Sam Grayson: Difference between revisions

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Created page with '=Sam Grayson= =Attributes= St d6 Ag d8 Sm d8 Sp d6 Vi d8 Skills Fighting d4 Guts d4 Investigation d8 Notice d8 Repair d6 Shooting d4 Stealth d6 Streetwise d6 Derived Statistic…'
 
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=Attributes=
=Attributes=
St d6
*St d6
Ag d8
*Ag d8
Sm d8
*Sm d8
Sp d6
*Sp d6
Vi d8
*Vi d8


Skills
=Skills=
Fighting d4
*Fighting d4
Guts d4
*Guts d4
Investigation d8
*Investigation d8
Notice d8
*Notice d8
Repair d6
*Repair d6
Shooting d4
*Shooting d4
Stealth d6
*Stealth d6
Streetwise d6
*Streetwise d6


Derived Statistics
=Derived Statistics=
Pace 6
*Pace 6
Parry 4
*Parry 4
Charisma 0
*Charisma 0
Toughness 6
*Toughness 6


Hindrances
=Hindrances=
Curious (Major)
*Curious (Major)
Heroic (Major)
*Heroic (Major)
Loyal (Minor)
*Loyal (Minor)
Pacifist (Minor)
*Pacifist (Minor)


Edges
=Edges=
AB: Super Powers (12)
*AB: Super Powers (12)
Super Karma (7)
*Super Karma (7)
Power Points (7)
*Power Points (7)
McGyver
*McGyver


Super Powers (26)
=Super Powers (26)=
Construct (5) - +2 to recover from Shaken, No Wound modifiers, Immune to disease/poison, Repair instead of Healing to recover from Wounds
*Construct (5) - +2 to recover from Shaken, No Wound modifiers, Immune to disease/poison, Repair instead of Healing to recover from Wounds
Awareness, Danger Sense (8) - No lighting/obscurement penalties, Character is -4 to hit, Smarts roll to detect hidden dangers
*Awareness, Danger Sense (8) - No lighting/obscurement penalties, Character is -4 to hit, Smarts roll to detect hidden dangers
Broadcast (3) - Tap into radio/television broadcasts out to 1000 miles
*Broadcast (3) - Tap into radio/television broadcasts out to 1000 miles
Gifted (1) - Ignore -2 penalty for unskilled rolls
*Gifted (1) - Ignore -2 penalty for unskilled rolls
Malfunction (3) - Spirit roll to cause technological device to stop working
*Malfunction (3) - Spirit roll to cause technological device to stop working
Stun (4) - Targets in Medium Burst Template must make a Vigor roll at -2 or be Shaken
*Stun (4) - Targets in Medium Burst Template must make a Vigor roll at -2 or be Shaken
Super Attribute (2) - Agility increased one step, Vigor increased one step
*Super Attribute (2) - Agility increased one step, Vigor increased one step

Revision as of 10:57, 20 July 2010

Sam Grayson

Attributes

  • St d6
  • Ag d8
  • Sm d8
  • Sp d6
  • Vi d8

Skills

  • Fighting d4
  • Guts d4
  • Investigation d8
  • Notice d8
  • Repair d6
  • Shooting d4
  • Stealth d6
  • Streetwise d6

Derived Statistics

  • Pace 6
  • Parry 4
  • Charisma 0
  • Toughness 6

Hindrances

  • Curious (Major)
  • Heroic (Major)
  • Loyal (Minor)
  • Pacifist (Minor)

Edges

  • AB: Super Powers (12)
  • Super Karma (7)
  • Power Points (7)
  • McGyver

Super Powers (26)

  • Construct (5) - +2 to recover from Shaken, No Wound modifiers, Immune to disease/poison, Repair instead of Healing to recover from Wounds
  • Awareness, Danger Sense (8) - No lighting/obscurement penalties, Character is -4 to hit, Smarts roll to detect hidden dangers
  • Broadcast (3) - Tap into radio/television broadcasts out to 1000 miles
  • Gifted (1) - Ignore -2 penalty for unskilled rolls
  • Malfunction (3) - Spirit roll to cause technological device to stop working
  • Stun (4) - Targets in Medium Burst Template must make a Vigor roll at -2 or be Shaken
  • Super Attribute (2) - Agility increased one step, Vigor increased one step