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'''Osrick Godstone, Giant Adept and Priest of Zagros, 39 years old, played by The Pugilist'''
'''Osrick Godstone, Giant Adept and Priest of Zagros, 39 years old, played by The Pugilist'''
*Class: Priest 2, XP: 0
*Class: Priest 1, XP: 0
*Action dice: 3d4
*Action dice: 3d4
*Recent changes to sheet:
*Recent changes to sheet:

Revision as of 16:07, 16 February 2010

Back to Heartstone Codex

Osrick Godstone, Giant Adept and Priest of Zagros, 39 years old, played by The Pugilist

  • Class: Priest 1, XP: 0
  • Action dice: 3d4
  • Recent changes to sheet:

NB Pease don't alter the format too much; if we alter one, I want to alter all.

Stats

  • STR 12 (+1) / DEX 14 (+2) / CON 12 (+1)
  • INT 16 (+3) / WIS 16 (+3) / CHA 10 (+0)

Combat

  • Init: +2 (0 Priest + 2 Dex)
  • BAB: +1 / Melee +2 / Ranged +3
  • Defence: 12 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP - 1 Size)
  • DR: 1 (Leather Armor)
  • Fort: +2 (1 +1 Con) / Ref: +2 (0 +2 Dex) / Will: +4 (1 +3 Wis)
  • Vitality Points: 10 / Wound Points: 18

Common Attacks/Defences/Actions:

  • Large Scale Glaive +3 To Hit; 1d8 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
  • Two

Social, Interests & Religion

Social:

  • Lifestyle: +1 (Panache 0 [+0 Appearance; Income 0 silver] / Prudence 1 [20% savings])
  • Legend: 1
  • Reputation: 10
  • Renown. Heroic: 0. Religious: 0. Temporal: 0.

Interests:

  • Language: Native
  • Study: Homeland
  • Study: Alignment (Zagros)
  • Study: Study (Horrors of Legend)

Alignment: Zagros

  • Paths: Knowledge, Magic, Secrets, Order
  • Skills: Spell Casting, Search, Blend, Investigation
  • Ritual Weapon: Glaive
  • Avatar: Dire Heavenly Tiger
  • Opposed Alignments: Those who keep secrets to harm or oprress, Those who use knowledge to harm others.

Abilities, Feats & Proficiencies

  • Gia: Large folk: 2x2; Reach 2; Speed 50’
  • Gia: Improved Stability: If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
  • Gia: Natural Attack: Trample I
  • Gia: Sterner Stuff: Defending against Keen atks, they reduce by 4
  • Ad: Bonus Spellcasting Feat: Casting Basics, +2 to SC checks, Threat on 19-20
  • Ad: Heroic: +1 to att/skill checks during sramatic scenes
  • Ad: Practiced Search: If action die spent and roll fails get die back. If vs. mult opponents must fail against all.
  • Ad: Free Hint: 1/session Free hint from GM or bonus action die
  • Ad: Turning: Horrors
  • PrC: Devout: When fail attack with rit weapon or priest class skill (and no error), can spend act die to re-roll.
  • Pr1: Acolyte: Ritual weapon free, rep during downtime. Take first step along one align path (Magic).
  • Lvl 1: Literacy: I can readz
  • Ultrafast Feat: "Elemental Heritage": Mist / Smoke. Ranged Resistance 5 (7 w/ Giant Armor). +2 Bonus w/Blend. -2 to Fort.
  • Universal Campaign Feat: "Blessed": 1st step on Knowledge Path
  • Proficiencies: Hurled weapons (forte) / Edged weapons (forte) / Unarmed
  • Pa: Magic I: Subtle and Quick to Anger, + 2 x Path Lvl in SP at beginning of each scene
  • Pa: Knowledge I: +5 to Knowledge Checks, Cast Read Magic At Will


Skills (ranks/stat/misc)

(6+Int 3 = 9/lvl) Max 4 Total (4x9)=48

  • Spellcasting* 9 (4/3Int/2)
  • Impress 4 (4/0Cha/0)
  • Investigate 7 (4/3Wis/0)
  • Medicine 7 (4/3Int/0)
  • Notice 7 (4/3Wis/0)
  • Resolve 5 (4/1Con/0)
  • Search* 7 (4/3Int/0)
  • Sense Motive 7 (4/3Wis/0)
  • Blend 6 (4/0Cha/2)

One asterisk = Origin skills


Gear

Loads (as Large w/ Backpack so Str 18): Light <= 160 lb / Hvy 161-480 lb / Over >= 481 lb

Stake 100s

  • Crude Giant Partial Leather Armor; DR1; Resistance: Fire 5; DP -1; ACP -0; Soft 1; 5D; 12 lbs; 20 SP
  • Ritual Glaive; See attacks above; 15 lbs; 0 SP


=20 SP; 27 lbs


  • Pouch (50 coins) 2 lbs; 2 SP
  • Doctor’s bag 2 lb; 20 SP
  • Torches 5 Uses 3 lb; 2 SP
  • Bandages 10 uses ½ lb; 3 SP
  • Rations 7 uses 5lb; 5 SP
  • Mage's Pouch 4 lbs; 20 SP
  • Backpack 5 lbs; 10 SP
  • Firesteel / Tinderbox 1/2 lb; 8 SP
  • Tea 3 Uses 1/2 lb; 10 SP

=80 SP; 25.5 lbs!

  • Coin: 10s

Spells by Level

  • 0th: Read Magic (at Will / no check req), Create Water, Detect Alignment, Detect Secret Doors, Glow, Feather Fall, Endure Elements, Touch of Light, Expeditious Retreat
  • 1st: Cure Wounds I, Identify, Magic Aura, Charm Person I, Magic Scribe, Shield, Detect Magic, Disguise Self
  • 2nd: Detect Emotion, Calm Emotions
  • 3rd: Tongues I
  • 4th: Detect Traps


History

Born: 21st day of the month of **** and ****, Yth month of 475

Info

Notes