Kell: Difference between revisions

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Acrobatics +1, Arcana, Dungeoneering +1, Endurance +2, Heal +1, History, Intimidate +6, Nature +1, Perception +1, Religion, Stealth +1, Thievery +1, Athletics
Acrobatics +1, Arcana, Dungeoneering +1, Endurance +2, Heal +1, History, Intimidate +6, Nature +1, Perception +1, Religion, Stealth +1, Thievery +1, Athletics


'''HP:''' 32 Surges: 8 Surge value: 8
'''HP:''' 37 Surges: 8 Surge value: 9


'''AC''': 17 '''Fort:''' 15 '''Ref:''' 13 '''Will''': 18
'''AC''': 18 '''Fort:''' 16 '''Ref:''' 14 '''Will''': 19


'''Power Points:''' 2
'''Power Points:''' 4


* '''Leader:''' Twice per encounter as a minor action Kell-y may allow an ally within 5 squares to spend a healing surge.
* '''Leader:''' Twice per encounter as a minor action Kell-y may allow an ally within 5 squares to spend a healing surge.
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'''Target''': One creature  
'''Target''': One creature  


'''Attack:''' +8 vs. AC
'''Attack:''' +10 vs. AC


'''Hit:''' 1d10 + 6 damage, and the target takes a -2 penalty to all defenses until the end of your next turn.
'''Hit:''' 1d10 + 6 damage, and the target takes a -2 penalty to all defenses until the end of your next turn.




'''Augment 1'''
* '''Augment 1'''


'''Hit:''' 1d10 + 6 damage, and the target takes a -3 penalty to Will until the end of your next turn.
'''Hit:''' 1d10 + 6 damage, and the target takes a -3 penalty to Will until the end of your next turn.




'''Augment 2'''
* '''Augment 2'''


'''Close:''' burst 1
'''Close:''' burst 1
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'''At-Will'''        Augmentable, Healing, Psionic, Weapon Standard Action      Melee weapon
'''At-Will'''        Augmentable, Healing, Psionic, Weapon Standard Action      Melee weapon


'''Target''': One creature Attack: +8 vs. AC
'''Target''': One creature Attack: +10 vs. AC


'''Hit:''' 1d10 + 6 damage, and one ally within 5 squares of you gains 6 temporary hit points.
'''Hit:''' 1d10 + 6 damage, and one ally within 5 squares of you gains 6 temporary hit points.




'''Augment 1'''
* '''Augment 1'''


'''Hit:''' 1d10 + 6 damage, and one dying ally within 5 squares of you regains 5 hit points.
'''Hit:''' 1d10 + 6 damage, and one dying ally within 5 squares of you regains 5 hit points.




'''Augment 2'''
* '''Augment 2'''


'''Hit''': 2d10 + 6 damage, and you or one ally within 5 squares of you can spend a healing surge.
'''Hit''': 2d10 + 6 damage, and you or one ally within 5 squares of you can spend a healing surge.
=== Impatient Strike ===
'''At-Will'''        Augmentable, Psionic, Weapon Standard Action      Melee weapon
'''Effect''': Before the attack, you shift 1 square.
'''Target''': One creature
'''Attack''': +10 vs. AC
'''Hit''': 1d10 + Charisma modifier damage. One ally adjacent to the target gains a +2 power bonus to damage rolls against it until the start of your next turn.
* ''' Augment 1'''
'''Hit:''' As above, and each ally adjacent to you can stand up as a free action.
* '''Augment 2'''
'''Hit:''' 2d10 + 5 damage. Until the end of your next turn, allies gain a +2 power bonus to damage rolls while they are adjacent to you.





Revision as of 03:36, 3 September 2010

A character in Morgrave High: Passing Marks

“Oh my god, I know, right? Totally!”

Role: Cheerleader

Character Archetype: Girly Girl

Theme Song(s): "Tsumasaki" by Ore Ska band -[1]

  • "Pretty Fly for a White Guy" by Mai Kadowaki -[2]
  • "Tree hugger" by Kimya Dawson -[3]


Character Sheet

Str 10, Con 14, Dex 12, Int 8, Wis 11, Cha 20.

Diplomacy +11, Bluff +13, Insight +8, Streetwise +11

Acrobatics +1, Arcana, Dungeoneering +1, Endurance +2, Heal +1, History, Intimidate +6, Nature +1, Perception +1, Religion, Stealth +1, Thievery +1, Athletics

HP: 37 Surges: 8 Surge value: 9

AC: 18 Fort: 16 Ref: 14 Will: 19

Power Points: 4

  • Leader: Twice per encounter as a minor action Kell-y may allow an ally within 5 squares to spend a healing surge.
  • Reach: Kell-y wields a halberd, giving her reach.


Demoralizing Strike

At-Will Augmentable, Fear, Psionic, Weapon Standard Action Melee weapon

Target: One creature

Attack: +10 vs. AC

Hit: 1d10 + 6 damage, and the target takes a -2 penalty to all defenses until the end of your next turn.


  • Augment 1

Hit: 1d10 + 6 damage, and the target takes a -3 penalty to Will until the end of your next turn.


  • Augment 2

Close: burst 1

Target: Each creature in burst

Hit: 1d10 + 6 damage, and the target takes a -3 penalty to all defenses until the end of your next turn.


Energizing Strike

At-Will Augmentable, Healing, Psionic, Weapon Standard Action Melee weapon

Target: One creature Attack: +10 vs. AC

Hit: 1d10 + 6 damage, and one ally within 5 squares of you gains 6 temporary hit points.


  • Augment 1

Hit: 1d10 + 6 damage, and one dying ally within 5 squares of you regains 5 hit points.


  • Augment 2

Hit: 2d10 + 6 damage, and you or one ally within 5 squares of you can spend a healing surge.


Impatient Strike

At-Will Augmentable, Psionic, Weapon Standard Action Melee weapon

Effect: Before the attack, you shift 1 square.

Target: One creature

Attack: +10 vs. AC

Hit: 1d10 + Charisma modifier damage. One ally adjacent to the target gains a +2 power bonus to damage rolls against it until the start of your next turn.

  • Augment 1

Hit: As above, and each ally adjacent to you can stand up as a free action.

  • Augment 2

Hit: 2d10 + 5 damage. Until the end of your next turn, allies gain a +2 power bonus to damage rolls while they are adjacent to you.


Dimension Swap

Encounter Psionic, Teleportation Move Action Close burst 5

Target: One ally in burst

Effect: You teleport yourself and the target, swapping positions.