Orlav Toothwind: Difference between revisions

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==Equipment==
==Equipment==
Arms
*
*
Armour
*
Equipment
*
*


money 240lunars
Money 240L
Armour Types : soft leather trousers,
Armour Penalty: -1


==Contacts, Friends, Enemies & Rivals==
==Contacts, Friends, Enemies & Rivals==

Revision as of 12:34, 28 February 2010

Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to wiki / IC / OOC

Jump to char char char char char

  • Male 20yo
  • Pol Joni, Clan ....
  • Magic: Storm Bull priest and initiate

Characteristics and Attributes

STR 14 CON 9 SIZ 12 INT 10 POW 13 DEX 9 CHA 13

  • Combat Actions 2
  • Damage Modifier +1D2
  • Improvement Modifier +1
  • Movement 8
  • Dedicated POW 3
  • Magic Points 10
  • Strike Rank (10-#AP)=

Skills

Common (Base %) %

  • Athletics (Str+Dex 23) +10 #%
  • Brawn (Str+Siz 26) +5 #%
  • Culture(Poljoni)(Intx2 20) +30 #%
  • Dance (Dex+Cha 22) #%
  • Drive (Dex+Pow 22) #%
  • Evade (Dex2 18) #%
  • Evaluate (Int+Cha 23) #%
  • First Aid (Int+Dex 19) #%
  • Influence (Chax2 26) +15priest #%
  • Insight (Int+Pow 23) #%
  • Lore (Prax) (Intx2 20) +30+5priest #%
  • Perception (Int+Pow 23) #%
  • Persistence (Pow x2 26) +5+10priest #%
  • Resilience (Con x2 26) +10 #%
  • Ride (Dex+Pow 22) +5 #%
  • Sing (Cha+Pow 26) #%
  • Sleight (Dex+Cha 22) #%
  • Stealth (Dex+Int 19) +5 #%
  • Swim (Str+Con 23) #%
  • Unarmed (Str+Dex 23) #%

Advanced and Magical Skills

  • Common Magic (Pow+Cha 26) +30glor #%
  • Lore (Storm Bull)* (Intx2 20) #%
  • Pact (Storm Bull)* (Cha+DedPow ?) #%
  • Speak Praxian* (Int+Cha 23) +50 #%
  • Survival* (Pow+Con 22) #%

One from: Craft (any)*, Lore (any), Play Instrument, Track

Combat Styles & Weapons

Combat Styles (Base %) %

3 from the following, with +10 each:

  • 2H Axe (Str+Dex 23) #%
  • 2H Hammer (Str+Dex 23) #%
  • 2H Spear (Str+Dex 23) #%
  • Axe and Shield (Str+Dex 23) #%
  • Blowgun (DexX2 18) #%
  • Bow (DexX2 18) #%
  • Dagger (DexX2 18) #%
  • Hammer and Shield (Str+Dex 23) #%
  • Spear and Shield (Str+Dex 23) #%
  • Staff (Str+Dex 23) #%
  • 1H Sword (Str+Dex 23) #%
  • Sword and Shield (Str+Dex 23) #%
  • Unarmed (Str+Dex 23) #%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

Arms

Armour

Equipment

Money 240L

Contacts, Friends, Enemies & Rivals

Family & Background

Notes