Denedran: Difference between revisions

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'''Combat'''
'''Combat'''
*Init: +7 (? Scout + 2 Dex + 5 Decisive)
*Init: +8 (1 Scout + 2 Dex + 5 Decisive)
*BAB: +1 /  Melee +2  /  Ranged +3
*BAB: +0 /  Melee +2  /  Ranged +2


*Defence: 12 (10 + ? Scout + 2 Dex)
*Defence: 12 (10 + 0 Scout + 2 Dex)
*DR:  
*DR:  
*Fort: +2 (? +2 Con)  /  Ref: +2 (? +2 Dex)  /  Will: +2 (? +2 Wis)
*Fort: +2 (1 +2 Con)  /  Ref: +2 (1 +2 Dex)  /  Will: +2 (1 +2 Wis)
*Vitality Points: 11    /    Wound Points: 14
*Vitality Points: 11    /    Wound Points: 14



Revision as of 14:25, 23 March 2010

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Denedran Green-Eye, Human Adaptable Warden, 25 years old, played by mathey

  • Class: Scout 1, XP 0
  • Action dice: 3d4
  • Recent changes to sheet:

NB Pease don't alter the format too much; if we alter one, I want to alter all.

Stats

  • STR 14 (+2) / DEX 15 (+2) / CON 14 (+2)
  • INT 15 (+2) / WIS 15 (+2) / CHA 12 (+1)

Combat

  • Init: +8 (1 Scout + 2 Dex + 5 Decisive)
  • BAB: +0 / Melee +2 / Ranged +2
  • Defence: 12 (10 + 0 Scout + 2 Dex)
  • DR:
  • Fort: +2 (1 +2 Con) / Ref: +2 (1 +2 Dex) / Will: +2 (1 +2 Wis)
  • Vitality Points: 11 / Wound Points: 14

Common Attacks/Defences/Actions:

  • Shortbow

Social, Interests & Religion

Social:

  • Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
  • Legend: x
  • Reputation: 10
  • Renown. Heroic: 0. Religious: 0. Temporal: 0.

Interests:

  • Language:
  • Study:
  • Study:
  • Study:
  • Alignment: St. Kirlan (Paths: Heroism)

Religion:

Abilities, Feats & Proficiencies

  • Human:
  • Adaptable: ?: +3 bonus to rolls boosted by Action Dice
  • Warden: Decisive: +5 to Initiative
  • Warden: Practised Investigate: If use action die to boost Investigate but fails, get it back
  • Scout Class Ability: Trailblazer: Can share 1 Terrain Feat with allies for one scene
  • Scout1: Stalker: Doesn't fail Survival or Tactics checks if DC less than 21; minimum level of success
  • Lvl 1: Bow Basics:
  • Stance: ?
  • Proficiencies: Bows / Edged weapons /

Skills (ranks/stat/misc)

(6+Int 2 = 8/lvl) Max 4 Total (4x8)=32

  • Acrobatics 3 (1/2Dex/0)
  • Athletics 4 (2/2Str/0)
  • Blend 3 (2/1Cha/0)
  • Impress* 3 (2/1Cha/0)
  • Investigate* 6 (4/2Wis/0)
  • Medicine 3 (1/2Int/0)
  • Notice 6 (4/2Wis/0)
  • Resolve 6 (4/2Con/0)
  • Ride 3 (1/2Dex/0)
  • Search* 4 (2/2Int/0)
  • Sense Motive* 4 (2/2Wis/0)
  • Sneak (1/2Dex/0)
  • Survival 6 (4/2Wis/0)
  • Tactics 4 (2/2Int/0)

One asterisk = Origin skills

Gear

Loads (?): Light < ? lb / Hvy ? lb / Over > ? lb

Stake ?

  • ?

=?

  • ?

=

  • Coin: ?s

History

Born: Xth day of the month of **** and ****, Yth month of 475

Info

Notes