Hawkins, Matthew: Difference between revisions
Line 247: | Line 247: | ||
=Equipment= | =Equipment= | ||
Detroit police uniform (long sleeve) w/black undershirt | *Detroit police uniform (long sleeve) w/black undershirt | ||
*Tactical boots (black) | |||
*Detroit police belt order | |||
*Detroit police baseball cap (black) | |||
*Watch, wallet, hygiene kit | |||
*Mirrored aviator sunglasses (M1030M) | |||
*60 x zip-ties in black nylon belt pouch | |||
*Handcuffs and belt carrier | |||
*Tonfa-baton | |||
*3-cell maglite with LED | |||
*Fanon Megaphone (10 watt) w/ carry strap | |||
*Glock 27 semi automatic pistol | |||
*Leg holster w/ two Glock 27 magazine pouches | |||
*3 x 15rd .40 cal. magazines | |||
*60 x rounds .40 cal ammunition | |||
Glock 27 semi automatic pistol | |||
Leg holster w/ two Glock 27 magazine pouches | |||
3 x 15rd .40 cal. magazines | |||
60 x rounds .40 cal ammunition | |||
=Background= | =Background= | ||
[http://wiki.rpg.net/index.php/Rust Rust main page] | [http://wiki.rpg.net/index.php/Rust Rust main page] |
Revision as of 20:53, 31 October 2010
Statistics
Name | Value |
---|---|
INTelligence | x |
TECH | x |
ATTRactiveness | x |
Movement Allowance | x |
EMPathy | x |
REFlex | x |
COOL | x |
LUCK | x |
BODY | x |
Skills
ATTR:
Personal Grooming*:
Wardrobe & style*:
BODY:
Endurance:
Strength feat:
Swimming*:
COOL:
Interrogation:
Intimidate:
Oratory:
Resist torture/drug:
Streetwise:
EMPATHY:
Human perception*:
Interview*:
Leadership*:
Seduction*:
Social*:
Persuasion/Fast Talk*:
Perform:
INT:
Accounting:
Anthropology:
Awareness/notice*:
Biology:
Botany:
Chemistry:
Composition:
Diagnose Illness:
Education & General Knowledge*:
Expert:
Forage:
Fishing:
Forward observer:
Gamble:
Geology (2):
Hide/evade*:
History:
Instruction:
Information Gathering:
Linguistics:
Mathematics:
Metallurgy (2):
Meteorology (2):
Military Experience:
Navigation:
Physics (2):
Psychology:
Theoretical Sciences:
Scrounging:
Wilderness survival:
Zoology:
REF:
Autogun:
Chemical weapons:
Athletics*:
Brawling*:
Dance:
Dodge/escape*:
Drive Wheel:
Drive Track:
Handgun:
Heavy weapons:
Martial Arts:
Melee*:
Motorcycle:
Operate Heavy Machine:
Pilot:
Ride:
Rifle:
Snow ski:
Stealth (2)*:
TECH:
Aero tech (2):
Basic tech (2):
Biological weapons (3):
Electrical Engineer (2):
Civil engineering (2):
Combat engineering:
Demolitions (2):
Disguise:
Electronics:
Farming:
First aid:
Forgery:
Indirect fire (2):
Large Calibre Gun:
Medical/surgery (4):
Nuclear weapons (4):
Paint & draw:
Photo & film:
Pick lock:
Pickpocket:
Play:
Rotor tech (3):
Tactical Missile (2):
Weaponsmith:
(*)These skills do not incur the -5 penalty for ‘No Skill Level’
Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
Weapons
Name | Type | WA | Con. | Damage (ammo) | Shots | RoF | Rel. | Range |
---|---|---|---|---|---|---|---|---|
Glock 27 | Handgun | +1 | P | 2d6+3 (.40 Cal.) | 15 | 2 | VR | 50m |
Tonfa-Baton | Melee | 0 | L | 2d6 | - | - | VR | 1m |
Equipment
- Detroit police uniform (long sleeve) w/black undershirt
- Tactical boots (black)
- Detroit police belt order
- Detroit police baseball cap (black)
- Watch, wallet, hygiene kit
- Mirrored aviator sunglasses (M1030M)
- 60 x zip-ties in black nylon belt pouch
- Handcuffs and belt carrier
- Tonfa-baton
- 3-cell maglite with LED
- Fanon Megaphone (10 watt) w/ carry strap
- Glock 27 semi automatic pistol
- Leg holster w/ two Glock 27 magazine pouches
- 3 x 15rd .40 cal. magazines
- 60 x rounds .40 cal ammunition