Rakil: Difference between revisions

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Created page with 'Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to wiki / IC / OOC Jump to char char char char char *Male 20yo *Tribe: Pol Joni. Clan: .... *Backgrou…'
 
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Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC
Character in That Gnome's MRQ2: wiki / IC / OOC


Jump to char char char char char
Jump to char char char char char


*Male 20yo
*Male 18yo
*Tribe: Pol Joni. Clan: ....
*Homeland: Vanch, citty of Bostok on the Oslir River
*Background: Barbarian. Profession: Priest
*Background: Civilised, Soldier
*Magic: Urox Initiate
*Magic: ?????


==Characteristics and Attributes==
==Characteristics and Attributes==
Line 190: Line 190:
==Equipment==
==Equipment==
Arms
Arms
*
Start 675 S
*
*War sword 1D8 9/7 M M Bleed, Impale 2 6/10 chargen gift
*Heater shield 1D4 9/– L S — 2 6/12 150 SP
*Dagger 1D4+1 –/– S S Bleed, Impale — 6/8 30 SP
 
=180s
 
675-180=495s
 
*Short bow 1D6 Y 80m 1 9/11 L Impale 1 4/4 75 SP
*5 x Arrow, bodkin (10) 1/1 — 5 SP
=80s
495-80 = 415s
 
Armour
Armour
*
*
Equipment
Equipment
*
*Clothes worn and a set of spares.
*
 
Freebies:
*Clothes they wear and a set of spares.
*Some personal mementoes, good-luck charms, talismans or similar.
*Some personal mementoes, good-luck charms, talismans or similar.
*1 week’s worth of food, either fresh or preserved.
*1 week’s worth of food, either fresh or preserved.
*One weapon relevant to their weapon skills and culture.
*Whistle 1s
*Backpack Enc 1 5s
*Bedroll Enc 1 1s
*Flint & tinder 0.5cp
*Quiver 2sp
*Rope 10m Enc 2 10sp
*5 torches 2s
*2 waterskins Enc 2 1s
 
= 22.5s
 
415-22.5 = 392.5s
 
Hard leather hauberk (2 points) = 200s


Money 240L
Buy:
*Leather 2 locations 100L
*


==Contacts, Friends, Enemies & Rivals==
==Contacts, Friends, Enemies & Rivals==
*3 enemies/rivals


==Family & Background==
==Family & Background==
*Family: Both parents, 2 older brothers, 1 younger sister,  siblings, 1 paternal uncles, 3 paternal aunts, 1 maternal uncle
*Family has reasonable connections, but poor reputation,
*Destitution – the character’s family fell into destitution.
*Was raised by a military order – effectively, sold.
*Married (wife in Bostok), 1 two-year old boy


==Notes==
==Notes==
I'll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I'll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.

Revision as of 23:10, 13 April 2010

Character in That Gnome's MRQ2: wiki / IC / OOC

Jump to char char char char char

  • Male 18yo
  • Homeland: Vanch, citty of Bostok on the Oslir River
  • Background: Civilised, Soldier
  • Magic: ?????

Characteristics and Attributes

STR 14 CON 9 SIZ 12 INT 10 POW 13 DEX 9 CHA 13

  • Combat Actions 2
  • Damage Modifier +1D2
  • Improvement Modifier +1
  • Movement 8
  • Dedicated POW 3
  • Magic Points 10
  • Strike Rank (10-#AP)=
  • Hero Points: #

Skills

Common (Base %) %

  • Athletics (Str+Dex 23) +10 #%
  • Brawn (Str+Siz 26) +5 #%
  • Culture(Poljoni)(Intx2 20) +30 #%
  • Dance (Dex+Cha 22) #%
  • Drive (Dex+Pow 22) #%
  • Evade (Dex2 18) #%
  • Evaluate (Int+Cha 23) #%
  • First Aid (Int+Dex 19) #%
  • Influence (Chax2 26) +15priest #%
  • Insight (Int+Pow 23) #%
  • Lore (Prax) (Intx2 20) +30+5priest #%
  • Perception (Int+Pow 23) #%
  • Persistence (Pow x2 26) +5+10priest #%
  • Resilience (Con x2 18) +10 #%
  • Ride (Dex+Pow 22) +5 #%
  • Sing (Cha+Pow 26) #%
  • Sleight (Dex+Cha 22) #%
  • Stealth (Dex+Int 19) +5 #%
  • Swim (Str+Con 23) #%
  • Unarmed (Str+Dex 23) #%

Advanced Skills (Magical below)

  • Speak Praxian* (Int+Cha 23) +50 #%
  • Survival* (Pow+Con 22) #%

One from: Craft (any)*, Lore (any), Play Instrument, Track

250 points to spend (p.20)

Combat Styles & Weapons

Combat Styles (Base %) %

3 from the following, with +10 each:

  • 2H Axe (Str+Dex 23) #%
  • 2H Hammer (Str+Dex 23) #%
  • 2H Spear (Str+Dex 23) #%
  • Axe and Shield (Str+Dex 23) #%
  • Blowgun (DexX2 18) #%
  • Bow (DexX2 18) #%
  • Dagger (DexX2 18) #%
  • Hammer and Shield (Str+Dex 23) #%
  • Spear and Shield (Str+Dex 23) #%
  • Staff (Str+Dex 23) #%
  • 1H Sword (Str+Dex 23) #%
  • Sword and Shield (Str+Dex 23) #%
  • Unarmed (Str+Dex 23) #%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

  • Common Magic (Pow+Cha 26) +30glor #%
  • Spells:
    • @@@
    • @@@
    • @@@
    • @@@

6 points of common magic to buy

Cults:

  • Initiate of Urox
    • Dedicated Pow: #.
    • Pact (Storm Bull) (Cha+DedPow ?) #%
    • Lore (Storm Bull) (Intx2 20) #%
    • Cult Skills:
    • Specific duties:
    • Gifts/Compulsions:
    • Divine Spells:

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

Arms Start 675 S

  • War sword 1D8 9/7 M M Bleed, Impale 2 6/10 chargen gift
  • Heater shield 1D4 9/– L S — 2 6/12 150 SP
  • Dagger 1D4+1 –/– S S Bleed, Impale — 6/8 30 SP

=180s

675-180=495s

  • Short bow 1D6 Y 80m 1 9/11 L Impale 1 4/4 75 SP
  • 5 x Arrow, bodkin (10) 1/1 — 5 SP

=80s 495-80 = 415s

Armour

Equipment

  • Clothes worn and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • Whistle 1s
  • Backpack Enc 1 5s
  • Bedroll Enc 1 1s
  • Flint & tinder 0.5cp
  • Quiver 2sp
  • Rope 10m Enc 2 10sp
  • 5 torches 2s
  • 2 waterskins Enc 2 1s

= 22.5s

415-22.5 = 392.5s

Hard leather hauberk (2 points) = 200s


Contacts, Friends, Enemies & Rivals

  • 3 enemies/rivals

Family & Background

  • Family: Both parents, 2 older brothers, 1 younger sister, siblings, 1 paternal uncles, 3 paternal aunts, 1 maternal uncle
  • Family has reasonable connections, but poor reputation,
  • Destitution – the character’s family fell into destitution.
  • Was raised by a military order – effectively, sold.
  • Married (wife in Bostok), 1 two-year old boy

Notes