Difference between revisions of "Zsa Zsa Gaboon"

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(Abilities)
(Bound spirits)
Line 50: Line 50:
 
=Bound spirits=
 
=Bound spirits=
 
*One
 
*One
 +
**Smarts d4 POW 5
  
 
*Two
 
*Two
 +
**Smarts d6 Pow 6
  
 
=Languages=
 
=Languages=

Revision as of 02:46, 27 September 2010

Abilities

  • Agility 1d6
  • Smarts 1d10
  • Spirit 1d10
  • Strength 1d6
  • Vigor 1d6
  • Parry
  • Toughness
  • Pace 7
  • Armour
  • Charisma
  • POW 20

Skills

  • Climbing d8 (default)
  • Fighting d4
  • Guts d6
  • Healing d8
  • Knowledge Plants and Animals d6
  • Knowledge Prax d4
  • Notice d6
  • Persuasion d10
  • Stealth d4
  • Survival d4
  • Summon Spirit d6

Hindrances

  • All Thumbs
  • Outsider
  • Addicted to Bass

Edges

  • Luck
  • Natural Leader

Cult Edges

  • Shaman
  • Common bond
  • Command

Magic

  • The Funky Drums

Fetch

Bound spirits

  • One
    • Smarts d4 POW 5
  • Two
    • Smarts d6 Pow 6

Languages

  • Beast
  • Spiritspeech
  • Tradetalk

Equipment