"Raven Darksong" d'Kundarak: Difference between revisions
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'''Battle Theme:''' "The Lord is my Weapon" by OTEP -[http://www.youtube.com/watch?v=EBivSmyoyOE] | '''Battle Theme:''' "The Lord is my Weapon" by OTEP -[http://www.youtube.com/watch?v=EBivSmyoyOE] | ||
== Character Sheet == | |||
'''Languages''': Common, Dwarven | |||
Str 11, Con 15, Dex 10, Int 16, Wis 18, Cha 8. | |||
'''HP''': 32 Surges: 8 Surge value: 7 | |||
'''AC''': 17 '''Fort:''' 16 '''Ref:''' 14 '''Will:''' 15 | |||
Religion +9, Athletics +6, Stealth +6, Perception +10 | |||
Acrobatics +1, Arcana +4, Bluff, Diplomacy, Dungeoneering +7, Endurance +5, Heal +5, History +4, Insight +5, Intimidate, Nature +5, Streetwise, Thievery +1 | |||
* '''Striker:''' Once per turn, Raven deals 1d6 extra damage when she hits an enemy she has combat advantage against. | |||
* '''Cast-Iron Stomach''': +5 racial bonus to saving throws against poison. | |||
* '''Dwarven Resilience:''' You can use your second wind as a minor action instead of a standard action. | |||
* '''Stand Your Ground:''' When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move. | |||
=== Overwhelming Strike === | |||
'''At-Will ''' Divine, Weapon Standard Action Melee weapon | |||
'''Target:''' One creature | |||
'''Attack:''' +8 vs. AC | |||
'''Hit:''' 2d6 (Brutal 1) + 5 damage. You shift 1 square and slide the target 1 square into the space you occupied. | |||
=== Radiant Vengeance === | |||
'''At-Will ''' Divine, Implement, Radiant Standard Action Ranged 10 | |||
'''Target:''' One creature | |||
'''Attack:''' +6 vs. Reflex | |||
'''Hit:''' 1d8 + 5 radiant damage, and you gain 4 temporary hit points. | |||
=== Relentless Attack === | |||
'''Encounter ''' Divine, Weapon Standard Action Melee weapon | |||
'''Target''': One creature | |||
'''Attack:''' +8 vs. AC | |||
'''Hit:''' 4d6(Brutal 1) + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it. | |||
===Enduring Spirit=== | |||
'''Encounter''' Divine Minor Action Personal | |||
'''Requirement''': You must be bloodied. | |||
'''Effect''': You gain a +4 bonus to all defenses until the end of your next turn |
Revision as of 03:14, 12 June 2010
A character in Morgrave High: Passing Marks
“So the final exam involves me being locked in a room with three zombies, a bottle of holy water, and a wooden sword? Yeah. Great. Tuition money well spent, Mom.”
Role: Avenger
Character Archetype: Deadpan Snarker
Theme Song: "Enjoy the Silence" by Scala and Kolacny Borthers. - [1]
Battle Theme: "The Lord is my Weapon" by OTEP -[2]
Character Sheet
Languages: Common, Dwarven
Str 11, Con 15, Dex 10, Int 16, Wis 18, Cha 8.
HP: 32 Surges: 8 Surge value: 7
AC: 17 Fort: 16 Ref: 14 Will: 15
Religion +9, Athletics +6, Stealth +6, Perception +10
Acrobatics +1, Arcana +4, Bluff, Diplomacy, Dungeoneering +7, Endurance +5, Heal +5, History +4, Insight +5, Intimidate, Nature +5, Streetwise, Thievery +1
- Striker: Once per turn, Raven deals 1d6 extra damage when she hits an enemy she has combat advantage against.
- Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
- Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.
- Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move.
Overwhelming Strike
At-Will Divine, Weapon Standard Action Melee weapon
Target: One creature
Attack: +8 vs. AC
Hit: 2d6 (Brutal 1) + 5 damage. You shift 1 square and slide the target 1 square into the space you occupied.
Radiant Vengeance
At-Will Divine, Implement, Radiant Standard Action Ranged 10
Target: One creature
Attack: +6 vs. Reflex
Hit: 1d8 + 5 radiant damage, and you gain 4 temporary hit points.
Relentless Attack
Encounter Divine, Weapon Standard Action Melee weapon
Target: One creature
Attack: +8 vs. AC
Hit: 4d6(Brutal 1) + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it.
Enduring Spirit
Encounter Divine Minor Action Personal
Requirement: You must be bloodied.
Effect: You gain a +4 bonus to all defenses until the end of your next turn