Difference between revisions of "Rosine"

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'''Rosine of Lerenil'''
 
'''Rosine of Lerenil'''
  
Character in RoadScholar's MRQ2 A Darker Age: wiki / IC / OOC
+
Character in RoadScholar's MRQ2 A Darker Age: [http://wiki.rpg.net/index.php/A_Darker_Age wiki] / IC / OOC
  
*[http://wiki.rpg.net/index.php/A_Darker_Age back to wiki]
 
 
Jump to char char char char char
 
Jump to char char char char char
  
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*Class Package: Courtly knight
 
*Class Package: Courtly knight
 
*Birthsign: Tarael the Pentacle
 
*Birthsign: Tarael the Pentacle
*Magic: ?????
 
  
 
==Characteristics and Attributes==
 
==Characteristics and Attributes==
Line 33: Line 31:
 
==Skills==
 
==Skills==
 
Common (Base %) %  
 
Common (Base %) %  
*'''Athletics''' (Str+Dex 26) '''26%'''
+
*'''Athletics''' (Str+Dex 26) '''46%'''
 
*'''Brawn''' (Str+Siz 22) '''22%'''
 
*'''Brawn''' (Str+Siz 22) '''22%'''
 
*'''Culture'''(Eastern Harn) (Intx2 30) '''65%'''
 
*'''Culture'''(Eastern Harn) (Intx2 30) '''65%'''
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*'''First Aid''' (Int+Dex 32) '''37%'''
 
*'''First Aid''' (Int+Dex 32) '''37%'''
 
*'''Influence''' (Chax2 30) '''75%'''
 
*'''Influence''' (Chax2 30) '''75%'''
*'''Insight''' (Int+Pow 26) '''31%'''
+
*'''Insight''' (Int+Pow 26) '''51%'''
 
*'''Lore (Eastern Harn)''' (Intx2 30) '''60%'''
 
*'''Lore (Eastern Harn)''' (Intx2 30) '''60%'''
*'''Perception''' (Int+Pow 26) '''36%'''
+
*'''Perception''' (Int+Pow 26) '''56%'''
 
*'''Persistence''' (Pow x2 22) '''82%'''
 
*'''Persistence''' (Pow x2 22) '''82%'''
*'''Resilience''' (Con x2 26) '''26%'''
+
*'''Resilience''' (Con x2 26) '''46%'''
*'''Ride''' (Dex+Pow 28) '''78%'''  
+
*'''Ride''' (Dex+Pow 28) '''88%'''  
 
*'''Sing''' (Cha+Pow 26) '''26%'''
 
*'''Sing''' (Cha+Pow 26) '''26%'''
 
*'''Sleight''' (Dex+Cha 32) '''42%'''
 
*'''Sleight''' (Dex+Cha 32) '''42%'''
Line 61: Line 59:
 
*'''Language (Native)''' (Int+Cha 32) '''82%'''
 
*'''Language (Native)''' (Int+Cha 32) '''82%'''
 
*'''Language (???)''' (Int+Cha 32) '''32%'''
 
*'''Language (???)''' (Int+Cha 32) '''32%'''
*'''Lore (Heraldry) (Int x2 30) '''30%'''  
+
*'''Lore (Heraldry) (Int x2 30) '''45%'''  
*'''Lore (Tactics)''' (Int x2 30) '''40%'''  
+
*'''Lore (Tactics)''' (Int x2 30) '''55%'''  
 
*'''Oratory''' (Pow+Cha 26) '''51%'''  
 
*'''Oratory''' (Pow+Cha 26) '''51%'''  
 
*'''Track''' (Int+Con 28) '''28%'''
 
*'''Track''' (Int+Con 28) '''28%'''
Line 70: Line 68:
  
 
Combat Styles (Base %) %
 
Combat Styles (Base %) %
*'''Bow''' (DexX2 34) '''49#%'''
+
*'''Bow''' (DexX2 34) '''79%'''
*'''Dagger''' (DexX2 34) '''#%'''
+
*'''Dagger''' (DexX2 34) '''54%'''
*'''Sword and Shield''' (Str+Dex 26) '''46%'''
+
*'''Sword and Shield''' (Str+Dex 26) '''76%'''
 +
*'''Poleax''' (Str+Dex 26) -10 Str '''46%'''
 +
*'''Lance and Shield''' (Str+Dex 26) '''46%'''
  
  
Line 123: Line 123:
 
*'''Common Magic''' (Pow+Cha 26) '''#%'''
 
*'''Common Magic''' (Pow+Cha 26) '''#%'''
 
*Spells:
 
*Spells:
** @@@
+
** Pierce 1
 
** @@@
 
** @@@
 
** @@@
 
** @@@
 
** @@@  
 
** @@@  
 
6 points of common magic to buy
 
6 points of common magic to buy
 
Cults:
 
*'''Initiate of xxxxx'''
 
**Dedicated Pow: '''#'''.
 
**Pact (xxxxx) (Cha+DedPow ?) '''#%'''
 
**Lore (xxxxx) (Intx2 30)  '''#%'''
 
**Cult Skills:
 
**Specific duties:
 
**Gifts/Compulsions:
 
**Divine Spells:
 
  
 
==Mount==
 
==Mount==
Line 170: Line 160:
 
*Total Hit Points: nHP
 
*Total Hit Points: nHP
  
* Attack Bonus/Minus: +/-%
 
* Parry Bonus/Minus: +/-%
 
 
* Aim Bonus/Minus: +/-%
 
* Aim Bonus/Minus: +/-%
  
Line 189: Line 177:
  
 
==Equipment==
 
==Equipment==
 +
1700s
 +
 +
*Poor Quality Riding Horse 350 (Enc capacity 40)
 +
*Bit & bridle 15s Enc 1
 +
*Riding saddle 60s Enc 3
 +
*Saddlebag (Carries 15Enc) 20s Enc 2
 +
*Horseshoes 10s Enc 1
 +
=365+60+30=455s
 +
 +
Leaves 1245s
 +
 +
*Baldric 2s
 +
*Riding boots 10s
 +
*Fancy belt 2s
 +
*Cape 3s
 +
*Fancy dress 5s
 +
*Noble dress 150s
 +
*Common gloves 0.5s
 +
*Fancy shoes 6s
 +
*Emblazoned Tabard 10s
 +
*Fancy tunic 2s
 +
*Fancy shirt 2s
 +
 +
=172+6.5+14=190.5
 +
Leaves 1054.5s
 +
 +
*Bedroll 1s Enc 1
 +
*2 x 6hr candle 12s Enc 2
 +
*Papyrus 0.5
 +
*Seal (ring) 100s
 +
*Waterskin 0.5s Enc 1
 +
*Wax block 0.2s Enc 1
 +
*Writing kit 45s Enc 1
 +
*Tent (4 person) 10s Enc 2
 +
 +
=13.5+145+0.7+10=14.2+145+10=169.2
 +
Leaves 885.3
 +
 +
*Short bow 1D6+1d2 Y 80m 1 9/11 L Impale 1 4/4 75 SP
 +
*Arrow, bodkin (10) 1/1 — 1 SP
 +
*Arrow, bodkin (10) 1/1 — 1 SP
 +
*Quiver 2sp
 +
= 79s
 +
Leaves 806.3
 +
 +
*War sword 1D8 9/7 M M Bleed, Impale 2 6/10 175 SP
 +
*Dirk 1D3+2 –/– S S Bleed, Impale — 6/6 50 SP
 +
*Poleaxe 1D8+2 11/9 L L Impale, Stun Location, Sunder 2 6/10 150 SP
 +
=375ss
 +
 +
Leaves 431.3s
 +
 +
*Head helm (see Drifter’s post) 120s
 +
*Linen cuirass (Chest) 75s
 +
*Soft leather trews (Abd & Legs) 150s
 +
=345s
 +
 +
Leaves 86.3s
 +
 +
Armour
 +
 
Arms
 
Arms
 +
 
Armour
 
Armour
 +
*
 +
 
Equipment
 
Equipment
 
*Clothes worn and a set of spares.
 
*Clothes worn and a set of spares.
Line 203: Line 255:
 
*5 torches 2s
 
*5 torches 2s
 
*2 waterskins Enc 2 1s
 
*2 waterskins Enc 2 1s
 +
 
= 22.5s
 
= 22.5s
  
 
==Contacts, Friends, Enemies & Rivals==
 
==Contacts, Friends, Enemies & Rivals==
 +
 
==Family & Background==
 
==Family & Background==
 
*Niece to the King
 
*Niece to the King
Line 212: Line 266:
  
 
==Notes==
 
==Notes==
 +
 +
 
Equip: 1700s
 
Equip: 1700s
250 points free to spend
 
  
Magic:
+
'''Magic'''
6 points common magic
+
 
 
Remember, you are 21-28, and have common magic only if you follow some divine/spirit/sorcery type path. Instead, pick your common magic as if you were sarting with it [6pts], and this will be converted into innate abilities.Choose common magic - assume 4 points. Non magic types will have their choices changed to abilities.
 
Remember, you are 21-28, and have common magic only if you follow some divine/spirit/sorcery type path. Instead, pick your common magic as if you were sarting with it [6pts], and this will be converted into innate abilities.Choose common magic - assume 4 points. Non magic types will have their choices changed to abilities.
  
 
Going no magic gets you some innate abilities to substitue for the loss of common magic. Weirdly enough, the best way for me to work this out is to go ahead and pick common spells as if you were starting with them. This gives me a template of what you would 'enhance' if you were magically able to. Assume 6 points of common magic.
 
Going no magic gets you some innate abilities to substitue for the loss of common magic. Weirdly enough, the best way for me to work this out is to go ahead and pick common spells as if you were starting with them. This gives me a template of what you would 'enhance' if you were magically able to. Assume 6 points of common magic.

Revision as of 15:58, 23 May 2010

Rosine of Lerenil

Character in RoadScholar's MRQ2 A Darker Age: wiki / IC / OOC

Jump to char char char char char

  • Female 27yo
  • Homeland: Lerenil,
  • Background: Civilised, Noblewoman
  • Class Package: Courtly knight
  • Birthsign: Tarael the Pentacle

Characteristics and Attributes

STR 9 CON 13 SIZ 13 INT 15 POW 11 DEX 17 CHA 15

  • Combat Actions 3
  • Damage Modifier +1D2
  • Improvement Modifier +1
  • Movement ?
  • Dedicated POW 0
  • Magic Points 11
  • Strike Rank (16-#AP)=?
  • Hero Points: 3

Skills

Common (Base %) %

  • Athletics (Str+Dex 26) 46%
  • Brawn (Str+Siz 22) 22%
  • Culture(Eastern Harn) (Intx2 30) 65%
  • Dance (Dex+Cha 32) 52%
  • Drive (Dex+Pow 28) 28%
  • Evade (Dex2 34) 34%
  • Evaluate (Int+Cha 30) 60%
  • First Aid (Int+Dex 32) 37%
  • Influence (Chax2 30) 75%
  • Insight (Int+Pow 26) 51%
  • Lore (Eastern Harn) (Intx2 30) 60%
  • Perception (Int+Pow 26) 56%
  • Persistence (Pow x2 22) 82%
  • Resilience (Con x2 26) 46%
  • Ride (Dex+Pow 28) 88%
  • Sing (Cha+Pow 26) 26%
  • Sleight (Dex+Cha 32) 42%
  • Stealth (Dex+Int 32) 42%
  • Swim (Str+Con 22) 22%
  • Unarmed (Str+Dex 26) 26%

Advanced Skills

  • Commerce (Int+Cha 30) 30%
  • Courtesy (Int+Cha 30) 95%
  • Craft (Sewing) (Dex+Int 32) 32%
  • Disguise (Int+Cha 30) 30%
  • Language (Native) (Int+Cha 32) 82%
  • Language (???) (Int+Cha 32) 32%
  • Lore (Heraldry) (Int x2 30) 45%
  • Lore (Tactics) (Int x2 30) 55%
  • Oratory (Pow+Cha 26) 51%
  • Track (Int+Con 28) 28%

Combat Styles & Weapons

Combat Styles (Base %) %

  • Bow (DexX2 34) 79%
  • Dagger (DexX2 34) 54%
  • Sword and Shield (Str+Dex 26) 76%
  • Poleax (Str+Dex 26) -10 Str 46%
  • Lance and Shield (Str+Dex 26) 46%


Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 6 -0
16-18 Left Arm ... 1 5 -0
13-15 Right Arm ... 1 5 -0
10-12 Chest ... 1 8 -0
07-09 Abdomen ... 1 7 -0
04-06 Left Leg ... 1 6 -0
01-03 Right Leg ... 1 6 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

  • Common Magic (Pow+Cha 26) #%
  • Spells:
    • Pierce 1
    • @@@
    • @@@
    • @@@

6 points of common magic to buy

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

1700s

  • Poor Quality Riding Horse 350 (Enc capacity 40)
  • Bit & bridle 15s Enc 1
  • Riding saddle 60s Enc 3
  • Saddlebag (Carries 15Enc) 20s Enc 2
  • Horseshoes 10s Enc 1

=365+60+30=455s

Leaves 1245s

  • Baldric 2s
  • Riding boots 10s
  • Fancy belt 2s
  • Cape 3s
  • Fancy dress 5s
  • Noble dress 150s
  • Common gloves 0.5s
  • Fancy shoes 6s
  • Emblazoned Tabard 10s
  • Fancy tunic 2s
  • Fancy shirt 2s

=172+6.5+14=190.5 Leaves 1054.5s

  • Bedroll 1s Enc 1
  • 2 x 6hr candle 12s Enc 2
  • Papyrus 0.5
  • Seal (ring) 100s
  • Waterskin 0.5s Enc 1
  • Wax block 0.2s Enc 1
  • Writing kit 45s Enc 1
  • Tent (4 person) 10s Enc 2

=13.5+145+0.7+10=14.2+145+10=169.2 Leaves 885.3

  • Short bow 1D6+1d2 Y 80m 1 9/11 L Impale 1 4/4 75 SP
  • Arrow, bodkin (10) 1/1 — 1 SP
  • Arrow, bodkin (10) 1/1 — 1 SP
  • Quiver 2sp

= 79s Leaves 806.3

  • War sword 1D8 9/7 M M Bleed, Impale 2 6/10 175 SP
  • Dirk 1D3+2 –/– S S Bleed, Impale — 6/6 50 SP
  • Poleaxe 1D8+2 11/9 L L Impale, Stun Location, Sunder 2 6/10 150 SP

=375ss

Leaves 431.3s

  • Head helm (see Drifter’s post) 120s
  • Linen cuirass (Chest) 75s
  • Soft leather trews (Abd & Legs) 150s

=345s

Leaves 86.3s

Armour

Arms

Armour

Equipment

  • Clothes worn and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • Whistle 1s
  • Backpack Enc 1 5s
  • Bedroll Enc 1 1s
  • Flint & tinder 0.5cp
  • Quiver 2sp
  • Rope 10m Enc 2 10sp
  • 5 torches 2s
  • 2 waterskins Enc 2 1s

= 22.5s

Contacts, Friends, Enemies & Rivals

Family & Background

  • Niece to the King
  • Father is Lerenil
  • Bastard half=brother =

Notes

Equip: 1700s

Magic

Remember, you are 21-28, and have common magic only if you follow some divine/spirit/sorcery type path. Instead, pick your common magic as if you were sarting with it [6pts], and this will be converted into innate abilities.Choose common magic - assume 4 points. Non magic types will have their choices changed to abilities.

Going no magic gets you some innate abilities to substitue for the loss of common magic. Weirdly enough, the best way for me to work this out is to go ahead and pick common spells as if you were starting with them. This gives me a template of what you would 'enhance' if you were magically able to. Assume 6 points of common magic.