Difference between revisions of "Snikka Flikka"

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(Magic)
(Skills)
Line 24: Line 24:
 
*Tracking d4
 
*Tracking d4
 
*Notice d6
 
*Notice d6
*Stealth d4
+
*Stealth d6
 
*Survival d6
 
*Survival d6
*Swim d4
+
*Swim d6
*Throwing d10
+
*Throwing d6
  
 
=Hindrances=
 
=Hindrances=

Revision as of 02:34, 27 September 2010

Snikka

  • Veteran

Abilities

  • Agility 1d10
  • Smarts 1d6
  • Spirit 1d6
  • Strength 1d8
  • Vigor 1d8
  • Parry
  • Toughness
  • Pace 7"
  • Armour
  • Charisma

Skills

  • Climbing d8
  • Fighting d10
  • Guts d6
  • Intimidation d6
  • Knowledge: Prax d4
  • Tracking d4
  • Notice d6
  • Stealth d6
  • Survival d6
  • Swim d6
  • Throwing d6

Hindrances

  • All Thumbs
  • Outsider
  • Over confident

Edges

  • Brawny +1 toughness
  • Fast healer

Cult Edges

  • Combat reflexes
  • Frenzy
  • Runelord

Magic

  • Ghost claws.
    • Physically damage ghosts and ignores natural armour.
  • Pelorian ladies Bonnet
    • +1 Charisma when dealing with outsiders.

Equipment