Difference between revisions of "Dak Dak"
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*'''Dance''' (Dex+Cha ) '''28%''' | *'''Dance''' (Dex+Cha ) '''28%''' | ||
*'''Drive''' (Dex+Pow ) '''26%''' | *'''Drive''' (Dex+Pow ) '''26%''' | ||
− | *'''Evade''' (Dex2 ) '''40%''' | + | *'''Evade''' (Dex2 ) '''40%''' |
*'''Evaluate''' (Int+Cha ) '''25%''' | *'''Evaluate''' (Int+Cha ) '''25%''' | ||
− | *'''First Aid''' (Int+Dex ) '''40%''' -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%. | + | *'''First Aid''' (Int+Dex ) '''40%''' -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%. |
*'''Influence''' (Chax2 ) '''24%''' | *'''Influence''' (Chax2 ) '''24%''' | ||
*'''Insight''' (Int+Pow ) '''23%''' | *'''Insight''' (Int+Pow ) '''23%''' | ||
*'''Lore (Prax)''' (Intx2 ) '''64%''' | *'''Lore (Prax)''' (Intx2 ) '''64%''' | ||
− | *'''Perception''' (Int+Pow ) '''40%''' | + | *'''Perception''' (Int+Pow ) '''40%''' |
*'''Persistence''' (Pow x2) '''22%''' | *'''Persistence''' (Pow x2) '''22%''' | ||
− | *'''Resilience''' (Con x2 ) '''60%''' | + | *'''Resilience''' (Con x2 ) '''60%''' |
− | *'''Ride''' (Dex+Pow ) '''50%''' -20%unfamiliar species | + | *'''Ride''' (Dex+Pow ) '''50%''' -20%unfamiliar species |
− | *'''Sing''' (Cha+Pow ) '''23%''' | + | *'''Sing''' (Cha+Pow ) '''23%''' |
*'''Sleight''' (Dex+Cha ) '''27%''' | *'''Sleight''' (Dex+Cha ) '''27%''' | ||
− | *'''Stealth''' (Dex+Int ) '''50%''' | + | *'''Stealth''' (Dex+Int ) '''50%''' |
*'''Swim''' (Str+Con ) '''23%''' | *'''Swim''' (Str+Con ) '''23%''' | ||
*'''Unarmed''' (Str+Dex ) '''29%''' | *'''Unarmed''' (Str+Dex ) '''29%''' |
Revision as of 05:18, 17 April 2010
- Male 20yo Verefen
- Tribe: Bolo Lizard
- Clan: Red Water Rock (Blood Rock? Copper Rock clan?)
- Background: Barbarian. Profession: Hunter
- Magic: Dark Eater
Contents
Characteristics and Attributes
STR 14 CON 9 SIZ 7 INT 12 POW 11 DEX 15 CHA 12
- Combat Actions 3+1 with shield
- Damage Modifier 0
- Improvement Modifier 0
- Movement 8
- Dedicated POW 3
- Magic Points 11
- Strike Rank (14-AP)= 14
- Hero Points: 2
- Runes= Darkness Death
Skills
Common (Base %) %
- Athletics(str+siz) 35%
- Brawn (Str+Siz ) 26%
- Culture(Prax)(Intx2 ) 54%
- Dance (Dex+Cha ) 28%
- Drive (Dex+Pow ) 26%
- Evade (Dex2 ) 40%
- Evaluate (Int+Cha ) 25%
- First Aid (Int+Dex ) 40% -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.
- Influence (Chax2 ) 24%
- Insight (Int+Pow ) 23%
- Lore (Prax) (Intx2 ) 64%
- Perception (Int+Pow ) 40%
- Persistence (Pow x2) 22%
- Resilience (Con x2 ) 60%
- Ride (Dex+Pow ) 50% -20%unfamiliar species
- Sing (Cha+Pow ) 23%
- Sleight (Dex+Cha ) 27%
- Stealth (Dex+Int ) 50%
- Swim (Str+Con ) 23%
- Unarmed (Str+Dex ) 29%
Advanced Skills (Magical below)
- Speak Praxian/ (Int+Cha ) 74%
- Survival (Pow+Con ) 50% +
- Tracking (Int+Con ) 40% +
250 points to spend (p.20)
Combat Styles & Weapons
Combat Styles (Base %) %
- Bolas (Dexx2 )80%
- Darts (dexx2) 40%
- Club and shield 50%
Weapon/Shield | Size | Reach | Damage | AP | HP | Combat % | Manoeuvres | Range | Load | ENC |
---|---|---|---|---|---|---|---|---|---|---|
Dart | s | ... | 1d4 | 2 | 1 | 40 | impale | 20m | ... | 0 |
Club | M | S | 1d6 | 4 | 4 | 50 | stun loc | 10m | ... | 1 |
Bone dagger | S | S | 1d4 | 6 | 8 | 29 | Bleed/Impale | 10m | ... | ... |
Buckler | m | S | 1d3 | 6 | 8 | ? | ... | ... | ... | 1 |
Bolas | ... | ... | 1d4 | 2 | 2 | 80 | entangle | 15m | ... | 0 |
- Total weapon ENC: 2
Hit Points and Armour
Location | Location Name | Armour types | A.P. | Max H.P. | Damage |
---|---|---|---|---|---|
19-20 | Head | tortoise shell | 2 | 4 | -0 |
16-18 | Left Arm | None | 0 | 3 | -0 |
13-15 | Right Arm | None | 0 | 3 | -0 |
10-12 | Chest | None | 0 | 6 | -0 |
07-09 | Abdomen | None | 0 | 5 | -0 |
04-06 | Left Leg | None | 0 | 4 | -0 |
01-03 | Right Leg | None | 0 | 4 | -0 |
- Total Armour ENC = (Total ap)/5 = 2/5 = 0
- Armour Penalty =0
Magic
- Common Magic (Pow+Cha ) +30glor 70%
- Spells:
- Mobility 2 (movement+2)
- Detect Enemy 1 40m
- Beast call 2 40m
- Endurance 1 (restores 1 lvl of fatigue)
Cults:
- Dark Eater
- Dedicated Pow: 3.
- Pact (Dark Eater) (Cha+DedPow 3) 21%
- Lore (Dar Eater) (Intx2 ) 30%
- Cult Skills:
- Special Initiate benefits:
- Specific duties:
- Gifts/Compulsions:
- Runes:
- Divine Spells:magnitude 3
- Channel strength 3hours
- Sureshot
- Summon shade 3 cubic metres
Spirit Society..Raven, Bronze Treasure.
- Follower
- Spirit walking POW+CON 20%
- Spirit Binding POW+CHA 23%
Boom Boom
Bolo Lizard
- Veruferar are bipedal, greenish-brown, herbivorous reptiles. They are about 20 feet (6 meters) long, with most of their length in their neck and tail. Normally bipedal, they occasionally drop to all fours, as their forelimbs are quite strong. Each of a veruferar's three toes ends in a hoof rather than a claw. They browse on grass and low-lying shrubs. Their horse-like head possesses a sharp, rounded beak for tearing at vegetation, and they have crushing teeth further back in their jaws for tougher plants. A race of Praxian pygmies rides the largest of the herds, and use bolos to slow their prey as they run away, hence the common name of "Bolo Lizard" given to the animals by outlanders.
The Verufar originated in Genert's Garden of Delight. They would have perished when the first firestorms swept over it, but the Vermandol led them out. Now all verufar herds are carefully guarded by the Verefen, or Bolo Lizard Folk, whose ancestors saved the reptiles. Str: 21, Con: 13, Siz: 18, Pow: 7, Dex: 16.
- Damage Bonus/Minus: +1d6
- Move Rate:12m
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | 1 | number | 17-20 |
Left Foreleg | Armour Type | number | 1 | number | 14-16 |
Right foreleg | Armour Type | number | 1 | number | 11-13 |
Forequarters | Armour Type | number | 1 | number | 08-10 |
Hindquarters | Armour Type | number | 1 | number | 05-07 |
Left Hindleg | Armour Type | number | 1 | number | 03-04 |
Right Hindleg | Armour Type | number | 1 | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | d2d6 | sr | 25% |
Kick | 1d8+1d6 | sr | 25% |
Equipment
Arms
- Bison jaw club
- Long Bone Knife
- Darts x 4
- Bolas x 4
Armour
- Tortoise shell helmet
- Loincloth
- Buckler
Equipment # = saddlebag
- Quiver/20 arrows
- Raven feather mask
- blanket
- Cooking utensils
- 4 water skins
- Special Bolo lizard skin sack
Freebies:
- Clothes they wear and a set of spares.= Loincloth.
- Some personal mementoes, good-luck charms, talismans or similar.
- 1 week’s worth of food, either fresh or preserved=trail
- One weapon relevant to their weapon skills and culture.= lance
Money 240L Buy:
Contacts, Friends, Enemies & Rivals
- Verefen hero or Protectress-like spirit that saved the Veruferar or Bolo Lizards from the first firestorms sweeping through Generts Garden-
Family & Background
- Brother to