Crotty, Matt: Difference between revisions
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[http://wiki.rpg.net/index.php/Rust Rust main page] | [http://wiki.rpg.net/index.php/Rust Rust main page] | ||
=Statistics= | |||
INTelligence | |||
TECH | |||
ATTRactiveness | |||
Movement Allowance | |||
EMPathy | |||
REFlex | |||
COOL | |||
LUCK | |||
BODY | |||
=Skills= | |||
ATTR: | |||
Personal Grooming*: | |||
Wardrobe & style*: | |||
BODY: | |||
Endurance: | |||
Strength feat: | |||
Swimming*: | |||
COOL: | |||
Interrogation: | |||
Intimidate: | |||
Oratory: | |||
Resist torture/drug | |||
Streetwise: | |||
EMPATHY: | |||
Human perception*: | |||
Interview*: | |||
Leadership*: | |||
Seduction*: | |||
Social*: | |||
Persuasion/Fast Talk*: | |||
Perform: | |||
INT: | |||
Accounting: | |||
Anthropology: | |||
Awareness/notice*: | |||
Biology: | |||
Botany: | |||
Chemistry: | |||
Composition: | |||
Diagnose Illness: | |||
Education & General Knowledge* | |||
Expert: | |||
Forage | |||
Fishing: | |||
Forward observer: | |||
Gamble: | |||
Geology (2): | |||
Hide/evade*: | |||
History: | |||
Instruction: | |||
Information Gathering: | |||
Linguistics: | |||
Mathematics: | |||
Metallurgy (2): | |||
Meteorology (2): | |||
Military Experience: | |||
Navigation: | |||
Physics (2): | |||
Psychology: | |||
Theoretical Sciences: | |||
Scrounging: | |||
Wilderness survival: | |||
Zoology: | |||
REF: | |||
Autogun: | |||
Chemical weapons: | |||
Athletics*: | |||
Brawling*: | |||
Dance: | |||
Dodge/escape*: | |||
Drive Wheel: | |||
Drive Track: | |||
Fencing: | |||
Handgun: | |||
Heavy weapons: | |||
Martial Arts: | |||
Melee*: | |||
Motorcycle: | |||
Operate Heavy Machine: | |||
Pilot:: | |||
Ride: | |||
Rifle: | |||
Snow ski: | |||
Stealth (2)*: | |||
TECH: | |||
Aero tech (2): | |||
Basic tech (2): | |||
Biological weapons (3): | |||
Electrical Engineer (2): | |||
Civil engineering (2): | |||
Combat engineering: | |||
Demolitions (2): | |||
Disguise: | |||
Electronics: | |||
Farming: | |||
First aid: | |||
Forgery: | |||
Indirect fire (2): | |||
Large Calibre Gun: | |||
Medical/surgery (4): | |||
Nuclear weapons (4): | |||
Paint & draw: | |||
Photo & film: | |||
Pick lock: | |||
Pickpocket: | |||
Play: | |||
Rotor tech (3): | |||
Tactical Missile (2): | |||
Weaponsmith: | |||
*These skills do not incur the -5 penalty for ‘No Skill Level’ | |||
Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types. | |||
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken. | |||
=Equipment= | |||
=Background= | |||
[http://wiki.rpg.net/index.php/Rust Rust main page] | [http://wiki.rpg.net/index.php/Rust Rust main page] |
Revision as of 19:49, 31 October 2010
Statistics
INTelligence TECH ATTRactiveness Movement Allowance EMPathy REFlex COOL LUCK BODY
Skills
ATTR: Personal Grooming*: Wardrobe & style*:
BODY: Endurance: Strength feat: Swimming*:
COOL: Interrogation: Intimidate: Oratory: Resist torture/drug Streetwise:
EMPATHY: Human perception*: Interview*: Leadership*: Seduction*: Social*: Persuasion/Fast Talk*: Perform:
INT: Accounting: Anthropology: Awareness/notice*: Biology: Botany: Chemistry: Composition: Diagnose Illness: Education & General Knowledge* Expert: Forage Fishing: Forward observer: Gamble: Geology (2): Hide/evade*: History: Instruction: Information Gathering: Linguistics: Mathematics: Metallurgy (2): Meteorology (2): Military Experience: Navigation: Physics (2): Psychology: Theoretical Sciences: Scrounging: Wilderness survival: Zoology:
REF: Autogun: Chemical weapons: Athletics*: Brawling*: Dance: Dodge/escape*: Drive Wheel: Drive Track: Fencing: Handgun: Heavy weapons: Martial Arts: Melee*: Motorcycle: Operate Heavy Machine: Pilot:: Ride: Rifle: Snow ski: Stealth (2)*:
TECH: Aero tech (2): Basic tech (2): Biological weapons (3): Electrical Engineer (2): Civil engineering (2): Combat engineering: Demolitions (2): Disguise: Electronics: Farming: First aid: Forgery: Indirect fire (2): Large Calibre Gun: Medical/surgery (4): Nuclear weapons (4): Paint & draw: Photo & film: Pick lock: Pickpocket: Play: Rotor tech (3): Tactical Missile (2): Weaponsmith:
- These skills do not incur the -5 penalty for ‘No Skill Level’
Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types. A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.