Corbin The Crow: Difference between revisions

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*2H Axe STR+DEX 32+20
*2H Axe STR+DEX 32+20
*1H Axe & Shield STR+DEX 32+10
*1H Axe & Shield STR+DEX 32+10
*Spear
*


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Revision as of 10:35, 11 June 2010

Corbin the Crow (Corbin of Wighthorp)

  • Tracker
  • Angberelius
  • STR 15 (+1d4 Damage)
  • CON 14 (3 Combat Actions)
  • SIZ 11 (Hit Points: 25 column)
  • INT 18
  • POW 10 (Magic Points: 10)
  • DEX 17 (Strike Rank: 16)
  • CHA 08 (Improvement Mod: +/- 0)


  • (+1d4 Damage)
  • (3 Combat Actions)
  • (Magic Points: 10)
  • (Strike Rank: 16)
  • (Improvement Mod: +/- 0)

skills

  • Athletics STR+DEX 32+10
  • Brawn STR+SIZ 29+05
  • Culture (Own) INT x2 36+30
  • Dance DEX+CHA 25
  • Drive DEX+POW 27
  • Evade DEX x2 34
  • Evaluate INT+CHA 26
  • First Aid INT+DEX 35
  • Influence CHA x2 16
  • Insight INT+POW 28
  • Lore (Regional) INT x2 36+30
  • Perception INT+POW 28+15
  • Persistence POW x2 20
  • Resilience CON x2 28
  • Ride DEX+POW 27+05
  • Sing CHA+POW 18
  • Sleight DEX+CHA 25
  • Stealth DEX+INT 35+05
  • Swim STR+CON 29
  • Unarmed STR+DEX 32+10

advanced skills

  • Language (surv.) +50
  • Track
  • Survival

weapons

  • 2H Axe STR+DEX 32+20
  • 1H Axe & Shield STR+DEX 32+10
  • Spear
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
1H axe - - --- - -- -- ... ... ... -
2H axe - - --- - -- -- ... ... ... -
Spear - - --- - -- -- ... ... ... -
missile weapon - - --- - -- -- ... ... ... -
Heater Shield L S 1D4 6 12 -- ... ... ... 2
  • Total weapon ENC:


Hit Points and Armour

  • wear armour conx2  %
Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head --- 7 5 -0
16-18 Left Arm --- 2 4 -0
13-15 Right Arm --- 2 4 -0
10-12 Chest --- 7 7 -0
07-09 Abdomen --- 7 6 -0
04-06 Left Leg --- 2 5 -0
01-03 Right Leg --- 2 5 -0
  • Total Armour ENC = (Total AP)/5 = = '--
  • Armour Penalty =2 or 1 if wearing leather

Each Close Combat style STR+DEX 32 Each Ranged Combat style DEX x2 34 Common Magic POW+CHA 18

350% 100%

  • You have the basic gear of a trusted Reeve newly made free.

Travelling clothes, leather armour [Kurbul available], A roundshield, a spear, a handweapon, a missile weapon of some sort. 30 shillings in purse [a gift from your last lord], a slate and chalk, a small tent, a bedroll, a knife.

Now, is Corbin magic free? If so, pick 6pts of common magic to turn into 'abilities'. If not, name your poison.