"Raven Darksong" d'Kundarak: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:


'''Battle Theme:''' "The Lord is my Weapon" by OTEP -[http://www.youtube.com/watch?v=EBivSmyoyOE]
'''Battle Theme:''' "The Lord is my Weapon" by OTEP -[http://www.youtube.com/watch?v=EBivSmyoyOE]
== Character Sheet ==
'''Languages''': Common, Dwarven
Str 11, Con 15, Dex 10, Int 16, Wis 18, Cha 8.
'''HP''': 32 Surges: 8 Surge value: 7
'''AC''': 17 '''Fort:''' 16 '''Ref:''' 14 '''Will:''' 15
Religion +9, Athletics +6, Stealth +6, Perception +10
Acrobatics +1, Arcana +4, Bluff, Diplomacy, Dungeoneering +7, Endurance +5, Heal +5, History +4, Insight +5, Intimidate, Nature +5, Streetwise, Thievery +1
* '''Striker:''' Once per turn, Raven deals 1d6 extra damage when she hits an enemy she has combat advantage against.
* '''Cast-Iron Stomach''': +5 racial bonus to saving throws against poison.
* '''Dwarven Resilience:''' You can use your second wind as a minor action instead of a standard action.
* '''Stand Your Ground:''' When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move.
=== Overwhelming Strike ===
'''At-Will '''        Divine, Weapon Standard Action      Melee weapon
'''Target:''' One creature
'''Attack:''' +8 vs. AC
'''Hit:''' 2d6 (Brutal 1) + 5 damage. You shift 1 square and slide the target 1 square into the space you occupied.
=== Radiant Vengeance ===
'''At-Will '''        Divine, Implement, Radiant Standard Action      Ranged 10
'''Target:''' One creature
'''Attack:''' +6 vs. Reflex
'''Hit:''' 1d8 + 5 radiant damage, and you gain 4 temporary hit points.
=== Relentless Attack ===
'''Encounter '''        Divine, Weapon Standard Action      Melee weapon
'''Target''': One creature
'''Attack:''' +8 vs. AC
'''Hit:''' 4d6(Brutal 1)  + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it.
===Enduring Spirit===
'''Encounter'''        Divine Minor Action      Personal
'''Requirement''': You must be bloodied.
'''Effect''': You gain a +4 bonus to all defenses until the end of your next turn

Revision as of 03:14, 12 June 2010

A character in Morgrave High: Passing Marks

Alt text
Raven Darksong

“So the final exam involves me being locked in a room with three zombies, a bottle of holy water, and a wooden sword? Yeah. Great. Tuition money well spent, Mom.”

Role: Avenger

Character Archetype: Deadpan Snarker

Theme Song: "Enjoy the Silence" by Scala and Kolacny Borthers. - [1]

Battle Theme: "The Lord is my Weapon" by OTEP -[2]


Character Sheet

Languages: Common, Dwarven

Str 11, Con 15, Dex 10, Int 16, Wis 18, Cha 8.

HP: 32 Surges: 8 Surge value: 7

AC: 17 Fort: 16 Ref: 14 Will: 15

Religion +9, Athletics +6, Stealth +6, Perception +10

Acrobatics +1, Arcana +4, Bluff, Diplomacy, Dungeoneering +7, Endurance +5, Heal +5, History +4, Insight +5, Intimidate, Nature +5, Streetwise, Thievery +1

  • Striker: Once per turn, Raven deals 1d6 extra damage when she hits an enemy she has combat advantage against.
  • Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
  • Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.
  • Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move.


Overwhelming Strike

At-Will Divine, Weapon Standard Action Melee weapon

Target: One creature

Attack: +8 vs. AC

Hit: 2d6 (Brutal 1) + 5 damage. You shift 1 square and slide the target 1 square into the space you occupied.


Radiant Vengeance

At-Will Divine, Implement, Radiant Standard Action Ranged 10

Target: One creature

Attack: +6 vs. Reflex

Hit: 1d8 + 5 radiant damage, and you gain 4 temporary hit points.


Relentless Attack

Encounter Divine, Weapon Standard Action Melee weapon

Target: One creature

Attack: +8 vs. AC

Hit: 4d6(Brutal 1) + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it.

Enduring Spirit

Encounter Divine Minor Action Personal

Requirement: You must be bloodied.

Effect: You gain a +4 bonus to all defenses until the end of your next turn