Rakil: Difference between revisions

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Character in That Gnome's MRQ2: wiki / IC / OOC
Character in That Gnome's MRQ2: [http://wiki.rpg.net/index.php/Forked_Tongue wiki] / IC / OOC


*[http://wiki.rpg.net/index.php/Forked_Tongue back to wiki]
Jump to char char char char char
Jump to char char char char char


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*Homeland: Vanch, city of Bostok on the Oslir River
*Homeland: Vanch, city of Bostok on the Oslir River
*Background: Civilised, Soldier
*Background: Civilised, Soldier
*Magic: ?????
*Magic: Humakt


==Characteristics and Attributes==
==Characteristics and Attributes==
Line 14: Line 13:
SIZ '''10'''
SIZ '''10'''
INT '''12'''   
INT '''12'''   
POW '''12'''   
POW '''11'''   
DEX  '''9'''     
DEX  '''9'''     
CHA '''10'''
CHA '''10'''


*Combat Actions '''2'''
*Combat Actions '''2 + shield'''  
*Damage Modifier '''+1D2'''
*Damage Modifier '''+1D2'''
*Improvement Modifier '''0'''
*Improvement Modifier '''0'''
*Movement '''?'''
*Movement '''?'''
*Dedicated POW '''0'''
*Dedicated POW '''1'''
*Magic Points '''12'''
*Magic Points '''11'''
*Strike Rank (11-#AP)='''?  '''
*Strike Rank (11-#AP)='''?  '''
*Hero Points: '''3'''
*Hero Points: '''3'''
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==Skills==
==Skills==
Common (Base %) %  
Common (Base %) %  
*'''Athletics''' (Str+Dex 23) +5sol '''#%'''
*'''Athletics''' (Str+Dex 23) '''38%'''
*'''Brawn''' (Str+Siz 24) +5sol '''#%'''
*'''Brawn''' (Str+Siz 24) '''39%'''
*'''Culture (Vanchite)''' (Intx2 24) +30 Civ'''#%'''
*'''Culture (Vanchite)''' (Intx2 24) +30 Civ'''54%'''
*'''Dance''' (Dex+Cha 19) '''#%'''
*'''Dance''' (Dex+Cha 19) '''19%'''
*'''Drive''' (Dex+Pow 21) '''#%'''
*'''Drive''' (Dex+Pow 20) '''20%'''
*'''Evade''' (Dex2 18) +5sol '''#%'''
*'''Evade''' (Dex2 18) '''23%'''
*'''Evaluate''' (Int+Cha 22) +20 Civ  '''#%'''
*'''Evaluate''' (Int+Cha 22) '''42%'''
*'''First Aid''' (Int+Dex 21) '''#%'''
*'''First Aid''' (Int+Dex 21) '''21%'''
*'''Influence''' (Chax2 20) +20 Civ '''#%'''
*'''Influence''' (Chax2 20) '''40%'''
*'''Insight''' (Int+Pow 24)  '''#%'''
*'''Insight''' (Int+Pow 23)  '''23%'''
*'''Lore (Oslir River)''' (Intx2 24) +30 Civ'''#%'''
*'''Lore (Oslir River)''' (Intx2 24) '''54%'''
*'''Perception''' (Int+Pow 24) '''#%'''
*'''Perception''' (Int+Pow 23) '''33%'''
*'''Persistence''' (Pow x2 24) '''#%'''
*'''Persistence''' (Pow x2 22) '''32%'''
*'''Resilience''' (Con x2 24) +5sol '''#%'''
*'''Resilience''' (Con x2 24) '''39%'''
*'''Ride''' (Dex+Pow 21) '''#%'''
*'''Ride''' (Dex+Pow 20) '''20%'''
*'''Sing''' (Cha+Pow 22) '''#%'''
*'''Sing''' (Cha+Pow 21) '''21%'''
*'''Sleight''' (Dex+Cha 19) '''#%'''
*'''Sleight''' (Dex+Cha 19) '''19%'''
*'''Stealth''' (Dex+Int 21) '''#%'''
*'''Stealth''' (Dex+Int 21) '''51%'''
*'''Swim''' (Str+Con 26) '''#%'''
*'''Swim''' (Str+Con 26) '''26%'''
*'''Unarmed''' (Str+Dex 23) '''#%'''
*'''Unarmed''' (Str+Dex 23) '''43%'''


Advanced Skills (Magical below)
Advanced Skills (Magical below)
*'''Courtesy''' (Int+Cha 22) +50Civ '''#%'''
*'''Courtesy''' (Int+Cha 22) '''72%'''
*'''Lore (Tactics)''' (Intx2 24) '''#%'''
*'''Lore (Tactics)''' (Intx2 24) '''24%'''
*'''Speak Vanchite''' (Int+Cha 22) +50Civ '''#%'''
*'''Speak Vanchite''' (Int+Cha 22) '''72%'''
*'''Streetwise''' (Pow+Cha 22) '''#%'''
*'''Streetwise''' (Pow+Cha 21) '''31%'''
*'''Tradetalk''' (Int+Cha 22) '''#%'''
*'''Tradetalk''' (Int+Cha 22) '''52%'''
 
*'''Craft (Fletching) ''' (???) '''%'''
1 from: Art (any), Craft (any), Language (any), Lore (any), Mechanisms, Play Instrument
 
250 points to spend (p.20)


==Combat Styles & Weapons==
==Combat Styles & Weapons==


Combat Styles (Base %) %
Combat Styles (Base %) %
 
*'''Sword and Shield''' (Str+Dex 23) '''63%'''
Civ: 1 of the following @+10:
*'''Dagger''' (DexX2 18) '''38%'''
 
*'''Crossbow''' (DexX2 18) '''48%'''
2H Spear, 2H Sword, Dagger, Polearm, Rapier, Spear and Shield, Spear, Sword and Shield, Bow, Crossbow,
 
Soldier: any two at +10
 
*'''2H Axe''' (Str+Dex 23)  '''#%'''
*'''2H Hammer''' (Str+Dex 23) '''#%'''
*'''2H Spear''' (Str+Dex 23) '''#%'''
*'''Axe and Shiel'''d (Str+Dex 23) '''#%'''
*'''Blowgun''' (DexX2 18) '''#%'''
*'''Bow''' (DexX2 18) '''#%'''
*'''Dagger''' (DexX2 18) '''#%'''
*'''Hammer and Shield''' (Str+Dex 23) '''#%'''
*'''Spear and Shield''' (Str+Dex 23) '''#%'''
*'''Staff''' (Str+Dex 23) '''#%'''
*'''1H Sword''' (Str+Dex 23) '''#%'''
*'''Sword and Shield''' (Str+Dex 23) '''#%'''
*'''Unarmed''' (Str+Dex 23) '''#%'''


{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
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==Magic==
==Magic==
*'''Common Magic''' (Pow+Cha 22) +30glor '''#%'''
*'''Common Magic''' (Pow+Cha 21) +30glor '''#%'''
*Spells:
*Spells:
** @@@
** @@@
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Cults:
Cults:
*'''Initiate of xxxxx'''  
*'''Initiate of Humakt'''  
**Dedicated Pow: '''#'''.  
**Dedicated Pow: '''1'''.  
**Pact (xxxxx) (Cha+DedPow ?) '''#%'''
**Pact (Humakt) (Cha+DedPow 11) '''21%'''
**Lore (xxxxx) (Intx2 24)  '''#%'''
**Lore (Humakt) (Intx2 24)  '''24%'''
**Cult Skills:
**Cult Skills:
**Specific duties:
**Specific duties:
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Armour
Armour
*
*
650s
War sword 1D8 9/7 M M Bleed, Impale 2 6/10 175 SP
Buckler 1D3 –/5 M S — 1 6/8 50 SP
Knife 1D3 –/– S S Bleed, Impale — 5/4 10 SP
Light crossbow 1D8 N 100m 2 5/9 L Impale 1 4/5 150 SP
Crossbow bolts (10) 1/1 — 2 SP
Crossbow bolts (10) 1/1 — 2 SP
=175+50+10+150+4=210+175+4=389s
Leaves 361s Enc 6


Equipment
Equipment
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*Some personal mementoes, good-luck charms, talismans or similar.
*Some personal mementoes, good-luck charms, talismans or similar.
*1 week’s worth of food, either fresh or preserved.
*1 week’s worth of food, either fresh or preserved.
Leaves 361s
*Whistle 1s
*Whistle 1s
*Backpack Enc 1 5s
*Backpack Enc 1 5s
*Bedroll Enc 1 1s
*Bedroll Enc 1 1s
*Flint & tinder 0.5cp
*Flint & tinder 0.5cp
*Quiver 2sp
*Rope 10m Enc 2 10sp
*Rope 10m Enc 2 10sp
*5 torches 2s
*5 torches 2s
*2 waterskins Enc 2 1s
*2 waterskins Enc 2 1s
*Footpads (+10% Stealth -1m move) Enc 1 12s
= 32.5s Enc (6+)7 = 13
Leaves 328.5s
*Grappling hook 5s Enc 0
*Quiver Enc 2 2sp
*Large sack 0.5sp Enc 1
= 7.5sp Enc 9
Leaves 321s Enc 16
* Soft leather – 5 locations – all but arms
=250s


= 22.5s
Leaves 71s
 
Enc=  
Encumberance Capacity = (Str+Siz) = 24


==Contacts, Friends, Enemies & Rivals==
==Contacts, Friends, Enemies & Rivals==
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*Destitution – the character’s family fell into destitution.
*Destitution – the character’s family fell into destitution.
*Was raised by a military order – effectively, sold.
*Was raised by a military order – effectively, sold.
*Married (wife in Bostok), 1 two-year old boy


*Married (wife in Bostok), 1 two-year old boy
When his irregular unit was disbanded, Rakil was left in Prax without tiés and without a patron. This led to a period when He got into a fair bit of trouble, culminating in his enthusiastic dedication to Humakt. Things have calmed down a little now, and Rakil realises that it may not have been his Best move ever, joining a death cult founded upon truth and honesty.


==Notes==
==Notes==
650s

Revision as of 23:00, 23 May 2010

Character in That Gnome's MRQ2: wiki / IC / OOC

Jump to char char char char char

  • Male 18yo
  • Homeland: Vanch, city of Bostok on the Oslir River
  • Background: Civilised, Soldier
  • Magic: Humakt

Characteristics and Attributes

STR 14 CON 12 SIZ 10 INT 12 POW 11 DEX 9 CHA 10

  • Combat Actions 2 + shield
  • Damage Modifier +1D2
  • Improvement Modifier 0
  • Movement ?
  • Dedicated POW 1
  • Magic Points 11
  • Strike Rank (11-#AP)=?
  • Hero Points: 3

Skills

Common (Base %) %

  • Athletics (Str+Dex 23) 38%
  • Brawn (Str+Siz 24) 39%
  • Culture (Vanchite) (Intx2 24) +30 Civ54%
  • Dance (Dex+Cha 19) 19%
  • Drive (Dex+Pow 20) 20%
  • Evade (Dex2 18) 23%
  • Evaluate (Int+Cha 22) 42%
  • First Aid (Int+Dex 21) 21%
  • Influence (Chax2 20) 40%
  • Insight (Int+Pow 23) 23%
  • Lore (Oslir River) (Intx2 24) 54%
  • Perception (Int+Pow 23) 33%
  • Persistence (Pow x2 22) 32%
  • Resilience (Con x2 24) 39%
  • Ride (Dex+Pow 20) 20%
  • Sing (Cha+Pow 21) 21%
  • Sleight (Dex+Cha 19) 19%
  • Stealth (Dex+Int 21) 51%
  • Swim (Str+Con 26) 26%
  • Unarmed (Str+Dex 23) 43%

Advanced Skills (Magical below)

  • Courtesy (Int+Cha 22) 72%
  • Lore (Tactics) (Intx2 24) 24%
  • Speak Vanchite (Int+Cha 22) 72%
  • Streetwise (Pow+Cha 21) 31%
  • Tradetalk (Int+Cha 22) 52%
  • Craft (Fletching) (???) %

Combat Styles & Weapons

Combat Styles (Base %) %

  • Sword and Shield (Str+Dex 23) 63%
  • Dagger (DexX2 18) 38%
  • Crossbow (DexX2 18) 48%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

  • Common Magic (Pow+Cha 21) +30glor #%
  • Spells:
    • @@@
    • @@@
    • @@@
    • @@@

6 points of common magic to buy

Cults:

  • Initiate of Humakt
    • Dedicated Pow: 1.
    • Pact (Humakt) (Cha+DedPow 11) 21%
    • Lore (Humakt) (Intx2 24) 24%
    • Cult Skills:
    • Specific duties:
    • Gifts/Compulsions:
    • Divine Spells:

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

Arms

Armour

650s War sword 1D8 9/7 M M Bleed, Impale 2 6/10 175 SP Buckler 1D3 –/5 M S — 1 6/8 50 SP Knife 1D3 –/– S S Bleed, Impale — 5/4 10 SP Light crossbow 1D8 N 100m 2 5/9 L Impale 1 4/5 150 SP Crossbow bolts (10) 1/1 — 2 SP Crossbow bolts (10) 1/1 — 2 SP =175+50+10+150+4=210+175+4=389s

Leaves 361s Enc 6

Equipment

  • Clothes worn and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.


Leaves 361s

  • Whistle 1s
  • Backpack Enc 1 5s
  • Bedroll Enc 1 1s
  • Flint & tinder 0.5cp
  • Rope 10m Enc 2 10sp
  • 5 torches 2s
  • 2 waterskins Enc 2 1s
  • Footpads (+10% Stealth -1m move) Enc 1 12s

= 32.5s Enc (6+)7 = 13

Leaves 328.5s

  • Grappling hook 5s Enc 0
  • Quiver Enc 2 2sp
  • Large sack 0.5sp Enc 1

= 7.5sp Enc 9 Leaves 321s Enc 16

  • Soft leather – 5 locations – all but arms

=250s

Leaves 71s

Enc= Encumberance Capacity = (Str+Siz) = 24

Contacts, Friends, Enemies & Rivals

  • 3 enemies/rivals

Family & Background

  • Family: Both parents, 2 older brothers, 1 younger sister, siblings, 1 paternal uncles, 3 paternal aunts, 1 maternal uncle
  • Family has reasonable connections, but poor reputation,
  • Destitution – the character’s family fell into destitution.
  • Was raised by a military order – effectively, sold.
  • Married (wife in Bostok), 1 two-year old boy

When his irregular unit was disbanded, Rakil was left in Prax without tiés and without a patron. This led to a period when He got into a fair bit of trouble, culminating in his enthusiastic dedication to Humakt. Things have calmed down a little now, and Rakil realises that it may not have been his Best move ever, joining a death cult founded upon truth and honesty.

Notes