Orlav Toothwind: Difference between revisions

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==Skills==
==Skills==
Common (Base %) %  
Common (Base %) %  
*Athletics (Str+Dex 23) +10 '''#%'''
*'''Athletics''' (Str+Dex 23) +10 '''#%'''
*Brawn (Str+Siz 26) +5 '''#%'''
*'''Brawn''' (Str+Siz 26) +5 '''#%'''
*Culture(Poljoni)(Intx2 20) +30 '''#%'''
*'''Culture'''(Poljoni)(Intx2 20) +30 '''#%'''
*Dance (Dex+Cha 22) '''#%'''
*'''Dance''' (Dex+Cha 22) '''#%'''
*Drive (Dex+Pow 22) '''#%'''
*'''Drive''' (Dex+Pow 22) '''#%'''
*Evade (Dex2 18)  '''#%'''
*'''Evade''' (Dex2 18)  '''#%'''
*Evaluate (Int+Cha 23) '''#%'''
*'''Evaluate''' (Int+Cha 23) '''#%'''
*First Aid (Int+Dex 19) '''#%'''
*'''First Aid''' (Int+Dex 19) '''#%'''
*Influence (Chax2 26) +15priest '''#%'''
*'''Influence''' (Chax2 26) +15priest '''#%'''
*Insight (Int+Pow 23)  '''#%'''
*'''Insight''' (Int+Pow 23)  '''#%'''
*Lore (Prax) (Intx2 20) +30+5priest '''#%'''
*'''Lore (Prax)''' (Intx2 20) +30+5priest '''#%'''
*Perception (Int+Pow 23) '''#%'''
*'''Perception''' (Int+Pow 23) '''#%'''
*Persistence (Pow x2 26) +5+10priest '''#%'''
*'''Persistence''' (Pow x2 26) +5+10priest '''#%'''
*Resilience (Con x2 26) +10 '''#%'''
*'''Resilience''' (Con x2 26) +10 '''#%'''
*Ride (Dex+Pow 22) +5 '''#%'''
*'''Ride''' (Dex+Pow 22) +5 '''#%'''
*Sing (Cha+Pow 26) '''#%'''
*'''Sing''' (Cha+Pow 26) '''#%'''
*Sleight (Dex+Cha 22) '''#%'''
*'''Sleight''' (Dex+Cha 22) '''#%'''
*Stealth (Dex+Int 19) +5 '''#%'''
*'''Stealth''' (Dex+Int 19) +5 '''#%'''
*Swim (Str+Con 23) '''#%'''
*'''Swim''' (Str+Con 23) '''#%'''
*Unarmed (Str+Dex 23) '''#%'''
*'''Unarmed''' (Str+Dex 23) '''#%'''


Advanced and Magical Skills
Advanced and Magical Skills
*Common Magic (Pow+Cha 26) +30glor '''#%'''
*'''Common Magic''' (Pow+Cha 26) +30glor '''#%'''
*Lore (Storm Bull) (Intx2 20)  '''#%'''
*'''Lore (Storm Bull)*''' (Intx2 20)  '''#%'''
*Pact (Storm Bull) (Cha+DedPow ?) '''#%'''
*'''Pact (Storm Bull)''' (Cha+DedPow ?) '''#%'''
*Speak Praxian (Int+Cha 23) +50 '''#%'''
*'''Speak Praxian''' (Int+Cha 23) +50 '''#%'''
*Survival (Pow+Con 22) '''#%'''
*'''Survival''' (Pow+Con 22) '''#%'''
One from: Craft (any), Lore (any), Play Instrument, Track
One from: Craft (any), Lore (any), Play Instrument, Track



Revision as of 11:45, 28 February 2010

Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to wiki / IC / OOC

Jump to char char char char char

  • Male 20yo
  • Pol Joni, Clan ....
  • Magic: Storm Bull priest and initiate

Characteristics and Attributes

STR 14 CON 9 SIZ 12 INT 10 POW 13 DEX 9 CHA 13

  • Combat Actions 2
  • Damage Modifier +1D2
  • Improvement Modifier +1
  • Movement 8
  • Dedicated POW 3
  • Magic Points 10
  • Strike Rank (10-#AP)=

Skills

Common (Base %) %

  • Athletics (Str+Dex 23) +10 #%
  • Brawn (Str+Siz 26) +5 #%
  • Culture(Poljoni)(Intx2 20) +30 #%
  • Dance (Dex+Cha 22) #%
  • Drive (Dex+Pow 22) #%
  • Evade (Dex2 18) #%
  • Evaluate (Int+Cha 23) #%
  • First Aid (Int+Dex 19) #%
  • Influence (Chax2 26) +15priest #%
  • Insight (Int+Pow 23) #%
  • Lore (Prax) (Intx2 20) +30+5priest #%
  • Perception (Int+Pow 23) #%
  • Persistence (Pow x2 26) +5+10priest #%
  • Resilience (Con x2 26) +10 #%
  • Ride (Dex+Pow 22) +5 #%
  • Sing (Cha+Pow 26) #%
  • Sleight (Dex+Cha 22) #%
  • Stealth (Dex+Int 19) +5 #%
  • Swim (Str+Con 23) #%
  • Unarmed (Str+Dex 23) #%

Advanced and Magical Skills

  • Common Magic (Pow+Cha 26) +30glor #%
  • Lore (Storm Bull)* (Intx2 20) #%
  • Pact (Storm Bull) (Cha+DedPow ?) #%
  • Speak Praxian (Int+Cha 23) +50 #%
  • Survival (Pow+Con 22) #%

One from: Craft (any), Lore (any), Play Instrument, Track

Combat Styles & Weapons

Combat Styles (Base %) %

3 from the following, with +10 each:

  • 2H Axe (Str+Dex 23) #%
  • 2H Hammer (Str+Dex 23) #%
  • 2H Spear (Str+Dex 23) #%
  • Axe and Shield (Str+Dex 23) #%
  • Blowgun (DexX2 18) #%
  • Bow (DexX2 18) #%
  • Dagger (DexX2 18) #%
  • Hammer and Shield (Str+Dex 23) #%
  • Spear and Shield (Str+Dex 23) #%
  • Staff (Str+Dex 23) #%
  • 1H Sword (Str+Dex 23) #%
  • Sword and Shield (Str+Dex 23) #%
  • Unarmed (Str+Dex 23) #%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

money 240lunars Armour Types : soft leather trousers, Armour Penalty: -1

Contacts, Friends, Enemies & Rivals

Family & Background

Notes