Riverwind: Difference between revisions
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==Characteristics== | ==Characteristics== | ||
*'''Class''' | *'''Class''' Woodsman | ||
*'''Level''' | *'''Level''' 5 | ||
*''' | *'''XP''' 16,000 (+10% on earned XP) | ||
*'''XP required for next level''' | *'''XP required for next level''' 17,000 | ||
*'''Alignment''' | *'''Alignment''' Lawful | ||
*'''STR''' | *'''STR''' 16 (+2 to hit, damage, and opening doors) | ||
*'''INT''' | *'''INT''' 16 (Reads/writes Plainsman, Common, Qualinesti Elven, and Hill Dwarf) | ||
*'''WIS''' | *'''WIS''' 12 | ||
*'''DEX''' | *'''DEX''' 13 (+1 to hit with missiles; -1 bonus to AC) | ||
*'''CON''' | *'''CON''' 12 | ||
*'''CHR''' | *'''CHR''' 13 (+1 Reaction Adj.; Max. Retainers: 5; Morale of same: 8) | ||
==Combat Stats== | ==Combat Stats== | ||
Revision as of 20:48, 27 July 2010
Biographical Info
- Name Riverwind
- Sex Male
- Age 32
- Height 6'7"
- Weight 175 lbs
- Hair Dark
- Eyes Dark
- Skin Dark
- History and Personality
- Description "I am a warrior of the Que-Shu tribe. I have loved Goldmoon for many turns of the sun.
I remember little of what happened to me after I reached the Forsaken Lands. Everything rises as dark dreams: a black swamp, a well, a kind and shining lady, a leather-winged creature of evil. How much of this happened and how much was madness, I cannot say.
Months later I somewho returned, bleeding, crazed with fever and visions. I presented the staff, but the council scorned it. Somehow the staff helped us escape in a flash of sunlight. Now we seek control of its power." (DL1, page 16)
Characteristics
- Class Woodsman
- Level 5
- XP 16,000 (+10% on earned XP)
- XP required for next level 17,000
- Alignment Lawful
- STR 16 (+2 to hit, damage, and opening doors)
- INT 16 (Reads/writes Plainsman, Common, Qualinesti Elven, and Hill Dwarf)
- WIS 12
- DEX 13 (+1 to hit with missiles; -1 bonus to AC)
- CON 12
- CHR 13 (+1 Reaction Adj.; Max. Retainers: 5; Morale of same: 8)
Combat Stats
- AC
- HP
- Move
- Saving Throws
- Death Ray or Poison
- Magic Wands
- Paralysis or Turn to Stone
- Dragon Breath
- Rod, Staff, or Spell
Race and Class Abilities
Gear and Treasure
- Encumbrance
- Armor
- Weapons
- Gear
- Coins GP EP SP CP
- Treasure