KONG: Difference between revisions
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=Kong= | =Kong= | ||
*Big, nasty and well 'ard. Covered in scars. Your worst nightmare. | *Big, nasty and well 'ard. Covered in scars. Your worst nightmare. | ||
*[http://wiki.rpg.net/index.php/Savage_Prax wiki] | |||
=Abilities= | =Abilities= | ||
Revision as of 18:08, 29 September 2010
Kong
- Big, nasty and well 'ard. Covered in scars. Your worst nightmare.
- wiki
Abilities
- Agility 1d10
- Smarts 1d4
- Spirit 1d10
- Strength 1d12
- Vigor 1d10
- Parry 8
- Toughness 7
- Pace 7
- Armour 1
- Charisma 0
- POW 16
Skills
- Climbing d8
- Guts d10
- Intimidate d10
- Faith d6
- Fighting d12
- Tracking d4
- Notice d6
- Stealth d4
- Survival d6
- Taunt d6
- Throwing d8
Hindrances
- All Thumbs
- Outsider
Edges
- Berserk
Cult edges
- Trademark weapon
- Fervour
- Command
Magic
- Causes fear when charging
- Magic bone club
- Bludgeon Matrix on bone knecklace.
spells
- Furstiff
- Demoralize
- Strength
- Darkwall
Divine
Allied Spirit
- Blammo
- smarts d6
- Pow 10
- Annoying habit of making sound effects when hitting someone.
- Extinguish
- Countermagic
Weapons
- 2h Bone club
- Claws Str +d6
- Bite Str+d4
- Rocks Str+d4 3/6/12