Hawkins, Matthew: Difference between revisions

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=Skills=
=Skills=


*ATTR: [X]
**Personal Grooming*: X [Y]
**Wardrobe & style*: X [Y]


ATTR:


Personal Grooming*:
*BODY: [X]
**Endurance: X [Y]
**Strength feat: X [Y]
**Swimming*: X [Y]


Wardrobe & style*:


*COOL: [X]
**Interrogation: X [Y]
**Intimidate: X [Y]
**Oratory: X [Y]
**Resist torture/drug: X [Y]
**Streetwise: X [Y]


BODY:


Endurance:
*EMPATHY: [X]
**Human perception*: X [Y]
**Interview*: X [Y]
**Leadership*: X [Y]
**Seduction*: X [Y]
**Social*: X [Y]
**Persuasion/Fast Talk*: X [Y]
**Perform: X [Y]


Strength feat:


Swimming*:
*INT: [X]
**Accounting: X [Y]
**Anthropology: X [Y]
**Awareness/notice*: X [Y]
**Biology: X [Y]
**Botany: X [Y]
**Chemistry: X [Y]
**Composition: X [Y]
**Diagnose Illness: X [Y]
**Education & General Knowledge*: X [Y]
**Expert: X [Y]
**Forage: X [Y]
**Fishing: X [Y]
**Forward observer: X [Y]
**Gamble: X [Y]
**Geology (2): X [Y]
**Hide/evade*: X [Y]
**History: X [Y]
**Instruction: X [Y]
**Information Gathering: X [Y]
**Linguistics: X [Y]
**Mathematics: X [Y]
**Metallurgy (2): X [Y]
**Meteorology (2): X [Y]
**Military Experience: X [Y]
**Navigation: X [Y]
**Physics (2): X [Y]
**Psychology: X [Y]
**Theoretical Sciences: X [Y]
**Scrounging: X [Y]
**Wilderness survival: X [Y]
**Zoology: X [Y]




COOL:
*REF: [X]
**Autogun:
**Chemical weapons:
**Athletics*:
**Brawling*:
**Dance:
**Dodge/escape*:
**Drive Wheel:
**Drive Track:
**Handgun:
**Heavy weapons:
**Martial Arts:
**Melee*:
**Motorcycle:
**Operate Heavy Machine:
**Pilot:
**Ride:
**Rifle:
**Snow ski:
**Stealth (2)*:


Interrogation:


Intimidate:
*TECH: [X]
 
**Aero tech (2):
Oratory:
**Basic tech (2):
 
**Biological weapons (3):
Resist torture/drug:
**Electrical Engineer (2):
 
**Civil engineering (2):
Streetwise:
**Combat engineering:
 
**Demolitions (2):
 
**Disguise:
EMPATHY:
**Electronics:
 
**Farming:
Human perception*:
**First aid:
 
**Forgery:
Interview*:
**Indirect fire (2):
 
**Large Calibre Gun:
Leadership*:
**Medical/surgery (4):
 
**Nuclear weapons (4):
Seduction*:
**Paint & draw:
 
**Photo & film:
Social*:
**Pick lock:
 
**Pickpocket:
Persuasion/Fast Talk*:
**Play:
 
**Rotor tech (3):
Perform:
**Tactical Missile (2):
 
**Weaponsmith:
 
INT:
 
Accounting:
 
Anthropology:
 
Awareness/notice*:
 
Biology:
 
Botany:
 
Chemistry:
 
Composition:
 
Diagnose Illness:
 
Education & General Knowledge*:
 
Expert:
 
Forage:
 
Fishing:
 
Forward observer:
 
Gamble:
 
Geology (2):
 
Hide/evade*:
 
History:
 
Instruction:
 
Information Gathering:
 
Linguistics:
 
Mathematics:
 
Metallurgy (2):
 
Meteorology (2):
 
Military Experience:
 
Navigation:
 
Physics (2):
 
Psychology:
 
Theoretical Sciences:
 
Scrounging:
 
Wilderness survival:
 
Zoology:
 
 
REF:
 
Autogun:
 
Chemical weapons:
 
Athletics*:
 
Brawling*:
 
Dance:
 
Dodge/escape*:
 
Drive Wheel:
 
Drive Track:
 
Handgun:
 
Heavy weapons:
 
Martial Arts:
 
Melee*:
 
Motorcycle:
 
Operate Heavy Machine:
 
Pilot:
 
Ride:
 
Rifle:
 
Snow ski:
 
Stealth (2)*:
 
 
TECH:
 
Aero tech (2):
 
Basic tech (2):
 
Biological weapons (3):
 
Electrical Engineer (2):
 
Civil engineering (2):
 
Combat engineering:
 
Demolitions (2):
 
Disguise:
 
Electronics:
 
Farming:
 
First aid:
 
Forgery:
 
Indirect fire (2):
 
Large Calibre Gun:
 
Medical/surgery (4):
 
Nuclear weapons (4):
 
Paint & draw:
 
Photo & film:
 
Pick lock:
 
Pickpocket:
 
Play:
 
Rotor tech (3):
 
Tactical Missile (2):
 
Weaponsmith:





Revision as of 21:11, 31 October 2010

Rust main page

Statistics

Name Value
INTelligence x
TECH x
ATTRactiveness x
Movement Allowance x
EMPathy x
REFlex x
COOL x
LUCK x
BODY x

Skills

  • ATTR: [X]
    • Personal Grooming*: X [Y]
    • Wardrobe & style*: X [Y]


  • BODY: [X]
    • Endurance: X [Y]
    • Strength feat: X [Y]
    • Swimming*: X [Y]


  • COOL: [X]
    • Interrogation: X [Y]
    • Intimidate: X [Y]
    • Oratory: X [Y]
    • Resist torture/drug: X [Y]
    • Streetwise: X [Y]


  • EMPATHY: [X]
    • Human perception*: X [Y]
    • Interview*: X [Y]
    • Leadership*: X [Y]
    • Seduction*: X [Y]
    • Social*: X [Y]
    • Persuasion/Fast Talk*: X [Y]
    • Perform: X [Y]


  • INT: [X]
    • Accounting: X [Y]
    • Anthropology: X [Y]
    • Awareness/notice*: X [Y]
    • Biology: X [Y]
    • Botany: X [Y]
    • Chemistry: X [Y]
    • Composition: X [Y]
    • Diagnose Illness: X [Y]
    • Education & General Knowledge*: X [Y]
    • Expert: X [Y]
    • Forage: X [Y]
    • Fishing: X [Y]
    • Forward observer: X [Y]
    • Gamble: X [Y]
    • Geology (2): X [Y]
    • Hide/evade*: X [Y]
    • History: X [Y]
    • Instruction: X [Y]
    • Information Gathering: X [Y]
    • Linguistics: X [Y]
    • Mathematics: X [Y]
    • Metallurgy (2): X [Y]
    • Meteorology (2): X [Y]
    • Military Experience: X [Y]
    • Navigation: X [Y]
    • Physics (2): X [Y]
    • Psychology: X [Y]
    • Theoretical Sciences: X [Y]
    • Scrounging: X [Y]
    • Wilderness survival: X [Y]
    • Zoology: X [Y]


  • REF: [X]
    • Autogun:
    • Chemical weapons:
    • Athletics*:
    • Brawling*:
    • Dance:
    • Dodge/escape*:
    • Drive Wheel:
    • Drive Track:
    • Handgun:
    • Heavy weapons:
    • Martial Arts:
    • Melee*:
    • Motorcycle:
    • Operate Heavy Machine:
    • Pilot:
    • Ride:
    • Rifle:
    • Snow ski:
    • Stealth (2)*:


  • TECH: [X]
    • Aero tech (2):
    • Basic tech (2):
    • Biological weapons (3):
    • Electrical Engineer (2):
    • Civil engineering (2):
    • Combat engineering:
    • Demolitions (2):
    • Disguise:
    • Electronics:
    • Farming:
    • First aid:
    • Forgery:
    • Indirect fire (2):
    • Large Calibre Gun:
    • Medical/surgery (4):
    • Nuclear weapons (4):
    • Paint & draw:
    • Photo & film:
    • Pick lock:
    • Pickpocket:
    • Play:
    • Rotor tech (3):
    • Tactical Missile (2):
    • Weaponsmith:


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Weapons

Name Type WA Con. Damage (ammo) Shots RoF Rel. Range
Glock 27 Handgun +1 P 2d6+3 (.40 Cal.) 15 2 VR 50m
Tonfa-Baton Melee 0 L 2d6 - - VR 1m

Equipment

  • Detroit police uniform (long sleeve) w/black undershirt
  • Tactical boots (black)
  • Detroit police belt order
  • Detroit police baseball cap (black)
  • Watch, wallet, hygiene kit
  • Mirrored aviator sunglasses (M1030M)
  • 60 x zip-ties in black nylon belt pouch
  • Handcuffs and belt carrier
  • Tonfa-baton
  • 3-cell maglite with LED
  • Fanon Megaphone (10 watt) w/ carry strap


  • Glock 27 semi automatic pistol
  • Leg holster w/ two Glock 27 magazine pouches
  • 3 x 15rd .40 cal. magazines
  • 60 x rounds .40 cal ammunition

Background

Rust main page