Quillian: Difference between revisions

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Str 17, Con 16, Dex 11, Int 16, Wis 10, Cha 8.
Str 16, Con 16, Dex 13, Int 16, Wis 10, Cha 8.


Arcana +9, Intimidate +7, Insight +6, Athletics +9, Stealth +6
Arcana +10, Intimidate +8, Insight +7, Athletics +10, Stealth +10


Acrobatics +1, Bluff, Diplomacy, Dungeoneering +1, Endurance +6, Heal +1, History +4, Nature +1, Perception +1, Religion +4, Streetwise, Thievery +1
Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +7, Heal +2, History +5, Nature +2, Perception +2, Religion +5, Streetwise +1, Thievery +3


'''HP''': 43 Surges: 12 Surge value: 11
'''HP''': 49 Surges: 12 Surge value: 12


'''AC:''' 20 '''Fort:''' 18 '''Ref:''' 16 '''Will:''' 15
'''AC:''' 21 '''Fort:''' 19 '''Ref:''' 17 '''Will:''' 16




* '''Defender:''' When Quillian hits or misses an enemy, that target is marked until the end of Quillian’s next turn
* '''Defender's Aura''': All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Quillian or another character with a Defender's Aura as a target.


* '''Warforged Resilience''': You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
* '''Warforged Resilience''': You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
* '''Scout Mode''': Quillian has Darkvision out to 5 spaces.
=== Battle Guardian ===
'''At-Will''' ✦ Weapon, Opportunity action, Melee weapon
'''Trigger:''' An enemy within your Defender's Aura either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target
'''Target:''' The triggering enemy
'''Attack:''' +12 vs. AC
'''Hit:''' 1d6+6 damage.
'''Miss''': 3 damage.




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'''Encounter'''      Healing Minor Action      Personal
'''Encounter'''      Healing Minor Action      Personal
   
   
'''Effect:''' You gain 4 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 4 hit points.
'''Effect:''' You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points.




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'''Targets:''' Each enemy in burst  
'''Targets:''' Each enemy in burst  


'''Attack:''' +8 vs. Reflex
'''Attack:''' +9 vs. Reflex


'''Hit:''' 1d6 + 4 force damage.
'''Hit:''' 1d6 + 6 force damage.




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'''Target:''' One creature  
'''Target:''' One creature  


'''Attack:''' +11 vs. AC
'''Attack:''' +12 vs. AC


'''Hit:''' 1d6 + 4 modifier fire damage, and you deal 3 fire damage to all enemies adjacent to the target.  
'''Hit:''' 1d6 + 6 modifier fire damage, and you deal 3 fire damage to all enemies adjacent to the target.  




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'''Target:''' One creature  
'''Target:''' One creature  


'''Attack''': +11 vs. AC
'''Attack''': +12 vs. AC


'''Hit:''' 1d6 + 4 damage. Make a secondary attack.
'''Hit:''' 1d6 + 6 damage. Make a secondary attack.


  * '''Secondary Target''': One creature within 5 squares of the primary target.
  * '''Secondary Target''': One creature within 5 squares of the primary target.


   '''Secondary Attack''': +11 vs. Reflex
   '''Secondary Attack''': +12 vs. Reflex
 
  '''Hit:''' 1d6 + 6 lightning damage.
 
 
 
===Dual Lightning Strike===


  '''Hit:''' 1d6 + 4 lightning damage.


'''Encounter'''        Arcane, Lightning, Teleportation, Weapon Standard Action      Melee weapon


'''Primary Target''': One creature


=== Blades of Fiery Wrath ===
'''Primary Attack''': +12 vs. AC


'''Hit''': 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.


'''Encounter '''       Arcane, Fire, Implement Free Action      Close burst 1
'''Effect''': You teleport 7 squares and make a secondary attack.


'''Trigger''': You used a swordmage at-will attack power this turn and did not hit any target with it
* '''Secondary Target''': One creature other than the primary target


'''Target''': Each enemy in burst
'''Secondary Attack''': +12 vs. AC


'''Attack''': +8 vs. Reflex
'''Hit''': 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.


'''Hit''': 2d6 + 4 fire damage.





Revision as of 01:57, 30 September 2010

A character in Morgrave High: Passing Marks

Alt text
Quillian

“Idiot! As if you could defeat me.”

Role: Swordmage

Character Archetype: Tsundere -[1]

Theme Song: "How Soon is Now" by Snake River Conspiracy - [2]


Character Sheet

Str 16, Con 16, Dex 13, Int 16, Wis 10, Cha 8.

Arcana +10, Intimidate +8, Insight +7, Athletics +10, Stealth +10

Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +7, Heal +2, History +5, Nature +2, Perception +2, Religion +5, Streetwise +1, Thievery +3

HP: 49 Surges: 12 Surge value: 12

AC: 21 Fort: 19 Ref: 17 Will: 16


  • Defender's Aura: All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Quillian or another character with a Defender's Aura as a target.
  • Warforged Resilience: You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
  • Scout Mode: Quillian has Darkvision out to 5 spaces.


Battle Guardian

At-Will ✦ Weapon, Opportunity action, Melee weapon

Trigger: An enemy within your Defender's Aura either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target

Target: The triggering enemy

Attack: +12 vs. AC

Hit: 1d6+6 damage.

Miss: 3 damage.


Warforged Resolve

Encounter Healing Minor Action Personal

Effect: You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points.


Sword Burst

At-Will Arcane, Force, Implement Standard Action Close burst 1

Targets: Each enemy in burst

Attack: +9 vs. Reflex

Hit: 1d6 + 6 force damage.


Greenflame Blade

At-Will Arcane, Fire, Weapon Standard Action Melee weapon

Target: One creature

Attack: +12 vs. AC

Hit: 1d6 + 6 modifier fire damage, and you deal 3 fire damage to all enemies adjacent to the target.


Lightning Clash

Encounter Arcane, Lightning, Weapon Standard Action Melee weapon

Target: One creature

Attack: +12 vs. AC

Hit: 1d6 + 6 damage. Make a secondary attack.

* Secondary Target: One creature within 5 squares of the primary target.
 Secondary Attack: +12 vs. Reflex
 Hit: 1d6 + 6 lightning damage.


Dual Lightning Strike

Encounter Arcane, Lightning, Teleportation, Weapon Standard Action Melee weapon

Primary Target: One creature

Primary Attack: +12 vs. AC

Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.

Effect: You teleport 7 squares and make a secondary attack.

  • Secondary Target: One creature other than the primary target

Secondary Attack: +12 vs. AC

Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.


Spatial Trip

Encounter Arcane, Teleportation Move Action Personal

Effect: You teleport a 3 squares.