Denedran: Difference between revisions
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=Skills (ranks/stat/misc)= | =Skills (ranks/stat/misc)= | ||
''( | ''(?+Int 2 = ?/lvl) Max 4 Total (4x?)=?'' | ||
*Acrobatics | *Acrobatics 3 (1/2Dex/0) | ||
*Athletics | *Athletics 4 (2/2Str/0) | ||
* | *Blend 3 (2/1Cha/0) | ||
*Impress* 3 (2/1Cha/0) | |||
* | *Investigate* 6 (4/2Wis/0) | ||
* | *Medicine 3 (1/2Int/0) | ||
* | *Notice 6 (4/2Wis/0) | ||
* | *Resolve 6 (4/2Con/0) | ||
* | *Ride 3 (1/2Dex/0) | ||
* | *Search* 4 (2/2Int/0) | ||
* | *Sense Motive* 4 (2/2Wis/0) | ||
* | *Sneak (1/2Dex/0) | ||
* | *Survival 6 (4/2Wis/0) | ||
* | *Tactics 4 (2/2Int/0) | ||
* | |||
*Tactics 2 | |||
One asterisk = Origin skills | |||
=Gear= | =Gear= |
Revision as of 16:12, 17 February 2010
Back to Heartstone Codex
Denedran Green-Eye, Human Adaptable Warden, 25 years old, played by mathey
- Class: Scout 1, XP 0
- Action dice: 3d4
- Recent changes to sheet:
NB Pease don't alter the format too much; if we alter one, I want to alter all.
Stats
- STR 14 (+2) / DEX 15 (+2) / CON 14 (+2)
- INT 15 (+2) / WIS 15 (+2) / CHA 12 (+1)
Combat
- Init: +7 (? Scout + 2 Dex + 5 Decisive)
- BAB: +1 / Melee +2 / Ranged +3
- Defence: 12 (10 + ? Scout + 2 Dex)
- DR:
- Fort: +2 (? +2 Con) / Ref: +2 (? +2 Dex) / Will: +2 (? +2 Wis)
- Vitality Points: 11 / Wound Points: 14
Common Attacks/Defences/Actions:
- Shortbow
Social, Interests & Religion
Social:
- Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
- Legend: x
- Reputation: 10
- Renown. Heroic: 0. Religious: 0. Temporal: 0.
Interests:
- Language:
- Study:
- Study:
- Study:
- Alignment: St. Kirlan (Paths: Heroism)
Religion:
Abilities, Feats & Proficiencies
- Human:
- Adaptable: ?: +3 bonus to rolls boosted by Action Dice
- Warden: Decisive: +5 to Initiative
- Warden: Practised Investigate: If use action die to boost Investigate but fails, get it back
- Scout Class Ability: Trailblazer: Can share 1 Terrain Feat with allies for one scene
- Scout1: Stalker: Doesn't fail Survival or Tactics checks if DC less than 21; minimum level of success
- Lvl 1: Bow Basics:
- Stance: ?
- Proficiencies: Bows / Edged weapons /
Skills (ranks/stat/misc)
(?+Int 2 = ?/lvl) Max 4 Total (4x?)=?
- Acrobatics 3 (1/2Dex/0)
- Athletics 4 (2/2Str/0)
- Blend 3 (2/1Cha/0)
- Impress* 3 (2/1Cha/0)
- Investigate* 6 (4/2Wis/0)
- Medicine 3 (1/2Int/0)
- Notice 6 (4/2Wis/0)
- Resolve 6 (4/2Con/0)
- Ride 3 (1/2Dex/0)
- Search* 4 (2/2Int/0)
- Sense Motive* 4 (2/2Wis/0)
- Sneak (1/2Dex/0)
- Survival 6 (4/2Wis/0)
- Tactics 4 (2/2Int/0)
One asterisk = Origin skills
Gear
Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
Stake 200s
- Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
- Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
- Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s
= 120s
- Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s
=40s
- Blanket Cold res 4 5lb 4s
- Canteen 1 lb 5s
- Pouch (50 coins) 2s
- 100ft hemp rope 20 lb 12s
- Stonecutter’s kit 10 lb 15s
- Doctor’s bag 2lb 20s
- Oil, 2 pints 2 lb 2s
- Torches 5 3 lb 2s
- Bandages 10 uses ½ lb 3s
- Rations 7 uses 5lb 5s
= 70s!
- Coin: 10s
History
Born: Xth day of the month of **** and ****, Yth month of 475
Info