: ? / ? / ?
  
Spell List: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
+
Spell List L1: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
 +
 
 +
'''Turn''':
 +
* Zombie & Skel: T
 +
* Ghoul: 4
 +
* Shadow: 7
 +
* Wight: 10
 +
* Ghast: 13
 +
* Wraith: 16
 +
* Mummy: 20
  
  

Revision as of 04:03, 27 January 2010

Back to: Mouths of Madness

Hargrum of the Clan of Deepbourn

Dwarven Cleric Lvl 4 (Exp 6,001)

Alignment: LG (deity = Moradin)

  • STR 13 (wt: +100, OD: 1-2, BB/LG: 4%)
  • DEX 11
  • CON 15 (+1 Hp, SS: 91%, R:94%)
  • INT 13 (Lang: 3) dwarven, gnoll, goblin, kobold, orc, common, hobgoblin
  • WIS 15 (Mag adj:+1, Bonus: 2xL1, 1xL2 Spells)
  • CHA 9 (CHR 8 to non-dwarves, No. Hench: 4, Loyalty -5%)


  • HP: 29 (d8+1)
  • AC: 3 (Splinted Mail + Shield)
  • THAC0: 20
  • WP: Hammer, Sling;
  • NWP: 3 (Healing(2), Sound Analysis)

Saves (adjustments +4 poison, +1 will force attacks)

  • Paralyzation/Poison 9
  • Petrification/Polymorph 12
  • Rod/Staff/Wand 13
  • Breath Weapon 15
  • Spells 14

Weapons

  • Proficiency 2 (non-prof. penalty -3): hammer, sling
  • Warhammer +1 S-M:1d4+2 L:1d4+1 AC(To hit): 10(7) 9(8) 8(9) 7(10) 6(11) 5(12) 4(13) 3(14) 2(15)
  • Sling (5/10/15) S-M:1d4+1 L:1d6+1 AC(To hit): 10(8) 9(9) 8(10) 7(11) 6(12) 5(13) 4(14) 3(15) 2(16)

Current Spells (5/3/0):

  • L1: CLW / CLW / Command / ? / ?
  • L2: ? / ? / ?

Spell List L1: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary

Turn:

  • Zombie & Skel: T
  • Ghoul: 4
  • Shadow: 7
  • Wight: 10
  • Ghast: 13
  • Wraith: 16
  • Mummy: 20


Money: 4gp, 5sp

Equipment: Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week)