Amnesiac: Difference between revisions
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Line 85: | Line 85: | ||
*Boating 10% | *Boating 10% | ||
*Climb | *Climb | ||
*Dodge (DEX x 2%) | *Dodge (DEX x 2%) 68% | ||
*Hide 14% | *Hide 14% | ||
*Jump | *Jump |
Revision as of 08:58, 23 July 2010
Amnesiac late 30's human male. Huge, big bellied and black as night. Silver grey shaved hair, gold front teeth, tribal facial scars, a great big booming voice and a body crisscrossed in healed wounds and tattoos. One of which has the word Marid (in trade) entwined with a sea deamon. If i could tell you about him I would...
remembers he is Medjay from the kadaru speaking people. From the village Dhuusa Mareb
Owning a leather kilt, a cuirboilli breast plate with wave patterns, a torn and grubby exquisite white cloak and head scarf. Carrying a plain 2H scimitar and a cestus on a cord around his neck.
Notes
- meet Cyriel Endelkar from ockless for trade
- find foreigner to sell smilodon fur to
- 900 hours of training
Hps, health and magic points
- HP 15/15 -4 poison
- MP 12/12
attributes
- Str 16
- Con 12+1 13
- Siz 17
- Int 13
- Pow 12
- Dex 10+2 from potion 12 +2 = 14
- Cha 14+1 15
geas
- Once per year must find water to remember Nirope
other
- Fatigue 29-4=24
- Xp bonus 7
- dam bonus+1d6
- Effort 80%
- Stamina 65%
- Idea 65%
- Agility 70%
- Charisma 75%
money
- see trading page
weapons
- 2H Scimitar
Communication:+7%
- Bargain 92% @
- Command 80%
- Etiquette 27%
- Fast Talk 41%
- Perform 30% @
- Persuade 70%
- Teach 14%
Manipulation:+5%
- Art 7%
- Craft
- Fine Manipulation
- Repair
- Sleight of Hand
Mental:+4%
- Appraise 90%
- First Aid 9%
- Gaming
- Strategy
Perception:+5%
- Insight 54% @
- Listen 30%
- Navigate 66%
- Research
- Sense 34%
- Spot 43%
- Track
Physical:-3%
- Boating 10%
- Climb
- Dodge (DEX x 2%) 68%
- Hide 14%
- Jump
- Ride 12%
- Stealth 14%
- Swim 30%
- Throw
languages
- Own Language Kadaru 85%
- Promerian 16%
- Trade 66%
- Zaring 26%
- Harrapan 16%
- Megri 16%
Weapons and Shields
- Attack Bonus: +5%
- Parry Bonus: -3%
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
Scimitar@ | 2d8+1d6 | 2 | 19 | 89 | 82 | 1.5 | |
Dagger | 1d4+1d6 | 3 | 15 | -- | -- | 0.5 | |
Rock | 1d2+1d3 | 1/sr | 20 | thrown | - | 20m | 0.1 |
Brawl | 1d3+1d6 | 3 | arm | -- | -- | 0 | 0 |
Cestus | 1d3+2+1d6 | 3 | 10 | -- | -- | 0 | 0.1 |
Grapple | Special | 3 | special | -- | -- | 0 | 0 |
- Total Weapon ENC: 2.1
Hit Points and Armour
Location Name | Armour types | A.P. | H.P. | Enc. | Melee | Missile |
---|---|---|---|---|---|---|
Head | Turban | 1 | 5 | - | 19-20 | 20 |
Left Arm | - | - | 4 | - | 16-18 | 18-19 |
Right Arm | - | - | 4 | - | 13-15 | 16-17 |
Chest | Cuirbouilli | 3 | 6 | 1 | 10-12 | 11-15 |
Abdomen | hard leather kilt | 2 | 5 | 1 | 09-11 | 07-10 |
Left Leg | - | - | 5 | - | 05-08 | 04-06 |
Right Leg | - | -' | 5 | - | 01-04 | 01-03 |
- Total Hit Points: 15 HP
- Total Armor ENC: 2
- #
equipment
- basic gear to travel with , two weeks food.
- mule gear, bags reigns etc
- four torches
- 20m rope