Difference between revisions of "Land of Xel:Combat System"
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=== '''Initative''' === | === '''Initative''' === | ||
+ | == '''Basic Combat''' == | ||
== '''Advanced Combat''' == | == '''Advanced Combat''' == | ||
+ | === '''Blind Side''' === | ||
+ | Attacker gains a +2 bonus to attack roll | ||
+ | === '''Suprise Attack''' === | ||
+ | Attacer gains a +4 bonus to attack roll | ||
+ | === '''Trip''' === | ||
+ | Attackers Strength or Weapon attack verses Defenders Defense or Strength | ||
+ | === '''Defensive Attack Stance''' === | ||
+ | Gain +4 to defense but attacks are made a with a -2 penalty to the roll | ||
+ | === '''Full Defensive Stance''' === | ||
+ | Gain +8 to defense to attack possible | ||
+ | === '''Yeild Ground''' === | ||
+ | Backup one move and gain +2 Defense. Cost one partial action | ||
+ | === '''Called Shot''' === | ||
+ | Head -8 to attack roll; x4 damage or x3 with helm | ||
+ | Leg -4 to attack roll; -1 move (stacks) if damage done to life points | ||
+ | Arm -6 to attack roll; Deffenders Strength roll verses damage to retain item in hand |
Revision as of 14:11, 8 November 2005
Contents
Land of Xel
Basics
Initative
Basic Combat
Advanced Combat
Blind Side
Attacker gains a +2 bonus to attack roll
Suprise Attack
Attacer gains a +4 bonus to attack roll
Trip
Attackers Strength or Weapon attack verses Defenders Defense or Strength
Defensive Attack Stance
Gain +4 to defense but attacks are made a with a -2 penalty to the roll
Full Defensive Stance
Gain +8 to defense to attack possible
Yeild Ground
Backup one move and gain +2 Defense. Cost one partial action
Called Shot
Head -8 to attack roll; x4 damage or x3 with helm Leg -4 to attack roll; -1 move (stacks) if damage done to life points Arm -6 to attack roll; Deffenders Strength roll verses damage to retain item in hand