Land of Xel:Combat System: Difference between revisions

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=== '''Initative''' ===
=== '''Initative''' ===


== '''Basic Combat''' ==
== '''Advanced Combat''' ==
== '''Advanced Combat''' ==
=== '''Blind Side''' ===
Attacker gains a +2 bonus to attack roll
=== '''Suprise Attack''' ===
Attacer gains a +4 bonus to attack roll
=== '''Trip''' ===
Attackers Strength or Weapon attack verses Defenders Defense or Strength
=== '''Defensive Attack Stance''' ===
Gain +4 to defense but attacks are made a with a -2 penalty to the roll
=== '''Full Defensive Stance''' ===
Gain +8 to defense to attack possible
=== '''Yeild Ground''' ===
Backup one move and gain +2 Defense. Cost one partial action
=== '''Called Shot''' ===
Head -8 to attack roll; x4 damage or x3 with helm
Leg -4 to attack roll; -1 move (stacks) if damage done to life points
Arm -6 to attack roll; Deffenders Strength roll verses damage to retain item in hand

Revision as of 21:11, 8 November 2005

Land of Xel

Basics

Initative

Basic Combat

Advanced Combat

Blind Side

Attacker gains a +2 bonus to attack roll

Suprise Attack

Attacer gains a +4 bonus to attack roll

Trip

Attackers Strength or Weapon attack verses Defenders Defense or Strength

Defensive Attack Stance

Gain +4 to defense but attacks are made a with a -2 penalty to the roll

Full Defensive Stance

Gain +8 to defense to attack possible

Yeild Ground

Backup one move and gain +2 Defense. Cost one partial action

Called Shot

Head -8 to attack roll; x4 damage or x3 with helm Leg -4 to attack roll; -1 move (stacks) if damage done to life points Arm -6 to attack roll; Deffenders Strength roll verses damage to retain item in hand