Zsa Zsa Gaboon: Difference between revisions
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=Skills= | =Skills= | ||
*Climbing d8 (default) | *Climbing d8 (default) | ||
*Faith d8 | |||
*Fighting d4 | *Fighting d4 | ||
*Guts d6 | *Guts d6 | ||
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*Knowledge Monkey Business d8 | *Knowledge Monkey Business d8 | ||
*Notice d6 | *Notice d6 | ||
*Persuasion | *Persuasion d8 | ||
*Stealth d4 | *Stealth d4 | ||
*Survival d4 | *Survival d4 |
Revision as of 18:35, 28 September 2010
- wiki
- The newly appointed Shaman of the troop, you are a born leader and a mother to most of the troop. You just can't resist getting those drums out at the drop of old grandpa's skull....
Attributes
- Agility 1d6
- Smarts 1d10
- Spirit 1d10
- Strength 1d8
- Vigor 1d6
- Parry 4
- Toughness 5
- Pace 7
- Armour
- Charisma 0
- POW 18
Skills
- Climbing d8 (default)
- Faith d8
- Fighting d4
- Guts d6
- Healing d10
- Knowledge Plants and Animals d6
- Knowledge Monkey Business d8
- Notice d6
- Persuasion d8
- Stealth d4
- Survival d4
- Summon Spirit d6
Hindrances
- All Thumbs
- Outsider
- Addicted to Bass...gotta play those drums.
Edges
- Attractive
- Command
Cult Edges
- Shaman
- Common bond
- Natural Leader
Magic
- The Funky Drums
- Gives strange and random bonuses to the baboons when they hear them. Depends on what's going on.
- Second Sight: With this ability a shaman can see the auras of living things, as if using the Second Sight spell. No expenditure of Power Points is required, only concentration.
Spells
- Sprit binding1
- Spirit screen 1
- Glamour 2
- Healing 1
- Visibility 1
Divine
- Grandfather Baboon has given you the use of the following spells.
- Summon Ancestor
- Incarnate Ancestor
- Free Ghost
- Divine spells
Fetch
- Smarts d6
- POW 8
Bound spirits
- One
- Smarts d4 POW 5 Furstiff 2
- Two
- Smarts d6 POW 9 Dispel magic 2, demoralize 1.
Weapons
- Staff Str+d4 parry+1 Reach 1 2 hands
- Claws Str +d6
- Bite Str+d4
Languages
- Beast
- Spiritspeech
- Praxian