Difference between revisions of "Snikka Flikka"
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*Tracking d4 | *Tracking d4 | ||
*Notice d6 | *Notice d6 | ||
− | *Stealth | + | *Stealth d6 |
*Survival d6 | *Survival d6 | ||
− | *Swim | + | *Swim d6 |
− | *Throwing | + | *Throwing d6 |
=Hindrances= | =Hindrances= |
Revision as of 02:34, 27 September 2010
Snikka
- Veteran
Abilities
- Agility 1d10
- Smarts 1d6
- Spirit 1d6
- Strength 1d8
- Vigor 1d8
- Parry
- Toughness
- Pace 7"
- Armour
- Charisma
Skills
- Climbing d8
- Fighting d10
- Guts d6
- Intimidation d6
- Knowledge: Prax d4
- Tracking d4
- Notice d6
- Stealth d6
- Survival d6
- Swim d6
- Throwing d6
Hindrances
- All Thumbs
- Outsider
- Over confident
Edges
- Brawny +1 toughness
- Fast healer
Cult Edges
- Combat reflexes
- Frenzy
- Runelord
Magic
- Ghost claws.
- Physically damage ghosts and ignores natural armour.
- Pelorian ladies Bonnet
- +1 Charisma when dealing with outsiders.