Snikka Flikka: Difference between revisions
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*Climbing d8 | *Climbing d8 | ||
*Fighting d10 | *Fighting d10 | ||
*Faith d6 | |||
*Guts d6 | *Guts d6 | ||
*Intimidation d6 | *Intimidation d6 |
Revision as of 18:33, 28 September 2010
Snikka
- You're the Alpha male of the Goodies Troop. Tough, ferocious and the best at everything. You gained your magic claws when Heroquesting recently in the myth of "The Emperors Gets New Clothes.
Abilities
- Agility 1d10
- Smarts 1d6
- Spirit 1d6
- Strength 1d8
- Vigor 1d8
- Parry 7
- Toughness 6+1 =7
- Pace 7"
- Armour
- Charisma
- POW 12
Skills
- Climbing d8
- Fighting d10
- Faith d6
- Guts d6
- Intimidation d6
- Knowledge: Monkey Business d4
- Tracking d4
- Notice d6
- Stealth d6
- Survival d6
- Swim d6
- Throwing d6
Hindrances
- All Thumbs
- Outsider
- Over confident
Edges
- Brawny +1 toughness
- Fast healer
Cult Edges
- Combat reflexes
- Frenzy
- Initiate
Magic
- Ghost claws.
- Physically damage ghosts and ignores natural armour.
- Pelorian ladies Bonnet
- +1 Charisma when dealing with outsiders.
spells
- Clawsharp 2
- Strength 2
- Furstiff 2
Divine
- Might of the monkey King. Adds 3 die to Str for duration.
Weapons
- Spear Str+d6, Reach 1, +1 Parry
- Claws Str +d6
- Bite Str+d4
- Rocks 3/6/12 Str +d4
- Small shield +1parry
Language
- Beast
- Praxian