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Created page with 'Corbin the Crow (Corbin of Wighthorp) Tracker STR 15 (+1d4 Damage) CON 14 (3 Combat Actions) SIZ 11 (Hit Points: 25 column) INT 18 POW 10 (Magic Points: 10) DEX 17 (Strike Rank:…'
 
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Corbin the Crow (Corbin of Wighthorp)
=Corbin the Crow (Corbin of Wighthorp)=
Tracker
*Tracker


STR 15 (+1d4 Damage)
* 15 (+1d4 Damage)
CON 14 (3 Combat Actions)
*CON 14 (3 Combat Actions)
SIZ 11 (Hit Points: 25 column)
*SIZ 11 (Hit Points: 25 column)
INT 18
*INT 18
POW 10 (Magic Points: 10)
*POW 10 (Magic Points: 10)
DEX 17 (Strike Rank: 16)
*DEX 17 (Strike Rank: 16)
CHA 08 (Improvement Mod: +/- 0)
*CHA 08 (Improvement Mod: +/- 0)


Athletics STR+DEX 32+10
Brawn STR+SIZ 29+05
Culture (Own) INT x2 36+30
Dance DEX+CHA 25
Drive DEX+POW 27
Evade DEX x2 34
Evaluate INT+CHA 26
First Aid INT+DEX 35
Influence CHA x2 16
Insight INT+POW 28
Lore (Regional) INT x2 36+30
Perception INT+POW 28+15
Persistence POW x2 20
Resilience CON x2 28
Ride DEX+POW 27+05
Sing CHA+POW 18
Sleight DEX+CHA 25
Stealth DEX+INT 35+05
Swim STR+CON 29
Unarmed STR+DEX 32+10


*(+1d4 Damage)
*(3 Combat Actions)
*(Magic Points: 10)
*(Strike Rank: 16)
*(Improvement Mod: +/- 0)
=skills=
*Athletics STR+DEX 32+10
*Brawn STR+SIZ 29+05
*Culture (Own) INT x2 36+30
*Dance DEX+CHA 25
*Drive DEX+POW 27
*Evade DEX x2 34
*Evaluate INT+CHA 26
*First Aid INT+DEX 35
*Influence CHA x2 16
*Insight INT+POW 28
*Lore (Regional) INT x2 36+30
*Perception INT+POW 28+15
*Persistence POW x2 20
*Resilience CON x2 28
*Ride DEX+POW 27+05
*Sing CHA+POW 18
*Sleight DEX+CHA 25
*Stealth DEX+INT 35+05
*Swim STR+CON 29
*Unarmed STR+DEX 32+10
=advanced skills=
2H Axe STR+DEX 32+20
2H Axe STR+DEX 32+20
1H Axe & Shield STR+DEX 32+10
1H Axe & Shield STR+DEX 32+10
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Survival
Survival


{| border="1" cellpadding="2"
!width="200"|Weapon/Shield
!width="50"|Size
!width="50"|Reach
!width="100"|Damage
!width="50"|AP
!width="50"|HP
!width="70"|Combat %
!width="150"|Manoeuvres
!width="50"|Range
!width="50"|Load
!width="50"|ENC
|-
|Boar Spear|| M || L|| 1D8+1 || 5 ||5 || 30 || IMPALE || ...  || ... || 2
|-
|War sword|| M || M || 1D8+1 || 6 || 11 || 45 || BLEED/IMPALE || ...  || ... || 2
|-
|Short Bow|| ... || ... || 1D6(+2) || 4 || 4 || 85 ||IMPALE||80 || 1 || 1
|-
|Long Bow|| ... || ... || 1D8(+2) || 4 || 7 || 85 ||IMPALE||175 || 1 || 1
|-
|Seax|| S || S ||1D4+1 || 6 || 8 || 60 ||BLEED/IMPALE || ...  || ... || ...
|-
|Club|| M || S || 1D6 || 4 || 4 || 34 || STUN || ...  || ... || 1
|-
|Heater Shield|| L || S || 1D4 || 6 || 12 || 45 || ... || ... || ... || 2
|}
*Total weapon ENC: 9
==Hit Points and Armour==
*wear armour conx2  26%
{| border="1" cellpadding="2"
!width="90"|Location
!width="180"|Location Name
!width="300"|Armour types
!width="50"|A.P.
!width="70"|Max H.P.
!width="70"|Damage
|-
|19-20 || Head || Close helmet/padding || 7 || 5 || -0
|-
|16-18 || Left Arm ||Light leather|| 2 || 4 || -0
|-
|13-15 || Right Arm ||Light leather|| 2 || 4 || -0 
|-
|10-12 || Chest ||  Chainmail hauberk/padding || 7 || 7 || -0 
|-
|07-09 || Abdomen ||  Chainmail hauberk/padding || 7 || 6 || -0
|-
|04-06 || Left Leg || Light leather|| 2 || 5 || -0
|-
|01-03 || Right Leg || Light leather|| 2 || 5 || -0
|}
*Total Armour ENC = (Total AP)/5 = 11/6 = '''2''
*Armour Penalty =2 or 1 if wearing leather
Each Close Combat style STR+DEX 32
Each Close Combat style STR+DEX 32
Each Ranged Combat style DEX x2 34
Each Ranged Combat style DEX x2 34
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350%
350%
100%
100%
*You have the basic gear of a trusted Reeve newly made free.
Travelling clothes, leather armour [Kurbul available], A roundshield, a spear, a handweapon, a missile weapon of some sort. 30 shillings in purse [a gift from your last lord], a slate and chalk, a small tent, a bedroll, a knife.
Now, is Corbin magic free? If so, pick 6pts of common magic to turn into 'abilities'. If not, name your poison.

Revision as of 09:47, 11 June 2010

Corbin the Crow (Corbin of Wighthorp)

  • Tracker
  • 15 (+1d4 Damage)
  • CON 14 (3 Combat Actions)
  • SIZ 11 (Hit Points: 25 column)
  • INT 18
  • POW 10 (Magic Points: 10)
  • DEX 17 (Strike Rank: 16)
  • CHA 08 (Improvement Mod: +/- 0)


  • (+1d4 Damage)
  • (3 Combat Actions)
  • (Magic Points: 10)
  • (Strike Rank: 16)
  • (Improvement Mod: +/- 0)

skills

  • Athletics STR+DEX 32+10
  • Brawn STR+SIZ 29+05
  • Culture (Own) INT x2 36+30
  • Dance DEX+CHA 25
  • Drive DEX+POW 27
  • Evade DEX x2 34
  • Evaluate INT+CHA 26
  • First Aid INT+DEX 35
  • Influence CHA x2 16
  • Insight INT+POW 28
  • Lore (Regional) INT x2 36+30
  • Perception INT+POW 28+15
  • Persistence POW x2 20
  • Resilience CON x2 28
  • Ride DEX+POW 27+05
  • Sing CHA+POW 18
  • Sleight DEX+CHA 25
  • Stealth DEX+INT 35+05
  • Swim STR+CON 29
  • Unarmed STR+DEX 32+10

advanced skills

2H Axe STR+DEX 32+20 1H Axe & Shield STR+DEX 32+10 Language (surv.) +50 Track Survival


Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
Boar Spear M L 1D8+1 5 5 30 IMPALE ... ... 2
War sword M M 1D8+1 6 11 45 BLEED/IMPALE ... ... 2
Short Bow ... ... 1D6(+2) 4 4 85 IMPALE 80 1 1
Long Bow ... ... 1D8(+2) 4 7 85 IMPALE 175 1 1
Seax S S 1D4+1 6 8 60 BLEED/IMPALE ... ... ...
Club M S 1D6 4 4 34 STUN ... ... 1
Heater Shield L S 1D4 6 12 45 ... ... ... 2
  • Total weapon ENC: 9


Hit Points and Armour

  • wear armour conx2 26%
Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head Close helmet/padding 7 5 -0
16-18 Left Arm Light leather 2 4 -0
13-15 Right Arm Light leather 2 4 -0
10-12 Chest Chainmail hauberk/padding 7 7 -0
07-09 Abdomen Chainmail hauberk/padding 7 6 -0
04-06 Left Leg Light leather 2 5 -0
01-03 Right Leg Light leather 2 5 -0
  • Total Armour ENC = (Total AP)/5 = 11/6 = '2
  • Armour Penalty =2 or 1 if wearing leather

Each Close Combat style STR+DEX 32 Each Ranged Combat style DEX x2 34 Common Magic POW+CHA 18

350% 100%

  • You have the basic gear of a trusted Reeve newly made free.

Travelling clothes, leather armour [Kurbul available], A roundshield, a spear, a handweapon, a missile weapon of some sort. 30 shillings in purse [a gift from your last lord], a slate and chalk, a small tent, a bedroll, a knife.

Now, is Corbin magic free? If so, pick 6pts of common magic to turn into 'abilities'. If not, name your poison.