Land of Xel:Combat System: Difference between revisions
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=== '''Initative''' === | === '''Initative''' === | ||
== '''Basic Combat''' == | |||
== '''Advanced Combat''' == | == '''Advanced Combat''' == | ||
=== '''Blind Side''' === | |||
Attacker gains a +2 bonus to attack roll | |||
=== '''Suprise Attack''' === | |||
Attacer gains a +4 bonus to attack roll | |||
=== '''Trip''' === | |||
Attackers Strength or Weapon attack verses Defenders Defense or Strength | |||
=== '''Defensive Attack Stance''' === | |||
Gain +4 to defense but attacks are made a with a -2 penalty to the roll | |||
=== '''Full Defensive Stance''' === | |||
Gain +8 to defense to attack possible | |||
=== '''Yeild Ground''' === | |||
Backup one move and gain +2 Defense. Cost one partial action | |||
=== '''Called Shot''' === | |||
Head -8 to attack roll; x4 damage or x3 with helm | |||
Leg -4 to attack roll; -1 move (stacks) if damage done to life points | |||
Arm -6 to attack roll; Deffenders Strength roll verses damage to retain item in hand | |||
Revision as of 21:11, 8 November 2005
Land of Xel
Basics
Initative
Basic Combat
Advanced Combat
Blind Side
Attacker gains a +2 bonus to attack roll
Suprise Attack
Attacer gains a +4 bonus to attack roll
Trip
Attackers Strength or Weapon attack verses Defenders Defense or Strength
Defensive Attack Stance
Gain +4 to defense but attacks are made a with a -2 penalty to the roll
Full Defensive Stance
Gain +8 to defense to attack possible
Yeild Ground
Backup one move and gain +2 Defense. Cost one partial action
Called Shot
Head -8 to attack roll; x4 damage or x3 with helm Leg -4 to attack roll; -1 move (stacks) if damage done to life points Arm -6 to attack roll; Deffenders Strength roll verses damage to retain item in hand