Corbin The Crow: Difference between revisions
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| Line 90: | Line 90: | ||
==Hit Points and Armour== | ==Hit Points and Armour== | ||
*wear armour conx2 % | *wear armour conx2 32% | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
!width="90"|Location | !width="90"|Location | ||
| Line 99: | Line 99: | ||
!width="70"|Damage | !width="70"|Damage | ||
|- | |- | ||
|19-20 || Head || --- || | |19-20 || Head || --- || - || 5 || -0 | ||
|- | |- | ||
|16-18 || Left Arm ||---|| | |16-18 || Left Arm ||---|| - || 4 || -0 | ||
|- | |- | ||
|13-15 || Right Arm ||---|| | |13-15 || Right Arm ||---|| - || 4 || -0 | ||
|- | |- | ||
|10-12 || Chest || --- || | |10-12 || Chest || --- || - || 7 || -0 | ||
|- | |- | ||
|07-09 || Abdomen || --- || | |07-09 || Abdomen || --- || - || 6 || -0 | ||
|- | |- | ||
|04-06 || Left Leg || ---|| | |04-06 || Left Leg || ---|| - || 5 || -0 | ||
|- | |- | ||
|01-03 || Right Leg || ---|| | |01-03 || Right Leg || ---|| - || 5 || -0 | ||
|} | |} | ||
*Total Armour ENC = (Total AP)/ | *Total Armour ENC = (Total AP)/6 = = '''--'' | ||
*Armour Penalty = | *Armour Penalty = | ||
Each Close Combat style STR+DEX 32 | Each Close Combat style STR+DEX 32 | ||
Each Ranged Combat style DEX x2 34 | Each Ranged Combat style DEX x2 34 | ||
Revision as of 11:57, 11 June 2010
Corbin the Crow (Corbin of Wighthorp)
- Tracker
- Angberelius
- STR 16 (+1d4 Damage) +1
- CON 16 (3 Combat Actions) +2
- SIZ 11 (Hit Points: 25 column)
- INT 18
- POW 10 (Magic Points: 10)
- DEX 18 (Strike Rank: --) +1
- CHA 08 (Improvement Mod: +/- 0)
- (+1d4 Damage)
- (3 Combat Actions)
- (Magic Points: 10)
- (Strike Rank: --)
- (Improvement Mod: +/- 0)
skills
- Athletics STR+DEX 34+10 @ 50
- Brawn STR+SIZ 30+05 @
- Culture (Own) INT x2 36+30
- Dance DEX+CHA 26
- Drive DEX+POW 28
- Evade DEX x2 36 60
- Evaluate INT+CHA 26
- First Aid INT+DEX 36
- Influence CHA x2 16
- Insight INT+POW 28 58
- Lore (Regional) INT x2 36+30
- Perception INT+POW 28+15 @ 60
- Persistence POW x2 50
- Resilience CON x2 32+10 @ 72
- Ride DEX+POW 28+05 @ 50
- Sing CHA+POW 18
- Sleight DEX+CHA 26
- Stealth DEX+INT 36+05 @ 60
- Swim STR+CON 32
- Unarmed STR+DEX 34+10 50
advanced skills
- Gambling int+pow 28%
- lore Law int+ cha 50
- Lore Tactics 26%
- Language (---.) 76%
- Play instrument dex+cha 26%
- Track int+ con 60@
- Seduction 26%
- Smithing dex +int 36%
- Stweetwise pow + cha 30
- Survival pow + con 50@
weapons
- 2H Axe STR+DEX 34+20 90%
- 1H Axe & Shield STR+DEX 34+10 @ 90%
- Spear 34%
- Javelin 39%
- Dagger 39%
- Polearms 34%
- Sword 44%
| Weapon/Shield | Size | Reach | Damage | AP | HP | Combat % | Manoeuvres | Range | Load | ENC |
|---|---|---|---|---|---|---|---|---|---|---|
| 1H axe | m | m | 1d6+1 | 4 | 8 | 90% | bleed | ... | ... | 1 |
| 2H axe | m | m | 1d8+1 | 4 | 8 | 90% | bleed/sunder | ... | ... | - |
| Spear | m | l | 1d8+1 | 4 | 5 | 34% | Impale | ... | ... | 2 |
| Javelin | - | - | 1d8 | 3 | 8 | 39% | impale/pin shield | 30m | ... | (1) |
| Heater Shield | L | S | 1D4 | 6 | 12 | -- | ... | ... | ... | 2 |
- Total weapon ENC:5 or 6 if you have a javelin
Hit Points and Armour
- wear armour conx2 32%
| Location | Location Name | Armour types | A.P. | Max H.P. | Damage |
|---|---|---|---|---|---|
| 19-20 | Head | --- | - | 5 | -0 |
| 16-18 | Left Arm | --- | - | 4 | -0 |
| 13-15 | Right Arm | --- | - | 4 | -0 |
| 10-12 | Chest | --- | - | 7 | -0 |
| 07-09 | Abdomen | --- | - | 6 | -0 |
| 04-06 | Left Leg | --- | - | 5 | -0 |
| 01-03 | Right Leg | --- | - | 5 | -0 |
- Total Armour ENC = (Total AP)/6 = = '--
- Armour Penalty =
Each Close Combat style STR+DEX 32 Each Ranged Combat style DEX x2 34 Common Magic POW+CHA 18
350% 100%
- You have the basic gear of a trusted Reeve newly made free.
Travelling clothes, leather armour [Kurbul available], A roundshield, a spear, a handweapon, a missile weapon of some sort. 30 shillings in purse [a gift from your last lord], a slate and chalk, a small tent, a bedroll, a knife.
Now, is Corbin magic free? If so, pick 6pts of common magic to turn into 'abilities'. If not, name your poison.