Slipstream Characters: Difference between revisions
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*Machine (cannot be healed, must be repaired, each attempt takes D6 hours) | *Machine (cannot be healed, must be repaired, each attempt takes D6 hours) | ||
*Outsider (-2 Charisma when dealing with anything other than other robot men) | *Outsider (-2 Charisma when dealing with anything other than other robot men) | ||
*Recharge (must recharge batteries every 24 hours from source of power, else Fatigued > Exhausted > | *Recharge (must recharge batteries every 24 hours from source of power, else Fatigued > Exhausted > Dead) | ||
*Uniform Size (cannot be Brawny, Obese, Small or Young) | *Uniform Size (cannot be Brawny, Obese, Small or Young) | ||
*Bloodthirsty (never takes prisoners) | *Bloodthirsty (never takes prisoners) | ||
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Gear | Gear | ||
*Armour Plates > +3 Armour | *Armour Plates > +3 Armour | ||
=Captain Roy Butler= | =Captain Roy Butler= | ||
Statistics | Statistics |
Revision as of 22:35, 2 June 2010
Hank Dangerous
Statistics
- Agility. D8
- Smarts. D4
- Spirit. D6
- Strength. D8
- Vigour. D6
Secondary Statistics
- Pace. 6”
- Charisma. +0
- Parry. 6
- Toughness. 6 [8]
- Power Points. n/a
Edges
- Ace (+2 Piloting, Driving, Boating, able to make Soak rolls for Vehicles)
- Brawny (+1 Toughness)
Hindrances
- Heroic (character always helps those in need
- Code of Honour (character keeps his word and acts like a gentleman)
- Loyal (will never betray his friends)
- Vow (married to Holly Dangerous)
- Phobia (irrational fear of spiders)
Skills
- Piloting. D8
- Repair. D6
- Shooting. D6
- Fighting. D8
- Knowledge [Rocket Engineering]. D6
- Notice. D4
Gear
- Wrench > STR+D4
- Space Suit > +2 Armour
- Tool belt
Holly Dangerous
Statistics
- Agility. D6
- Smarts. D10
- Spirit. D8
- Strength. D4
- Vigour. D4
Secondary Statistics
- Pace. 6”
- Charisma. +0
- Parry. 4
- Toughness. 4
- Power Points. n/a
Edges
- Alertness (+2 to all Notice rolls)
Hindrances
- Heroic (character always helps those in need)
- Curious (character wants to know about everything)
- Cautious (overly cautious)
- Pacifist (only fights in self-defence)
- Loyal (will never betray her friends)
- Vow (married to Hank Dangerous)
Skills
- Healing. D6
- Knowledge [Science]. D8
- Investigation. D6
- Notice. D8
- Persuasion. D6
- Stealth. D4
- Survival. D6
Gear
- Labcoat
- Notebook
Harvey Dangerous
Statistics
- Agility. D8
- Smarts. D6
- Spirit. D4
- Strength. D6
- Vigour. D6
Secondary Statistics
- Pace. 6”
- Charisma. +0
- Parry. 5
- Toughness. 4
- Power Points. 10
Edges
- Acrobat (+2 on all Agility rolls to perform acrobatic tricks, +1 Parry)
- Arcane Background [Psionics]
Hindrances
- Small (-1 Toughness)
- All Thumbs (-2 Repair, roll of 1 causes device to malfunction)
- Curious (wants to know about everything)
Skills
- Climbing. D8
- Throwing. D6
- Fighting. D4
- Notice. D6
- Psionics. D6
- Stealth. D6
- Survival. D6
- Taunt. D4
Gear
- Hidden stash of bananas
Psionic Powers
- Speak Language (always on)
Harvey gains the ability to communicate with humans
- Deflection > PP cost 2 (lasts 3 rounds, 1PP per round to maintain)
Become more difficult to hit, -2 to all incoming attacks (-4 with a raise)
- Stun > range 12/24/48 – PP cost 2
Stun all targets in medium burst template, opposed by Vigour (or Vigour -2 with a raise)
HAL.1
Statistics
- Agility. D6
- Smarts. D6
- Spirit. D8
- Strength. D6
- Vigour. D6
Secondary Statistics
- Pace. 5”
- Charisma. -2
- Parry. 5
- Toughness. 5 [8]
- Power Points. n/a
Edges
- Construct (+2 to recover from shaken, do not suffer wound modifiers, called shots do no extra damage, immune to poison and disease
- Psionic Invulnerability (Immune to all Psionic effects, cannot take Arcane B/ground [Psionics])
- Techno-savvy (begin with Repair. D6)
- Danger Sense (Notice roll at -2 to detect ambush/danger)
Hindrances
- Clunky (never raise Agility above D6, Pace 5)
- Electrical Susceptibility (suffer extra D6 damage when attacked with electricity, this can Ace)
- Machine (cannot be healed, must be repaired, each attempt takes D6 hours)
- Outsider (-2 Charisma when dealing with anything other than other robot men)
- Recharge (must recharge batteries every 24 hours from source of power, else Fatigued > Exhausted > Dead)
- Uniform Size (cannot be Brawny, Obese, Small or Young)
- Bloodthirsty (never takes prisoners)
- Vengeful (holds a grudge)
Skills
- Fighting. D6
- Shooting. D8
- Piloting. D6
- Notice. D6
- Repair. D10
- Tracking. D4
Gear
- Armour Plates > +3 Armour
Captain Roy Butler
Statistics
- Agility. D6
- Smarts. D4
- Spirit. D6
- Strength. D6
- Vigour. D8
Secondary Statistics
- Pace. 6”
- Charisma. +2
- Parry. 5
- Toughness. 6 [8]
- Power Points. n/a
Edges
- Attractive (+2 Charisma)
- Ladykiller (may make Persuasion + Charisma test against Smarts off any member of the opposite sex)
Hindrances
- Heroic (character always helps those in need)
- Arrogant (must humiliate foes and challenge the 'leader')
- Overconfident (believes he can do anything)
- Vow (swore to defend America and its values from all threats, alien and domestic)
Skills
- Fighting. D6
- Persuasion. D8
- Shooting. D8
- Piloting. D4
- Notice. D4
- Stealth. D6
- Throwing. D4
Gear
- Colt. Service (.45) > range 12/24/48 – damage 2D6+1 – rof 1 – shots 7 – AP1
- Combat Knife > STR+D4
- Space Suit > +2 Armour
- Fine Cigars