Vadim, the Wizard: Difference between revisions

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Level 4 Human Wizard, Unaligned
 
'''Implement''': Orb of Imposition '''Background''': Monster Hunter '''Languages''': Common, Primordial
 
 
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'''Ability Scores'''
Str 8, Con 14, Dex 10, Int 20, Wis 15, Cha 10.
 
AC: 20 Fort: 16 Reflex: 19 Will: 18
 
HP: 36 Surges: 8 Surge Value: 9
 
INT Attack/Damage including Orb: +8/+6
 
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'''TRAINED SKILLS'''
Dungeoneering +9, Arcana +12, Nature +9, Insight +9, History +12, Religion +12
 
'''UNTRAINED SKILLS'''
Acrobatics +2, Bluff +2, Diplomacy +2, Endurance +4, Heal +4, Intimidate +2, Perception +4, Stealth +2, Streetwise +2, Thievery +2, Athletics +1
 
'''FEATS'''
 
Ritual Caster
Action Surge
Initiate of the Faith
Armor Proficiency (Leather)
Reaper's Touch
 
'''POWERS'''
 
At-Will: Thunderwave, Magic Missile, Scorching Burst
 
Encounter: Icy Terrain, Color Spray
 
Daily: L1. Flaming Sphere/Horrid Whispers*
 
Utility: L2. Expeditious Retreat/Shield*
 
*Prepared
 
 
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ITEMS
Spellbook, Adventurer's Kit, Dagger, Orb of Unlucky Exchanges +1, Bloodcut Leather Armor +1, Amulet of Physical Resolve +1, 50 GP, 120 GP Ritual Components
 
 
RITUALS
Make Whole, Create Campsite, Explorer's Fire, Silence, Undead Ward, Endure Elements, Pyrotechnics

Revision as of 20:53, 26 January 2010

Level 4 Human Wizard, Unaligned

Implement: Orb of Imposition Background: Monster Hunter Languages: Common, Primordial




Ability Scores Str 8, Con 14, Dex 10, Int 20, Wis 15, Cha 10.

AC: 20 Fort: 16 Reflex: 19 Will: 18

HP: 36 Surges: 8 Surge Value: 9

INT Attack/Damage including Orb: +8/+6



TRAINED SKILLS Dungeoneering +9, Arcana +12, Nature +9, Insight +9, History +12, Religion +12

UNTRAINED SKILLS Acrobatics +2, Bluff +2, Diplomacy +2, Endurance +4, Heal +4, Intimidate +2, Perception +4, Stealth +2, Streetwise +2, Thievery +2, Athletics +1

FEATS

Ritual Caster Action Surge Initiate of the Faith Armor Proficiency (Leather) Reaper's Touch

POWERS

At-Will: Thunderwave, Magic Missile, Scorching Burst

Encounter: Icy Terrain, Color Spray

Daily: L1. Flaming Sphere/Horrid Whispers*

Utility: L2. Expeditious Retreat/Shield*

  • Prepared




ITEMS Spellbook, Adventurer's Kit, Dagger, Orb of Unlucky Exchanges +1, Bloodcut Leather Armor +1, Amulet of Physical Resolve +1, 50 GP, 120 GP Ritual Components


RITUALS Make Whole, Create Campsite, Explorer's Fire, Silence, Undead Ward, Endure Elements, Pyrotechnics