Slipstream Characters: Difference between revisions
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Stun all targets in medium burst template, opposed by Vigour (or Vigour -2 with a raise) | Stun all targets in medium burst template, opposed by Vigour (or Vigour -2 with a raise) | ||
=HAL.1= | =HAL.1= | ||
Statistics | |||
*Agility. D6 | |||
*Smarts. D6 | |||
*Spirit. D8 | |||
*Strength. D6 | |||
*Vigour. D6 | |||
Secondary Statistics | |||
*Pace. 5” | |||
*Charisma. -2 | |||
*Parry. 5 | |||
*Toughness. 5 [8] | |||
*Power Points. n/a | |||
Edges | |||
&Construct (+2 to recover from shaken, do not suffer wound modifiers, called shots do no extra | |||
damage, immune to poison and disease) | |||
*Psionic Invulnerability (Immune to all Psionic effects, cannot take Arcane B/ground [Psionics]) | |||
*Techno-savvy (begin with Repair. D6) | |||
*Danger Sense (Notice roll at -2 to detect ambush/danger) | |||
Hindrances | |||
*Clunky (never raise Agility above D6, Pace 5) | |||
*Electrical Susceptibility (suffer extra D6 damage when attacked with electricity, this can Ace) | |||
*Machine (cannot be healed, must be repaired, each attempt takes D6 hours) | |||
*Outsider (-2 Charisma when dealing with anything other than other robot men) | |||
*Recharge (must recharge batteries every 24 hours from source of power, else Fatigued > Exhausted > | |||
dead) | |||
*Uniform Size (cannot be Brawny, Obese, Small or Young) | |||
*Bloodthirsty (never takes prisoners) | |||
*Vengeful (holds a grudge) | |||
Skills | |||
*Fighting. D6 | |||
*Shooting. D8 | |||
*Piloting. D6 | |||
*Notice. D6 | |||
*Repair. D10 | |||
*Tracking. D4 | |||
Gear | |||
*Armour Plates > +3 Armour | |||
=Captain Roy Butler= | =Captain Roy Butler= |
Revision as of 21:56, 2 June 2010
Hank Dangerous
Statistics
- Agility. D8
- Smarts. D4
- Spirit. D6
- Strength. D8
- Vigour. D6
Secondary Statistics
- Pace. 6”
- Charisma. +0
- Parry. 6
- Toughness. 6 [8]
- Power Points. n/a
Edges
- Ace (+2 Piloting, Driving, Boating, able to make Soak rolls for Vehicles)
- Brawny (+1 Toughness)
Hindrances
- Heroic (character always helps those in need
- Code of Honour (character keeps his word and acts like a gentleman)
- Loyal (will never betray his friends)
- Vow (married to Holly Dangerous)
- Phobia (irrational fear of spiders)
Skills
- Piloting. D8
- Repair. D6
- Shooting. D6
- Fighting. D8
- Knowledge [Rocket Engineering]. D6
- Notice. D4
Gear
- Wrench > STR+D4
- Space Suit > +2 Armour
- Tool belt
Holly Dangerous
Statistics
- Agility. D6
- Smarts. D10
- Spirit. D8
- Strength. D4
- Vigour. D4
Secondary Statistics
- Pace. 6”
- Charisma. +0
- Parry. 4
- Toughness. 4
- Power Points. n/a
Edges
- Alertness (+2 to all Notice rolls)
Hindrances
- Heroic (character always helps those in need)
- Curious (character wants to know about everything)
- Cautious (overly cautious)
- Pacifist (only fights in self-defence)
- Loyal (will never betray her friends)
- Vow (married to Hank Dangerous)
Skills
- Healing. D6
- Knowledge [Science]. D8
- Investigation. D6
- Notice. D8
- Persuasion. D6
- Stealth. D4
- Survival. D6
Gear
- Labcoat
- Notebook
Harvey Dangerous
Statistics
- Agility. D8
- Smarts. D6
- Spirit. D4
- Strength. D6
- Vigour. D6
Secondary Statistics
- Pace. 6”
- Charisma. +0
- Parry. 5
- Toughness. 4
- Power Points. 10
Edges
- Acrobat (+2 on all Agility rolls to perform acrobatic tricks, +1 Parry)
- Arcane Background [Psionics]
Hindrances
- Small (-1 Toughness)
- All Thumbs (-2 Repair, roll of 1 causes device to malfunction)
- Curious (wants to know about everything)
Skills
- Climbing. D8
- Throwing. D6
- Fighting. D4
- Notice. D6
- Psionics. D6
- Stealth. D6
- Survival. D6
- Taunt. D4
Gear
- Hidden stash of bananas
Psionic Powers
- Speak Language (always on)
Harvey gains the ability to communicate with humans
- Deflection > PP cost 2 (lasts 3 rounds, 1PP per round to maintain)
Become more difficult to hit, -2 to all incoming attacks (-4 with a raise)
- Stun > range 12/24/48 – PP cost 2
Stun all targets in medium burst template, opposed by Vigour (or Vigour -2 with a raise)
HAL.1
Statistics
- Agility. D6
- Smarts. D6
- Spirit. D8
- Strength. D6
- Vigour. D6
Secondary Statistics
- Pace. 5”
- Charisma. -2
- Parry. 5
- Toughness. 5 [8]
- Power Points. n/a
Edges &Construct (+2 to recover from shaken, do not suffer wound modifiers, called shots do no extra
damage, immune to poison and disease)
- Psionic Invulnerability (Immune to all Psionic effects, cannot take Arcane B/ground [Psionics])
- Techno-savvy (begin with Repair. D6)
- Danger Sense (Notice roll at -2 to detect ambush/danger)
Hindrances
- Clunky (never raise Agility above D6, Pace 5)
- Electrical Susceptibility (suffer extra D6 damage when attacked with electricity, this can Ace)
- Machine (cannot be healed, must be repaired, each attempt takes D6 hours)
- Outsider (-2 Charisma when dealing with anything other than other robot men)
- Recharge (must recharge batteries every 24 hours from source of power, else Fatigued > Exhausted >
dead)
- Uniform Size (cannot be Brawny, Obese, Small or Young)
- Bloodthirsty (never takes prisoners)
- Vengeful (holds a grudge)
Skills
- Fighting. D6
- Shooting. D8
- Piloting. D6
- Notice. D6
- Repair. D10
- Tracking. D4
Gear
- Armour Plates > +3 Armour