Nicodemus: Difference between revisions
Line 4: | Line 4: | ||
*Species: Human | *Species: Human | ||
*Gender: Male | *Gender: Male | ||
*Class: Cleric | *Class: Cleric 3 | ||
*Alignment: Good | *Alignment: Good | ||
*Languages: Common, Primordial | *Languages: Common, Primordial |
Revision as of 12:55, 23 July 2010
Nicodemus
- Species: Human
- Gender: Male
- Class: Cleric 3
- Alignment: Good
- Languages: Common, Primordial
Song
Fake Wings [1]
Appearance
Brown hair with hazel eyes, and of above-average height, Nicodemus likes to smile.
Backstory
A young man, by the name of Nicodemus Archer, he was born to a family of 2, a father belonging to the Silver Flame and a mother who was working for the town. He had a nice and very pleasant childhood, where he played with other children in the lake nearby.
Thanks to his father's upbringing, who was a somewhat strict but very kind man, Nicodemus (named so in honor of his grandfather) was inspired to join the Silver Flame as well. By the time he had done so, he was old enough to go to university, and was sent to Morgrave as part of a Scholarship from an agreement with Morgrave High and the Silver Flame.
Ability Scores
Str 11, Dex 14, Con 12, Int 8, Wis 18, Cha 14
Feats
- Astral Fire (+1 damage when using Radiant or Fire damage)
- Healer's Implement (when granting healing with Cleric healing powers, add holy symbol's enhancement bonus to the hit points regained)
- Human Feat: Superior Implement Training (can use Superior Implements)
- Class Feat: Ritual Caster (Can perform Rituals)
- Extra: Versatile Expertise (+1 to attack rolls with Maces (weapons) and Symbols (Implements))
Skills
- Knowledge: Religion +5
- Diplomacy +8
- Heal +10
- Insight +10
- Human: Perception +10
- Extra: Athletics +6
Powers
At-Will
- Lance of Faith +6 vs Reflex, Range 7, 1d8+4+2+1
- Sacred Flame +6 vs Reflex, Range 7, 1d6+4+2+1
- Astral Seal +8 vs Reflex, Range 5
Encounter
- Vengeful Flare +6 vs Reflex, Range 7, 2d8+4+1 (After Healing Word: Deal 2+2 Radiant Damage). Target takes -2 penalty to defenses (until end of next turn).
- Hymn of Resurgence +6 vs Fortitude, Close Blast 5, Targets take -2 penalty to defenses and are knocked prone (until end of next turn) if hit by allies. Allies gain either 5 temp hp or can make a saving throw.
Daily
Moment of Glory +6 vs Will, Close Blast 5, Knockback (3) and prone. Allies gain Resist 5 against all damage if whtin blast.
Utility
Shield of Faith -, Close Burst 5, Allies gains +2 Power bonus to AC until end of encounter
Magical Items
- Level 3: Frost Morningstar (1d10, +2 to attack)
- Level 2: Astral Symbol (Symbol of Life) (+1 to Damage and Attack rolls; +2 Range for Radiant area and ranged attacks, +2 damage for Radiant attacks; Daily: +1d6 to healing from encounter/daily power)
- Level 1: Magical Hide Armor
- Amulet of Protection (+1 to Fort/Ref/Will saves)
Defense
Hit Points
34
Healing Surges
8/day
Healing Surge Value
8 hp
AC
11 + 4 (Armor) + 2 (Dexterity) = 17
Fortitude
11 + 1 (Constitution) + 1 (Human) + 1 (Amulet of Protection) = 14
Reflex
11 + 2 (Dexterity) + 1 (Human) + 1 (Amulet of Protection) = 15
Will
11 + 4 (Wisdom) + 2 (Cleric) + 1 (Human) + 1 (Amulet of Protection) = 19
Money
Start
360 gp
Gained From Work
65 gp
Spent
360 gp (Amulet of Protection)
Total
65 gp left
Classes He's Taking
Grace Shadar
- Applied Theurgy (Any time he deals Radiant damage to a target that has Vulnerability to Radiant, deal 2 extra damage and may push the target one square (or +1 square if the power used allows you to push the target))
- Community Leadership Training (He gains +2 to rolls made to attempt to grant aid using the Aid Another action. 1/day as a Free Action, he can also provide a +4 bonus instead of +2 when using the Aid Another action)
- Healing-Craft (He may use the First Aid function of the Heal skill as a minor action instead of a standard action)
Hakar Sharaat
- Strength Training (+2 to Strength checks to break objects, bull rush and grab; and +2 Athletics check to escape grabs and immobilizing effects)
Accios Farris
- Advanced Trapspotting (1/day as a Free Action, can reroll 1 perception check and take the best results)