Miriam: Difference between revisions
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'''Interests:''' | '''Interests:''' | ||
*Language: | *Language: Native Language | ||
* | *Language: GM's choice | ||
*Study: | *Study: Sturian Religion | ||
*Study: | *Study: Regional politics | ||
'''Religion:''' | '''Religion:''' |
Revision as of 20:19, 19 February 2010
Back to Heartstone Codex
Miriam, Female Human, About 20 years old, played by tomas
- Class: Burglar 1st level
- Action dice: 3d4
- Recent changes to sheet:
NB Pease don't alter the format too much; if we alter one, I want to alter all.
Stats
- STR 13 (+1) / DEX 13 (+1) / CON 13 (+1)
- INT 11 (0) / WIS 16 (+3) / CHA 14 (+2)
Combat
- Init: +3 (2 Bruglar + 1 Dex)
- BAB: +1 / Melee +1 / Ranged +1
- Defence: 12 (10 + 2 Burglar + 1 DEX - 1 Leather Armor DP)
- DR: 2 (Studded Leather Torso Armor)
- Fort: +1 (0 +1 Con) / Ref: +3 (2 +1 Dex) / Will: +3 (0 +3 Wis)
- Vitality Points: 7 / Wound Points: 13
Common Attacks/Defences/Actions:
- Short Sword +1 To Hit; 1d8 Damage; 19-20; Keen 4
- Dagger +1 To Hit; 1d6 Damage; 19-20; Bleed, Hurt
Social, Interests & Religion
Social:
- Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
- Legend: x
- Reputation:
- Renown. Heroic: 0. Religious: 0. Temporal: 0.
Interests:
- Language: Native Language
- Language: GM's choice
- Study: Sturian Religion
- Study: Regional politics
Religion:
Abilities, Feats & Proficiencies
- Adaptible: Grace Under Pressure
- Adaptible: Inquisitive Mind
- Adaptible: 2 Additional Origin Skills
- Rogue: Practiced Sneak
- Rogue: Sharp Mind (+1 to skill rolls)
- Rogue: Trap Sense
- Rogue: Ambush Basics
- Feat: Darting Weapon
- Feat: Elusive
- Proficiencies: Edged weapons (forte) / Blunt weapons
Skills (ranks/stat/misc)
(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48
- Acrobatics** 5 (5/0Dex/0)
- Athletics** 5 (5/0Str/0)
- Bluff* 5 (3/2Cha/0)
- Crafting (Masonry) 6 (4/2Int/0)
- Disguise 2 (0/2Cha/0)
- Haggle 5 (3/2Wis/0)
- Impress** 7 (5/2Cha/0)
- Intimidate** 7 (5/2Cha/0)
- Investigate 7 (5/2Wis/0)
- Medicine 5 (3/2Int/0)
- Notice 3 (1/2Wis/0)
- Resolve* 5 (3/2Con/0)
- Ride 0 (0/0Dex/0)
- Search 3 (1/2Int/0)
- Sense Motive 7 (5/2Wis/0)
- Tactics 2 (0/2Int/0)
One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)
Gear
Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
Stake 200s
- Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
- Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
- Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s
= 120s
- Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s
=40s
- Blanket Cold res 4 5lb 4s
- Canteen 1 lb 5s
- Pouch (50 coins) 2s
- 100ft hemp rope 20 lb 12s
- Stonecutter’s kit 10 lb 15s
- Doctor’s bag 2lb 20s
- Oil, 2 pints 2 lb 2s
- Torches 5 3 lb 2s
- Bandages 10 uses ½ lb 3s
- Rations 7 uses 5lb 5s
= 70s!
- Coin: 10s
History
Born: Xth day of the month of **** and ****, Yth month of 475
Info