Dolwynn Flewynn: Difference between revisions
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==Equipment== | ==Equipment== | ||
*Weapons: | *Weapons: | ||
** | **Bastard Sword, Comp bow, Quiver w'20 arrows, Roundshield. | ||
*Other: | *Other: | ||
**Armour: Cuir Greaves and Vambraces, Cuiraiss. Leather skirt, open helm | |||
**Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link. | **Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link. | ||
*Money: | *Money: | ||
** 1230 l | ** 1230 l |
Revision as of 13:44, 11 November 2010
Background
Character Details
- Name: Dolwynn Flewynn
- Race: Human
- Cults: Foundchild/Orlanth Adventurous
- Rune Level:
- Initiate: Foundchild
- Initiate: Orlanth .
- Social Condition: Son of a poor Tarsh Exile noble.
- Sex: Male
- Previous Experience: Light Infantry [officer]
Characteristics
Str: 16, Con: 11, Siz: 12, Int: 15, Pow: 11, Dex: 18:, Cha: 12.
- Damage Bonus/Minus: +1d4
- Hit Point Bonus/minus: 0 HPs
- Experience bonus: +9%
- Encumbrance limit: 14 Enc.
Skill Groups
- Knowledge: +5%
- Evaluate (5%):
- Read/Write Language (10%):-
- First Aid (5)
- Manipulation: +15%
- Climb (15)
- Conceal item (10)
- Dodge (dex x 2%): 65%
- Climb (15%): %
- Jump (15%): %
- Throw (15%): %
- Map Making (10)-%
- Ride (5)-%
- Swim (15)-%
- Set Disarm trap (5)
- Perception: +5%
- Listen (25): 30%
- Spot Hidden items (5): 85%
- Spot Trap (5): 35%
- Track (10)55%
- Stealth:+15%
- Camouflage (10%): 45%
- Hide (15%): 45%
- Move quietly (15%): 30%
- Pick Pocket (5):20%
- Communication: +5%
- Bargain (10%): %
- Orate (10%): %
- Sing (5%): %
- Speak Lang. (Int x 5)-%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | None | 0 | 0 | 0 | 19-20 |
Left Arm | None | 0 | 0 | 0 | 16-18 |
Right Arm | None | 0 | 0 | 0 | 13-15 |
Chest | none | 0 | 0 | 0 | 12 |
Abdomen | none | 0 | 0 | 0 | 09-11 |
Left Leg | None | 0 | 0 | 0 | 05-08 |
Right Leg | None | 0 | 0 | 0 | 01-04 |
- Total Hit Points: -- HP
Weapons and Shields
- Attack Bonus/Minus: +15%
- Parry Bonus/Minus: +10%
- Strike Ranks: Siz:(2)+Dex:(1)=3
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
1Handed Sword [Bastard][RH] | 1d10+1 | 5 | - | 65% | 20% | - | 1 |
Medium Shield | 1d6 | 7 | - | 20% | 40% | - | 2 |
2h spear | 1d10+1 | 3 | - | 35% | 30% | - | 3 |
1h spear | 1d8+1 | 4 | - | 35% | 30% | - | [3] |
Dagger [RH] | 1d4+2 | 7 | - | 40% | 35% | - | 0 |
2h Sword | 1d10+1 | 5 | - | 20% | 15% | - | [1] |
Comp bow | 1d8+1 | 1/6/12 | - | 45% | 15% | 100m | 2 |
Javelin | 1d10 | 1/mr | - | 30% | -% | 20m | 2 |
Fist | 1d3 | 7 | arm | 40% | 35% | 0 | 0 |
Kick | 1d6 | 7 | leg | 40% | -- | 0 | 0 |
Head Butt | 1d4 | 7 | head | 40% | -- | 0 | 0 |
Grapple | Special | 7 | special | 40% | % | 0 | 0 |
Magic
- Power:-
- Current Characteristic POW: 11
- Current Available POW: 11
- Current Stored POW: 12 Pow Crystal
Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- Countermagic 1
- Detect Life
- Demoralise
- Disruption
- Farsee
- Multimissile 1
- Protection 1
- Silence
- Xenohealing 2
- Rune Magic:
- Sureshot
Equipment
- Weapons:
- Bastard Sword, Comp bow, Quiver w'20 arrows, Roundshield.
- Other:
- Armour: Cuir Greaves and Vambraces, Cuiraiss. Leather skirt, open helm
- Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link.
- Money:
- 1230 l