Zahra al-Nouri: Difference between revisions
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=Spells= | =Spells= | ||
*0 Level | |||
**Detect Secret Doors | |||
**Expeditious Retreat | |||
**Glow I | |||
**Read Magic | |||
*1st Level | |||
**Detect Magic | |||
**Magic Scribe I | |||
**Magic Missile | |||
**Natures Ally I | |||
**Ray of Enfeeblement | |||
**Unseen Servant | |||
*2nd Level | |||
**Hold Animal | |||
**Hold Person | |||
**Insanity I | |||
**knock | |||
**Locate Object | |||
*3rd Level | |||
**Bestow Curse | |||
**Fireball | |||
**Glyph of Protection I | |||
** Natures Ally II | |||
**Neutralize Poison | |||
**Quench | |||
**See Invisible | |||
**Tongues I | |||
*4th Level | |||
**Geas | |||
**Mage Scribe II | |||
=Gear= | =Gear= |
Revision as of 06:26, 11 March 2010
Back to Heartstone Codex
Zahra al-Nouri, Hathari Mystic, 24 years old, played by Koren n'Rhys
- Class: Priest 1, XP: 0
- Action dice: 3d4
- Recent changes to sheet:
Stats only
NB Pease don't alter the format too much; if we alter one, I want to alter all.
Stats
- STR 10 (+0) / DEX 12 (+1) / CON 14 (+2)
- INT 16 (+3) / WIS 14 (+2) / CHA 14 (+2)
Combat
- Init: +1 (0 Priest + 1 Dex)
- BAB: +0 / Melee +0 / Ranged +1
- Defence: xx (10 + 2 Priest + 1 DEX - 1 Leather Armor DP)
- DR: 1 (Leather Armor)
- Fort: +3 (1 +2 Con) / Ref: +1 (0 +1 Dex) / Will: +3 (1 +2 Wis)
- Vitality Points: 11 / Wound Points: 14
Common Attacks/Defences/Actions:
- Large Scale Glaive +3 To Hit; 1d10 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
- Two
Social, Interests & Religion
Social:
- Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
- Legend: x
- Reputation: 10
- Renown. Heroic: 0. Religious: 0. Temporal: 0.
Interests:
- Language: Alayan
- Language: Sird
- Literate: Alayan
- Study: Alayan Culture
- Study: History of the Saurian Domination
- Study: Saurian Mystic Symbolism & Tattoo Magic
- Alignment: Saurian Mysticism (Paths from Knowledge & Magic)
Religion:
Abilities, Feats & Proficiencies
- Hum: Reach 1, Speed 30’
- Hum: Gifted: +2 CHA, -2 STR
- Hum: Fearie Heritage: +1 CHA, when target of Sense Motive checks, DC is increased by 4, always have enough food/water is within 10 mi of nature
- Hum: Fey: Natural animals refuse to attack and often flee, unless trained to hunt fey, does not age
- Hum: Basic Skill Mastery (Investigator): +2 insight bonus & threat range of 19-20 with Investigate & Search
- Hum: Limited Proficiencies: Begin play with 2 fewer proficiencies
- Hum: Origin Skill: Choose 1 additional Origin skill
- Hum: Sharp Mind: 1 additional skill point per level
- Mys: Attribute Training: +1 CHR
- Mys: Inquisitive Mind: 2 additional Interests
- Mys: Paired Skills: When gaining ranks in Investigate, Medicine increases the same amount, may not increase beyond max rank
- Mys: Sharp Mind: 1 additional skill point per level
- Mys: The Gift: May know and cast a number of Level 0 spells equal to INT modifier with a Casting Level of 1. Automatically cast these spells a number of times per scene equal to starting action dice
- PrC: Devout: When failing an attack check with ritual weapon, or skill check with a Priest skill and don't suffer an error, may spend an action die to re-roll
- Pr1: Acolyte: 1st step along an Alignment Path, gain Alignments ritual weapon at no cost, may not be sold, of lost/destroyed, is replaced at next Downtime lasting 1 day or more
- Lvl 1: Literacy: Able to read & write
- Lvl 1: Blessed: 1st step along the Alignment Path from birth month
- Align(Curses I): Black Cat: Once per scene as free action may raise a targets error range by 2 for rest of scene, may use number of times per session equal to number of Chance feats
- Align(Magic I): Subtle and Quick to Anger: May purchase skills in Spellcasting skill, learn spells from any School, and cast known Level 0 spells
- Align(Magic I): Spell Points: additional spell points equal to 4*magic step at start of each scene
- Proficiencies: 2
Skills (ranks/stat/misc)
(6+Int(3) = 9/lvl) Max 4 Total (9+1+1)*4 = 44
- Acrobatics 1 (0/1Dex/0)
- Athletics 0 (0/0Str/0)
- Blend 2 (0/2Dex/0)
- Bluff* 5 (3/2Cha/0)
- Crafting (Inscription) 7 (4/3Int/0)
- Disguise 4 (2/2Cha/0)
- Haggle 2 (0/2Wis/0)
- Impress 6 (4/2Cha/0)
- Intimidate* 4 (2/2Cha/0)
- Investigate 8 (4/2Wis/2 Threat 19-20)
- Medicine 7 (4/3Int/0)
- Notice 6 (4/2Wis/0)
- Prestidigitation 1 (0/1Dex/0)
- Resolve 6 (4/2Con/0)
- Ride 1 (0/1Dex/0)
- Search 9 (4/3Int/2 Threat 19-20)
- Sense Motive 6 (4/2Wis/0)
- Sneak* 2 (1/1Dex/0)
- Spellcasting 7 (4/3Int/0)
- Survival 2 (0/2Wis/0)
- Tactics 3 (0/3Int/0)
One asterisk = Origin skills
Paired Skills: Investigate/Medicine and Investigate/Search
Spells
- 0 Level
- Detect Secret Doors
- Expeditious Retreat
- Glow I
- Read Magic
- 1st Level
- Detect Magic
- Magic Scribe I
- Magic Missile
- Natures Ally I
- Ray of Enfeeblement
- Unseen Servant
- 2nd Level
- Hold Animal
- Hold Person
- Insanity I
- knock
- Locate Object
- 3rd Level
- Bestow Curse
- Fireball
- Glyph of Protection I
- Natures Ally II
- Neutralize Poison
- Quench
- See Invisible
- Tongues I
- 4th Level
- Geas
- Mage Scribe II
Gear
History
Born: 7th day of the month of Malik and Miska, 11th month of 474
Info