Corbin The Crow: Difference between revisions
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=equipment= | =equipment= | ||
*You have the basic gear of a trusted Reeve newly made free. | *You have the basic gear of a trusted Reeve newly made free. | ||
Travelling clothes, leather armour [Kurbul available], A roundshield, a spear, a handweapon, a missile weapon of some sort. | *Travelling clothes, | ||
*leather armour [Kurbul available], | |||
*A roundshield, | |||
*a spear, | |||
*a handweapon, | |||
* a missile weapon of some sort. | |||
*a slate and chalk, | |||
*a small tent, | |||
*a bedroll, | |||
*a knife. | |||
*money | |||
**400silvers | |||
**30 shillings in purse [a gift from your last lord], | |||
Revision as of 05:56, 12 June 2010
Corbin the Crow (Corbin of Wighthorp)
- Tracker
- Angberelius
- STR 16 +1
- CON 16 +2
- SIZ 11
- INT 18
- POW 10
- DEX 18 +1
- CHA 08
- (+1d4 Damage)
- (3 Combat Actions + 1 for shield)
- (Magic Points: 10)
- (Strike Rank: 18)
- (Improvement Mod: +/- 0)
skills
- Athletics STR+DEX 50%
- Brawn STR+SIZ 35%
- Culture (Own) INT x2 66%
- Dance DEX+CHA 26%
- Drive DEX+POW 28%
- Evade DEX x2 60%
- Evaluate INT+CHA 26%
- First Aid INT+DEX 36%
- Influence CHA x2 36%
- Insight INT+POW 60%
- Lore (Regional) INT x2 66%
- Perception INT+POW 50%
- Persistence POW x2 50%
- Resilience CON x2 70%
- Ride DEX+POW 50%
- Sing CHA+POW 18%
- Sleight DEX+CHA 26%
- Stealth DEX+INT 60%
- Swim STR+CON 32%
- Unarmed STR+DEX 50%
advanced skills
- Gambling int+pow 28%
- lore Law int+ cha 50%
- Lore Tactics 26%
- Language (---.) 76%
- Play instrument dex+cha 26%
- Track int+ con 60%
- Seduction 26%
- Smithing dex +int 36%
- Stweetwise pow + cha 30%
- Survival pow + con 50%
weapons
- 2H Axe STR+DEX 34+20 90%
- 1H Axe & Shield STR+DEX 34+10 @ 90%
- Spear 34%
- Javelin 39%
- Dagger 39%
- Polearms 34%
- Sword 44%
| Weapon/Shield | Size | Reach | Damage | AP | HP | Combat % | Manoeuvres | Range | Load | ENC |
|---|---|---|---|---|---|---|---|---|---|---|
| 1H Battle axe | m | m | 1d6+1 | 4 | 8 | 90% | bleed | ... | ... | 1 |
| 2H Battle axe | m | m | 1d8+1 | 4 | 8 | 90% | bleed/sunder | ... | ... | - |
| Spear | m | l | 1d8+1 | 4 | 5 | 34% | Impale | ... | ... | 2 |
| Javelin | - | - | 1d8 | 3 | 8 | 39% | impale/pin shield | 30m | ... | (1) |
| Heater Shield | L | S | 1D4 | 6 | 12 | 90% | ... | ... | ... | 2 |
- Total weapon ENC:5 or 6 if you have a javelin
Hit Points and Armour
- wear armour conx2 32%
| Location | Location Name | Armour types | A.P. | Max H.P. | Damage |
|---|---|---|---|---|---|
| 19-20 | Head | --- | - | 5 | -0 |
| 16-18 | Left Arm | --- | - | 4 | -0 |
| 13-15 | Right Arm | --- | - | 4 | -0 |
| 10-12 | Chest | --- | - | 7 | -0 |
| 07-09 | Abdomen | --- | - | 6 | -0 |
| 04-06 | Left Leg | --- | - | 5 | -0 |
| 01-03 | Right Leg | --- | - | 5 | -0 |
- Total Armour ENC = (Total AP)/6 = = '--
- Armour Penalty =
special abilities
- Bearing Witness 1
- Bludgeon 2
- Cauterise 1
- Fanaticism 1
- Thunder's Voice 1
equipment
- You have the basic gear of a trusted Reeve newly made free.
- Travelling clothes,
- leather armour [Kurbul available],
- A roundshield,
- a spear,
- a handweapon,
- a missile weapon of some sort.
- a slate and chalk,
- a small tent,
- a bedroll,
- a knife.
- money
- 400silvers
- 30 shillings in purse [a gift from your last lord],