Vadim, the Wizard: Difference between revisions
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Level 4 Human Wizard, Unaligned | |||
'''Implement''': Orb of Imposition '''Background''': Monster Hunter '''Languages''': Common, Primordial | |||
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'''Ability Scores''' | |||
Str 8, Con 14, Dex 10, Int 20, Wis 15, Cha 10. | |||
AC: 20 Fort: 16 Reflex: 19 Will: 18 | |||
HP: 36 Surges: 8 Surge Value: 9 | |||
INT Attack/Damage including Orb: +8/+6 | |||
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'''TRAINED SKILLS''' | |||
Dungeoneering +9, Arcana +12, Nature +9, Insight +9, History +12, Religion +12 | |||
'''UNTRAINED SKILLS''' | |||
Acrobatics +2, Bluff +2, Diplomacy +2, Endurance +4, Heal +4, Intimidate +2, Perception +4, Stealth +2, Streetwise +2, Thievery +2, Athletics +1 | |||
'''FEATS''' | |||
Ritual Caster | |||
Action Surge | |||
Initiate of the Faith | |||
Armor Proficiency (Leather) | |||
Reaper's Touch | |||
'''POWERS''' | |||
At-Will: Thunderwave, Magic Missile, Scorching Burst | |||
Encounter: Icy Terrain, Color Spray | |||
Daily: L1. Flaming Sphere/Horrid Whispers* | |||
Utility: L2. Expeditious Retreat/Shield* | |||
*Prepared | |||
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ITEMS | |||
Spellbook, Adventurer's Kit, Dagger, Orb of Unlucky Exchanges +1, Bloodcut Leather Armor +1, Amulet of Physical Resolve +1, 50 GP, 120 GP Ritual Components | |||
RITUALS | |||
Make Whole, Create Campsite, Explorer's Fire, Silence, Undead Ward, Endure Elements, Pyrotechnics |
Revision as of 20:53, 26 January 2010
Level 4 Human Wizard, Unaligned
Implement: Orb of Imposition Background: Monster Hunter Languages: Common, Primordial
Ability Scores
Str 8, Con 14, Dex 10, Int 20, Wis 15, Cha 10.
AC: 20 Fort: 16 Reflex: 19 Will: 18
HP: 36 Surges: 8 Surge Value: 9
INT Attack/Damage including Orb: +8/+6
TRAINED SKILLS
Dungeoneering +9, Arcana +12, Nature +9, Insight +9, History +12, Religion +12
UNTRAINED SKILLS Acrobatics +2, Bluff +2, Diplomacy +2, Endurance +4, Heal +4, Intimidate +2, Perception +4, Stealth +2, Streetwise +2, Thievery +2, Athletics +1
FEATS
Ritual Caster Action Surge Initiate of the Faith Armor Proficiency (Leather) Reaper's Touch
POWERS
At-Will: Thunderwave, Magic Missile, Scorching Burst
Encounter: Icy Terrain, Color Spray
Daily: L1. Flaming Sphere/Horrid Whispers*
Utility: L2. Expeditious Retreat/Shield*
- Prepared
ITEMS
Spellbook, Adventurer's Kit, Dagger, Orb of Unlucky Exchanges +1, Bloodcut Leather Armor +1, Amulet of Physical Resolve +1, 50 GP, 120 GP Ritual Components
RITUALS
Make Whole, Create Campsite, Explorer's Fire, Silence, Undead Ward, Endure Elements, Pyrotechnics