Corbin The Crow: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Iskallor (talk | contribs)
Iskallor (talk | contribs)
No edit summary
Line 3: Line 3:
* Angberelius
* Angberelius


*STR 15 (+1d4 Damage)
*STR 16 (+1d4 Damage) +1
*CON 14 (3 Combat Actions)
*CON 16 (3 Combat Actions) +2
*SIZ 11 (Hit Points: 25 column)
*SIZ 11 (Hit Points: 25 column)
*INT 18
*INT 18
*POW 10 (Magic Points: 10)
*POW 10 (Magic Points: 10)
*DEX 17 (Strike Rank: 16)
*DEX 18 (Strike Rank: --) +1
*CHA 08 (Improvement Mod: +/- 0)
*CHA 08 (Improvement Mod: +/- 0)


Line 15: Line 15:
*(3 Combat Actions)
*(3 Combat Actions)
*(Magic Points: 10)
*(Magic Points: 10)
*(Strike Rank: 16)
*(Strike Rank: --)
*(Improvement Mod: +/- 0)
*(Improvement Mod: +/- 0)


=skills=
=skills=
*Athletics STR+DEX 32+10
*Athletics STR+DEX 34+10 @
*Brawn STR+SIZ 29+05
*Brawn STR+SIZ 30+05 @
*Culture (Own) INT x2 36+30
*Culture (Own) INT x2 36+30
*Dance DEX+CHA 25
*Dance DEX+CHA 26
*Drive DEX+POW 27
*Drive DEX+POW 28
*Evade DEX x2 34
*Evade DEX x2 36
*Evaluate INT+CHA 26
*Evaluate INT+CHA 26
*First Aid INT+DEX 35
*First Aid INT+DEX 36
*Influence CHA x2 16
*Influence CHA x2 16
*Insight INT+POW 28
*Insight INT+POW 28
*Lore (Regional) INT x2 36+30
*Lore (Regional) INT x2 36+30
*Perception INT+POW 28+15
*Perception INT+POW 28+15 @
*Persistence POW x2 20
*Persistence POW x2 20
*Resilience CON x2 28
*Resilience CON x2 32 @
*Ride DEX+POW 27+05
*Ride DEX+POW 28+05 @
*Sing CHA+POW 18
*Sing CHA+POW 18
*Sleight DEX+CHA 25
*Sleight DEX+CHA 26
*Stealth DEX+INT 35+05
*Stealth DEX+INT 36+05 @
*Swim STR+CON 29
*Swim STR+CON 32
*Unarmed STR+DEX 32+10
*Unarmed STR+DEX 34+10


=advanced skills=
=advanced skills=


*Language (surv.) +50
*Language (---.) +50
*Track
*Track int+ con  34@
*Survival
*Survival pow + con 26@


=weapons=
=weapons=  


*2H Axe STR+DEX 32+20
*2H Axe STR+DEX 34+20
*1H Axe & Shield STR+DEX 32+10
*1H Axe & Shield STR+DEX 34+10 @
*Spear
*Spear 34
*
*Javelin 36


{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
Line 72: Line 72:
|Spear || - || - || --- || - || -- || -- || ... || ... || ... || -
|Spear || - || - || --- || - || -- || -- || ... || ... || ... || -
|-
|-
|missile weapon || - || - || --- || - || -- || -- || ... || ... || ... || -
|Javelin || - || - || --- || - || -- || -- || ... || ... || ... || -
|-
|-
|Heater Shield|| L || S || 1D4 || 6 || 12 || -- || ... || ... || ... || 2
|Heater Shield|| L || S || 1D4 || 6 || 12 || -- || ... || ... || ... || 2

Revision as of 11:23, 11 June 2010

Corbin the Crow (Corbin of Wighthorp)

  • Tracker
  • Angberelius
  • STR 16 (+1d4 Damage) +1
  • CON 16 (3 Combat Actions) +2
  • SIZ 11 (Hit Points: 25 column)
  • INT 18
  • POW 10 (Magic Points: 10)
  • DEX 18 (Strike Rank: --) +1
  • CHA 08 (Improvement Mod: +/- 0)


  • (+1d4 Damage)
  • (3 Combat Actions)
  • (Magic Points: 10)
  • (Strike Rank: --)
  • (Improvement Mod: +/- 0)

skills

  • Athletics STR+DEX 34+10 @
  • Brawn STR+SIZ 30+05 @
  • Culture (Own) INT x2 36+30
  • Dance DEX+CHA 26
  • Drive DEX+POW 28
  • Evade DEX x2 36
  • Evaluate INT+CHA 26
  • First Aid INT+DEX 36
  • Influence CHA x2 16
  • Insight INT+POW 28
  • Lore (Regional) INT x2 36+30
  • Perception INT+POW 28+15 @
  • Persistence POW x2 20
  • Resilience CON x2 32 @
  • Ride DEX+POW 28+05 @
  • Sing CHA+POW 18
  • Sleight DEX+CHA 26
  • Stealth DEX+INT 36+05 @
  • Swim STR+CON 32
  • Unarmed STR+DEX 34+10

advanced skills

  • Language (---.) +50
  • Track int+ con 34@
  • Survival pow + con 26@

weapons

  • 2H Axe STR+DEX 34+20
  • 1H Axe & Shield STR+DEX 34+10 @
  • Spear 34
  • Javelin 36
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
1H axe - - --- - -- -- ... ... ... -
2H axe - - --- - -- -- ... ... ... -
Spear - - --- - -- -- ... ... ... -
Javelin - - --- - -- -- ... ... ... -
Heater Shield L S 1D4 6 12 -- ... ... ... 2
  • Total weapon ENC:


Hit Points and Armour

  • wear armour conx2  %
Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head --- 7 5 -0
16-18 Left Arm --- 2 4 -0
13-15 Right Arm --- 2 4 -0
10-12 Chest --- 7 7 -0
07-09 Abdomen --- 7 6 -0
04-06 Left Leg --- 2 5 -0
01-03 Right Leg --- 2 5 -0
  • Total Armour ENC = (Total AP)/5 = = '--
  • Armour Penalty =2 or 1 if wearing leather

Each Close Combat style STR+DEX 32 Each Ranged Combat style DEX x2 34 Common Magic POW+CHA 18

350% 100%

  • You have the basic gear of a trusted Reeve newly made free.

Travelling clothes, leather armour [Kurbul available], A roundshield, a spear, a handweapon, a missile weapon of some sort. 30 shillings in purse [a gift from your last lord], a slate and chalk, a small tent, a bedroll, a knife.

Now, is Corbin magic free? If so, pick 6pts of common magic to turn into 'abilities'. If not, name your poison.