Denedran: Difference between revisions
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=Abilities, Feats & Proficiencies= | =Abilities, Feats & Proficiencies= | ||
*Adaptable: ''Grace under Pressure'': +3 bonus to rolls boosted by Action Dice | |||
*Adaptable: '' | *Adaptable: ''Origin skill'': +2 origin skills | ||
*Adaptable: ''Inquisitive mind'': +2 interests | |||
*Warden: ''Decisive'': +5 to Initiative | *Warden: ''Decisive'': +5 to Initiative | ||
*Warden: ''Practised Investigate'': If use action die to boost Investigate but fails, get it back | *Warden: ''Practised Investigate'': If use action die to boost Investigate but fails, get it back | ||
*Warden: ''Pathfinder Basics'': choose 1 | |||
*Scout Class Ability: ''Trailblazer:'' Can share 1 Terrain Feat with allies for one scene | *Scout Class Ability: ''Trailblazer:'' Can share 1 Terrain Feat with allies for one scene | ||
*Scout1: ''Stalker:'' Doesn't fail Survival or Tactics checks if DC less than 21; minimum level of success | *Scout1: ''Stalker:'' Doesn't fail Survival or Tactics checks if DC less than 21; minimum level of success |
Revision as of 14:33, 23 March 2010
Back to Heartstone Codex
Denedran Green-Eye, Human Adaptable Warden, 25 years old, played by mathey
- Class: Scout 1, XP 0
- Action dice: 3d4
- Recent changes to sheet:
NB Pease don't alter the format too much; if we alter one, I want to alter all.
Stats
- STR 14 (+2) / DEX 15 (+2) / CON 14 (+2)
- INT 15 (+2) / WIS 15 (+2) / CHA 12 (+1)
Combat
- Init: +8 (1 Scout + 2 Dex + 5 Decisive)
- BAB: +0 / Melee +2 / Ranged +2
- Defence: 12 (10 + 0 Scout + 2 Dex)
- DR:
- Fort: +2 (1 +2 Con) / Ref: +2 (1 +2 Dex) / Will: +2 (1 +2 Wis)
- Vitality Points: 11 / Wound Points: 14
Common Attacks/Defences/Actions:
- Shortbow
Social, Interests & Religion
Social:
- Lifestyle: +1 (Panache 1 [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
- Legend: 1
- Reputation: 10
- Renown. Heroic: 0. Religious: 0. Temporal: 0.
Interests:
- Language:
- Study:
- Study:
- Study:
- Alignment: St. Kirlan (Paths: Heroism)
Religion:
Abilities, Feats & Proficiencies
- Adaptable: Grace under Pressure: +3 bonus to rolls boosted by Action Dice
- Adaptable: Origin skill: +2 origin skills
- Adaptable: Inquisitive mind: +2 interests
- Warden: Decisive: +5 to Initiative
- Warden: Practised Investigate: If use action die to boost Investigate but fails, get it back
- Warden: Pathfinder Basics: choose 1
- Scout Class Ability: Trailblazer: Can share 1 Terrain Feat with allies for one scene
- Scout1: Stalker: Doesn't fail Survival or Tactics checks if DC less than 21; minimum level of success
- Lvl 1: Bow Basics:
- Stance: ?
- Proficiencies: Bows / Edged weapons /
Skills (ranks/stat/misc)
(6+Int 2 = 8/lvl) Max 4 Total (4x8)=32
- Acrobatics 3 (1/2Dex/0)
- Athletics 4 (2/2Str/0)
- Blend 3 (2/1Cha/0)
- Impress* 3 (2/1Cha/0)
- Investigate* 6 (4/2Wis/0)
- Medicine 3 (1/2Int/0)
- Notice 6 (4/2Wis/0)
- Resolve 6 (4/2Con/0)
- Ride 3 (1/2Dex/0)
- Search* 4 (2/2Int/0)
- Sense Motive* 4 (2/2Wis/0)
- Sneak (1/2Dex/0)
- Survival 6 (4/2Wis/0)
- Tactics 4 (2/2Int/0)
One asterisk = Origin skills
Gear
Loads (?): Light < ? lb / Hvy ? lb / Over > ? lb
Stake ?
- ?
=?
- ?
=
- Coin: ?s
History
Born: Xth day of the month of **** and ****, Yth month of 475
Info